Rainy Skies (Patreon)
Content
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Inspirations: Mainly the manga series, BLAME, but also 90's sci-fi anime and games such as Iria, Shadowrun, Appleseed
Story:
Rainy Skies is an RPG set in a cyberpunk dystopian world. Similar to Lust Doll, you start the game with very little to your name, and do whatever you can to make something of yourself. The main story follows a girl named Mable, but as you meet and gain allies, you'll be able to branch off into the plotlines of other residents of the world of Rainy Skies.
The game takes place primarily inside the vertical megastructure known as Pillar. It's split into a number of different sectors, based around social class, with the lower levels being home to the dredges of society, and the top levels for the rich and those blessed with an easy life. Much of the game will be about hunting for ways to go up between sectors. There'll be more than one way to do so, but none of them will be easy or straightforward.
While it'll certainly have a balance of lighthearted and comedic moments, the tone of the game will be relatively bleaker. In it, I hope to explore themes of social inequality and unfairness, what happens when unworthy people are given power over those that deserve better, and the living conditions that could force someone to forsake their morals and do bad things.
Gameplay:
For Rainy Skies, I've taken Fake Happy End's (an older game I finished a while back,) engine, and re-hauled it, as well as made the UI more snazzy and futuristic. If any of you have played FHE, Rainy Skies will have very similar gameplay elements. As an aside, if you want to give it a go, check it out here! http://store.steampowered.com/app/572640/Fake_Happy_End/ (Note: it's got some lewd elements, but isn't explicitly adult.)
In Rainy Skies, you start the game on foot, but will eventually pick up your own spaceship, which will become your primary means of navigating to different locations around Pillar. It'll be an open world game, with much of the gameplay revolving around taking odd jobs and finding ways to make money. As mentioned, the main objective is to go up between sectors. How you accomplish that will be up to you to figure out.
As you make more money, you'll be able to upgrade your ship to carry more passengers/cargo, as well as go out further distances. During travel, there may be random encounters that may prove beneficial, informative, or potentially deadly. One example scenario: you might come across a downed ship along the way to your destination. You might have the choice of hailing it, attempting to board, destroying it, or leaving it alone. Depending on whether the ship is a trap, a ship with civilian passengers, a ship with pirates, or really just abandoned, your choice will either benefit you, prove hazardous, or have no major effect.
You'll also pick up different allies to take with you on your adventures. Some will have combat use, while others will be useful for other reasons (or maybe not useful at all..?) Pillar is home to a variety of sentient lifeforms and species. You'll meet robots, alien species, exotic animals, energy lifeforms, etc., all with their own quirks, traits and skill sets. Who you bring along with you might determine whether you need to fight your way through an encounter, or if you can negotiate things peacefully, avoid contact with hostiles altogether, or..?
Sexual content:
I'll be drawing mainly and focusing more on dialogue in third person perspective, so that'll hopefully let me do more than what I'm able to in Lust Doll. One major addition will be more male NPC's/content, so that it's a little more balanced between sexes (will likely still be largely female though.)
Content wise, expect all sorts of filthy lewd weirdness. Some ideas I've got planned:
- Combat sex
- Being able to outfit your spaceship with lewd toys.
- BDSM master slave relationships. Build your own harem.
- Trainer/corruption content/humiliation
- Exotic/alien species, monster girls
- All sorts of Femdom, harsh, teasing and/or loving
- Fetish content (pretty much anything that was in Lust Doll is fair game)
- Potentially breeding offspring to join your ranks
This time around, I want to put more emphasis on the idea of social norms and sex/public indecency being taboo. Stuff like having your reputation and social status sullied by being degraded or publicly humiliated. People being driven to desperate states and doing things they wouldn't otherwise even dream of doing. The weight and consequence of your actions taking their tolls.
You'll be able to play as a morally sound puritan, a filthy sex craving maniac. You'll be able to make the choice of always doing the right thing, or being morally corrupt and risking running the ire of others to potential consequences. You can choose to sell your body, or build a pimping ring that does it for you, so on and so forth.
Similar to Lust Doll, you'll be able to set certain niche kinks on/off, preventing the ones you don't want to see from being shown.
I'm also going to be attempting to do partial animations, at least for important/popular scenes. I'm mostly a newbie when it comes to animating, so there'll be a bit of a learning curve involved. If this takes off, maybe I can hunt down a full-time animator down the road?
Another idea I'm going to be implementing: Passive sexual/kink related traits. Depending on what happens, characters can end up with certain traits that may influence things along the way (in both good and bad!) And chances are, once a character is inflicted with one or more of these traits, it won't be an easy task to get rid of them.
So that's the general idea! Thanks for reading, and I hope I have your interest in joining me to make Rainy Skies a reality! I'm going to keep the Patreon on Lust Doll for this month, carrying the poll results over to Rainy Skies, and continuing Lust Doll after that, to close off Island and pave the way for anyone interested in modding it.
Next month, once Lust Doll is completed, I'll make the switch-over and see what I can do about getting a demo out, as well as raising support for the project.