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I've not had that much free time this month, but I've been focusing on fixing bugs and improving performance.

If you run chrome and hit ctrl+shift+j, you might see warnings like timer took 100ms to complete. These are performance warnings and I've been working on eliminating them. Some of the measures taken to fix these are utilising caching. For an instance player active tags are cached whenever a text search operation is performed, which is the difference between compiling tags each time one of the hundreds of texts needed to be validated, and doing it only once for the entire set.

Another similar issue was the saving. The game used to save 0.1 second after each action was taken. Saving to drive takes a long time, and will cause the game to stutter. By spacing it out to 3 sec of inactivity, that lag is entirely gone. This means you'll have to wait 3 sec before closing your game to make sure your progress was saved.

In more practical news, I've been populating the necromancer area and am now designing the bosses for it (the dungeon will have 2). One boss is almost done (needs a few new mesh models), and the second is incoming. I'll probably move the necro unlockable spells to the next update, because it's been too long since I got the last update out, and designing spells takes forever.

Basically I want to get this dungeon quest done, and then push the update to beta.

Also keep your eyes peeled for the yearly JasX survey!

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