Alpha 6.1 - Chugging Along (Patreon)
Content
Greetings everyone!
It's been a productive last several days, as I've made a good deal of progress establishing the baseline of the new comment system. Moving over to a database format has worked wonders, and now it's just a matter of filling out the content.
To that end, I hope everyone's had a chance to check out the job listing I posted last week as I expect the additional help to really speed this endeavor along. I'm going to leave the posting open until this Friday, the 15th, and will spend the next few days reviewing applications and reaching out to people. Given the applicant pool, I'm currently leaning towards selecting two people to help me hammer this out. Exciting times!
As great as all this is going, Alpha 6.1 is still going to be focusing primarily on Penny's content. This includes the expansion of her existing interactions, serum options, and events, with some extra focus on the turn she takes when John goes dom!
Since I don't have a lot to share in terms of development updates today, I thought now would be a great time to give everyone a status update on the game's artwork initiative!
For those not in the know, I've been working with an artist for the last year or so in an effort to generate 2D artwork for The Company. The short version is that I'm doing this for creative and potentially legal reasons, as well as to maintain continuity when character changes occur. Those who have played with the Paper Doll option enabled have already seen the artwork at... work... but I still encourage everyone to check out any posts with the art tag for more info.
So where are we now?
After a year of work, we've completed the paper dolls for the main character and the main cast of NPCs, including base clothing options, nudes, and expressions. Recently, we've finally completed the entire batch of generic action images as well!
With those two milestones met, we can finally start focusing on individual characters, building out the artwork assets needed for their interactions throughout the game.
Since Ava and Dakota currently have the most content in the game, I've decided they'd make for a good starting point! For the public, here's a preview of her in her office outfit, should you decide to take her down that path!
Default outfit on left, office outfit on right
Not bad, right? Patrons will be getting a preview of her after her Cat Collar's been on for a few days too long, while those in the Marketing Associate tier will get something a little more saucy (and in progress) later this week as well!
That's it for this week. I'm out of town for a couple days next week so the weekly update may be delayed.
As always, thank you all for your continued feedback and support!