5.2 - Dominance, Diana, and Progress! (Patreon)
Content
5.2d Update Status
- Diana's interactive event outlined - 100%
- Diana's interactive event built - 40%
- Feature: Dominance Stat - 100%
- Feature: Intro Skip - 0%
- Feature: Easier Time Pass at Work - 0%
- Feature: TF Stat Decay - 0%
- Feature: Birth Control - 0%
- Address bug reports - 0%
Diana's interactive event is proving to be challenging to write, as it follows a very different model than those that have come before. That said, it's allowing for much more dynamic writing, and I think you'll find a lot to like!
From its development, the need for a way to track actual player Dominance arose, which leads me to...
New Player Stat: Dominance
I get questions all the time asking "How do I play the dominant route? How do I be a submissive?". My goal has always been that these playstyles reveal themselves naturally, behave like a submissive whore and, well, you're submissive! Playing like a sensible human being is effectively the "Dominant" route.
In an effort to make these styles clearer, as well as a need to gate or shift content more easily, there is now an official Dominance stat. This will be tracked in the sidebar and operates on a sliding scale from 0 to 100. While the numerical value will not be visible to the player, the current range will be reflected in text form. Currently, it looks like this:
- 0-1 - Completely Submissive
- 2-19 - Very Submissive
- 20-39 - Submissive
- 40-59 - Neutral - (Players start at 50)
- 60-79 - Dominant
- 80-98 - Very Dominant
- 99-100 - Completely Dominant
Right now, every Dom/Sub check in the game looks for "Did you do X thing?", usually a thing involving John in the bathroom, and if you did the game will change course. Having a proper Dominance scale should make these events feel more natural and reflect how the player plays the game, rather than what events the player has encountered.
The initial implementation of this stat will focus on Diana's interactions. Your current TF trajectory can potentially impact Dominance on a nightly basis, and there will be ways to increase and decrease it when 5.2d launches. However, so as to save on development time, a more complete rollout of this new mechanic will happen gradually over time.
Touching on Tasha
The reactions to last week's post on Tasha's reintroduction were kind of all over the map. While they were primarily positive, I wanted to take a minute to expand on this change, and hopefully answer some questions!
- Tasha's model will remain the same
If I were to introduce a new character as trans, I'd naturally use a trans model. Since there's already a level of attachment to Tasha as she is, her model will not change. Any below-the-waist shots will be updated, of course, but you'll primarily continue to interact with the current model.
- Tasha's existing content will not be changing (much)
All of Tasha's serum content and random events will remain intact. There will, naturally, be some anatomical changes reflected both in text and imagery, but the dose choices and existing events aren't being otherwise modified.
- Tasha doesn't want to trick anyone
Tasha's generally a shy and sweet girl, and the last thing she wants is to scare off a potential partner. Her secret is a well-kept one, and it will need to be unlocked before you'll be able to progress into any of her sexual content. The player will know what's coming, and will have enough information to decide if and how they choose to continue interacting with Tasha.
- Tasha's trans-sexuality is not optional...
This is Tasha's new base gender, just as Penny is female or John is (usually) male. There will not be a toggle for this content.
- ...Nor is it permanent
At some point in the future, Tasha will receive a TFM-1 serum event which will allow her to complete her transition into a full featured female. This option will come at the end of her story path, and the player will need to build a relationship with Tasha as she is before this choice can be made. Additionally, it IS a choice, and will be just one of multiple ways to conclude her path.
- Tasha's events will mimic Penny's
As intended from the get-go, Tasha will be one of the game's "dating" options, alongside Penny and eventually Chris. As such, you'll be able to expect similar events made for her in the future including dates, day trips, apartment visits, and a similar interactive event to Penny.
- Don't expect these kinds of major changes in the future (But also do)
I'm not saying these kinds of major character changes will never happen again, but I am going to make a conscious effort moving forward to prevent it. The change made to Tasha was not made on a whim, however I acknowledge that it may have been jarring to some. On that note, I'll be making it a point to avoid huge character overhauls in the future, and provide more transparency when they do happen.
So hopefully that helped clear up any confusion regarding the change, or at least helped answer some questions.
Speaking of Trans (and Sissies and Shemales and Bimbos oh my!)
For this week's art preview, I'm excited to finally share the completed gender spectrum for the main character!
From left to right is Male > Sissy > Trans > Shemale > Female > Bimbo. The first image has the default male wardrobe with no makeup, and the second has the default female wardrobe with light makeup, except the Bimbo, who has heavy makeup.
RD did an exceptional job at capturing the transitional gender states for the character while maintaining the character across all possible gender states.
We're now working through the entire wardrobe system, and once that concludes we'll finally be able to get to the spicy stuff!
That's it for this week! As always, thank you everyone for your continued feedback and support!