The Company - Alpha 5.1.0 - Patreon Release (Patreon)
Content
If you want to play locally, you'll need to download both Image Pack 1 and Image Pack 2, as well as the game's HTML file. The HTML file should be in the same directory as the "pics" folder.
Image Pack 1
Image Pack 2
The Company - Alpha 5.1.11
I want to give a special shout out to all my pre-alpha testers, but especially to Mr. J Jester. Without him, this release wouldn't be nearly as solid as it is!
And now, the patch notes.
The Company - Alpha 5.1.0 - Dakota
System Changes
- Alpha 5.1.0 focuses on Dakota, who has received:
- 21 conversation events
- 15 room exploration events
- 10 random events
- 2 "bad end" events, each with multiple sub-events
- 1 MCS-3 event
- Dakota will react to player's gender and chastity state, comment on clothing in the morning, and react to new (or missing) genitals
- Stats have been removed. This includes relationship, arousal, willpower, corruption, intelligence, masculinity and femininity
- Arousal has been redesigned, and can increase based both on events and passive effects, such as clothing or gender
- At maximum arousal (Uncontrollably Horny) you will no longer be able to select any non-sexual options when given the choice
- Masturbating will reset your arousal level, though passive effects will remain
- Player transformation now occurs more fluidly, and you'll be notified of changes as they happen. Each transformation comes with an event that will trigger overnight
- Your family and coworkers will react to transformations as they occur
- You can easily shift between the "male" end of the gender spectrum (male, trans, sissy) or the "female" end (female, shemale, bimbo), though it's more difficult to bridge the gaps between trans and shemale, though it is possible
- As more content gets added to the game, more avenues for transformations will be added as well
- It is possible to toggle forced transformations, which are enabled by default
- It is possible to permanently become a sissy or a bimbo, thus disabling the transformation system
- Wardrobe system added. You can now change your clothing in your bedroom. Clothing will affect your transformation direction, arousal level, and dialogue in some scenes
- Clothing and reactions to what you're wearing are constantly expanding. Note that this update is only the first pass
- New dialogue system
- New dialogue system allows for player choice in conversation topics with character
- Conversation topics can be unlocked in various ways, and can unlock other events and conversations themselves
- This patch only introduces the system to Dakota, though in the future it will be expanded game-wide
- New exploration system
- New exploration system lets you spend time exploring rooms and objects, which may unlock other events, objects or conversations
- Rooms and objects can be unlocked via conversations, exploration, events, and just about anything else
- This patch only introduces the system to Dakota, though in the future it will be expanded game-wide
- New location, Shopping Mall!
- The mall can be visited on the weekend
- You'll meet four new characters here who will all get more interactions in the future. For now they're just here to sell you clothing
- At the mall you can buy men's, women's, and intimate clothing, as well as adult toys. Intimate Apparel and Women's Boutique are locked from Male players until they've begun trending towards a feminine gender state
- The adult toy store also offers a chastity device removal service
- Walking around the mall will cause time to pass
- The mall will be expanded in the future with its own set of events and additional locations!
- Random events!
- Random events have a chance to occur at certain times and days at home and work
- These events will provide various bonuses, unlocks, and content, and themselves can be unlocked in various ways
- Alpha 5.1 ships with 10 office events and 15 home events, for a total of 25 random events
- New events will be added regularly, this system is designed to be constantly expanded
- Over 85 new images
- Several improvements in dialogue formatting
- Improved masturbation scene can affect player transformation
- Characters now have relationships (Mom, Sister, Co Worker, Boss, etc) as well as statuses that will change based on your interactions with them. These statuses can be viewed from the side bar.
- Image pack check added to beginning of game
- Time/date system now progresses properly, even outside of game's limits
Lab and Serum Changes
- Serums no longer cost money to make
- The player now starts with less money, and earns less weekly
- "Money" is no longer "Budget", and now represents the player's actual money
- Serums now require various amounts of material components
- These components can be prepared in the lab, and doing so causes time to pass
- Various events can reward the player with additional components
- Penny's assistance in the lab will either increase material yield, or remove the time cost of producing serum
- The lab can be upgraded up to 10 times
- Each upgrade increases material yields by 50%
- Upgrade costs increase with each upgrade
- Upgrade costs come out of the player's pocket
- During the game, the player will unlock the ability to sell excess serums as an additional way to earn money
- Due to the new time requirement to make serums, dose cooldowns have been reduced to 1 day across the board, and no longer increase
- New serum has been added to the game which can trigger a character's "bad end"
- Once administered, that character can no longer be otherwise dosed
- Effects will trigger gradually, culminating in a major change in that character
- This effect will likely lock out most if not all future normal interactions with that character, so be careful!
- This system currently only applies to Dakota, but will be added to more characters over future patches
Story and Events
- For comparison, 5.0.2 released with 87,026 words. 5.1.0 clocks in at 151,018
- New dream sequences have been added to the beginning of the game which act as a way for the player to change various settings in the game
- New story events involving The Company have been added, revealing some background (and raising more questions) surrounding the game's overarching story
- Penny has received two new dose events, for a total of 4
- All events have been updated to account for variance in player gender and chastity status, though not all to the same extent
- Events involving Dakota and John have received the most attention, while others will all get additional passes through future updates
- Weekend all-day events no longer have a cooldown, and now cost money instead
- As part of the new crafting system, players will be ask to craft a vial of CMD-1 themselves for the end of Chapter 1 event
- As part of the new crafting system, players will need to craft a vial of TFM-1 themselves for John's TF event
- Reaction events to John's TF have been added
- A transition scene on the way to work to accommodate morning events has been added
- An extra week has been added to Chapter 1 to accommodate new crafting system
- Events added to "Bad Ends" in Chapter 2 to make do-overs cleaner
Please submit bugs either to me directly or post them in the comments. Thanks all!