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Sep 18: Thanks for all the feedback, folks! It looks like this new release is working well, phew. Just a quick heads-up, courtesy of Patron Tomo: if you have been holding back on Final Fantasy VII Remake Intergrade because of its price, know that it's on sale at 30% off until Sep 29!!!

Since the Edgerunners Update (version 1.6), it seems that many people have returned to playing Cyberpunk 2077 in VR. Some of you, however, have been experiencing more frequent crashes and different issues after the update, even running my 7.2.0 release.

As usual, huge thanks to the many Patrons who wrote detailed descriptions of their findings and sent me their saved games and/or crash reports!

My new release 7.3.0, which you can find attached at the bottom of this post, should hopefully fix all the remaining problems. It addresses:

  • CP2077 not entering VR;
  • Ghostwire: Tokyo not entering VR on systems with an AMD GPU;
  • CP2077 crashing at start, or randomly a few minutes after launch;
  • CP2077 flatlining, or showing message boxes with the "lockfree_table capacity exceeded" error, when navigating the menus (especially the world map, character creation, and inventory submenus);
  • CP2077 flatlining when hacking surveillance cameras;
  • CP2077 flatlining when using photo mode.

I hope that those bugs are really and thoroughly squashed now! Don't forget to run RealConfig after extracting the new mod archive. If you keep having problems after updating the mod, please check the first lines of your RealVR64.log file and verify that the game is actually running with release 7.3.0. And of course let me know if all is good now!

For convenience, I'm including here a few links to the many other CP2077-related posts that you can find on this Patreon. In particular, if you find that you can't read the information that the game HUD pushes to the sides of the screen, or it seems that the scanner won't target what you're looking at, please read carefully the last post in the list about the "tilt 'n slide" interaction model.

Index of previous posts:

Comments

Anonymous

Thanks for all the hard work! I just installed the mod and I'm seeing some conflicting reports on whether to install the disable TAA and bloom mod. Do you recommend this with DLSS? The two AA packages in reshade don't seem to do much, though maybe I need to play with the sliders. I'm running a 3060 with an i9-9900KF. Any help would be greatly appreciated!

Anonymous

Ok, so after reading some comments on this and other posts, I realized my dumb ass screwed up by messing with graphics settings. Reran real config to restore the settings and everything's running much better. I've tried TAA on and off, along with FXAA and SMAA. The reshade AAs still don't seem to do much, but the blurring is much better with TAA on. I have updated the DLSS dll. Is there anyway to eliminate the blurring around models or is that just something I've got live with?

Greyhaim

Really enjoying Cyberpunk again. I know i have asked before, but is there any way to impliment a look behind camera button for first person driving? Even in VR its just not really great to try and spin round when wired up. I now there was a mod that kind of did this but it wouldn't let me map the button to controller!

Brandon(Post Maester)

They should have put a rearview cam in the center console of the cars. Also should have a stealth type car that is translucent so you can really feel the speed :)

Anonymous

Im a bit new to VR and VR mods, but I can run the game fine and load into a game and its all in VR, but my controllers aren't being picked up in CP2077 at all for some reason. They work fine normally for other VR stuff. I've tried running it with and without steamVR and im not sure what Im missing. Im using Quest 2 with Oculus link to my PC if you have any suggestions?

Brandon(Post Maester)

You cant use motion controllers with Luke's mods. They are keyboard/mouse or gamepad only. Gamepad works great with long sessions of CP. Welcome to the wonderful worlds of VR :)