Release 6.1.0 brings slow motion and camera distance control to FF7R! (Patreon)
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It's time to play this game on another level!
Interface
Since release 6.1.0, the mod extends support for my Quick Menu to Final Fantasy VII Remake Intergrade.
You can bring the Quick Menu up at all times during gameplay by pressing both thumbsticks on the gamepad or Pause on the keyboard. Note for returning users: there is no "double trigger" or "Back+Start" gesture for this game.
The Quick Menu behaves in a very special way: it will freeze action while it's open, and it will immediately react to buttons or stick actions on the gamepad. Basically it's meant to be a collection of shortcuts that lets you make the most important changes to the VR mod configuration instantly (especially when muscle memory has set in and your fingers already know where to go), without navigating complex menus and breaking the flow of the game.
You can still access the traditional R.E.A.L. VR mod overlay, either by pressing A or Cross when in the Quick Menu, or by double-clicking on both thumbsticks instead of single-clicking. The full overlay is needed for instance if you want to change the world scale.
From the Quick Menu you can do all sorts of things like:
- removing the overlay itself while keeping the game frozen, to take your time observing epic moments in the action from any perspective in full roomscale;
- selecting your favorite VR render mode among Mono, AER and R.E.A.L.;
- fine-tuning the camera position (more below on this);
- taking full control over the game speed at all times, even during cutscenes.
NOTE: I offer no "tourist" mode for FF7R. It's actually not needed, as the game's own Easy mode is a breeze to get through; furthermore, since battles are mandatory scripted events, tourist mode would not allow you to advance the story progression.
Special VR cameras
The original flat game only has one distant camera, which usually hovers 3.7 meters behind your character but gets even farther during combat or fast movement.
It's still selectable (although you can fine tune its position using the offsets shown in the Quick Menu), but the default for the VR mod is my "Closer" camera, which is about half the distance and won't swing up and down so wildly.
Then, if you want to actually be in the thick of action, there is the "R.E.A.L. close" camera shown in action in the video above, which gives you an over-the-shoulder view that allows you to see everything without feeling left behind.
First person doesn't seem to be possible, or sensible actually, for FF7R. The camera actually pushes away your character if it comes too close to it, and due to the way the lock-on mechanism works, your attacks usually go in a different direction from the one your character is facing. Besides, the ability (and necessity) to rapidly and frequently switch to other members of the party would make 1st person super-confusing, as you wouldn't know who you are during battle.
Presets
Presets are the final element of the Quick Menu. There are 4 independent presets, which can be fully customized by the user. For every preset you can select your favorite game speed, choose the camera type and the render mode.
With my defaults, the presets are intended for the following functions:
- Up is for normal gameplay and light combat, with 1x game speed and the "Closer" camera that IMO works much better than the original one in VR;
- Left is like Up but with the over-the-shoulder, "R.E.A.L. close" camera;
- Right is mostly intended for hardcore combat; it will give you an intense perspective from the "R.E.A.L. close" point of view, and it will slow down time to 2:3 to make the battle even more epic;
- Down is like Right but looks even cooler, with time slowed down to 1:3.
Again, the presets (like everything else in the Quick Menu) are meant for instant access, as if they were combos: for example, if you're exploring with the "Up" preset and suddenly find yourself under attack, the three-button combo Thumbsticks -> D-Pad Right will immediately slow down time and bring you to a more intense position near your character.
Slow (or fast!) motion
Slow motion can also be controlled manually, from a glacial 1:1000 to a ludicrous 10x speed :-)
Other changes
This release introduces a fully reworked hooking system that should make my mods less susceptible to interference from external programs, overlays, streaming utilities and so on. The new hooking system applies to all supported games, not only FF7R.
Your feedback is very welcome, both if this version makes the experience better for you and in case it should make it worse.
Enjoy!!!