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Thanks to various Patrons who brought this to my attention: in 2077 we'll finally have flying cars! Take that, Elon Musk :-)

You'll need to use the new, awesome Let There Be Flight mod by Jack Humbert. Huge kudos to him and all the other modders who created the tools on which LTBF builds.

Please note that apart from this post, I won't be able to provide any kind of support for a multiple-mod configuration. I'm writing this tutorial because the combo is just TOO good to pass up, but many little things can go wrong when you start putting together mods from different sources.

I'll be considering 3 scenarios. 1: you never installed the game; 2: you already have the game working well in VR with my mod, but NO other mods installed; 3: you have other mods, or you're not starting from scratch.


Scenario 1: you never installed Cyberpunk 2077. You'll need an original copy of the game of course: for instance you can buy it from Steam. Install CP2077 and run it once flat (not in VR) so that it can create your user profile. Once you're satisfied that the game runs correctly, go to the game root folder.

If you bought the game from Steam, your game root folder will be something like "C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077" (the first portion will be different if you changed the default Steam library position, or if you bought the game from another store). To double check, verify that you're in the folder which contains the subfolders "archive", "bin", "engine", "r6" and so on.

Now you need to install my mod: from the game root folder navigate to bin\x64 and extract the "REAL_mod_by_LukeRoss_vX_Y_Z" zip there. Don't flatten the archive, don't move any files around, and don't create a subfolder: "RealConfig.bat" must end up at the same level as "Cyberpunk2077.exe". Finally complete the installation of my mod by running RealConfig.bat from the "Cyberpunk 2077\bin\x64" folder where you just extracted the files, and make sure that it gives you no errors.

Connect your headset and launch the game: you should now be able to play in VR. Check that everything works correctly. If you find the game too jittery, enable the "Show FPS" checkbox from the "Overlay" tab and verify what fps you are getting during gameplay. At least 50-60 fps are needed for a playable VR experience, and things start looking really good from 70-80 fps. If your frame rate seems too low, decrease the resolution from the game menus and/or activate DLSS.


Scenario 2: you already have R.E.A.L. VR running correctly with no other mods. Navigate to your game root folder, as described in scenario 1. Again, you want to be where the "archive", "bin", "engine", "r6" subfolders are, and NOT inside the bin\x64 subfolder.

The Let There Be Flight author has two release types: the normal one, without requirements (for experts or people in Scenario 3), and the "packed" release which contains all the dependencies and it's much easier to install for beginners. We'll be using the packed version for this tutorial.

Download the latest packed release from https://github.com/jackhumbert/let_there_be_flight/releases (currently it's let_there_be_flight_packed_v0.0.10.zip) and unzip it into the game root folder. Just like with my mod, be careful not to flatten the folder structure of the archive, don't move anything around manually, and don't extract the packed archive into a new subfolder.

Note that by installing the packed release from Jack Humbert, you'll have added 5 mods/tools to your game: RED4ext, TweakXL, Input Loader, Redscript, and the LTBF mod itself. The well-known CET (Cyberpunk Engine Tweaks) is not required for Let There Be Flight and thus not included in the packed release. However, it's compatible with both: see the end of this post for a brief discussion.

Aaaand...

That's it! Your car can fly! In virtual reality!! I mean, it doesn't get any better than this
[]-D


Scenario 3: you already have other mods beside R.E.A.L. VR. I cannot really support this scenario, so you're basically on your own. You could try adapting the steps outlined in scenario 2 to your configuration. If you don't know how, or you get stuck, you can check out the comments below to see whether any other user was in the same situation as you and can help.

If all else fails, my recommendation is to start from scratch: go to your game root folder for CP2077 (see Scenario 1 for how to find it) and delete the folder completely.

Don't just uninstall the game, as that usually won't get rid of mods because the official installer doesn't know about them: you need to delete the whole folder from Windows (you won't erase your saved games of course, as they are in a totally different directory).

At this point have Steam, or the store you bought the game from, verify the game files: it will tell you they are missing and start downloading them again. At the end of the process you will find yourself with a pristine copy of the game and you'll be ready to start afresh from Scenario 1.


Cheat Engine Tweaks (CET). As mentioned above, CET is not needed for Let There Be Flight. However, it's compatible with it and with my mod, in case you want to install it for any other reasons.

Just be mindful of one thing: CET has its own overlay based on ImGui. It doesn't conflict with mine, but unfortunately it's injected later in the rendering chain and thus doesn't show up in VR. The CET overlay does show up in the game window on the desktop, but at VR resolutions (like the one that my own RealConfig tool preselects, 2432x2432) it will likely fall outside the portion of the window that's visible on the monitor. Some users have been tricked by this into thinking that the CET overlay is incompatible with my mod.

In order to get the CET overlay to show up (let me stress again that none of this is necessary to get the Let There Be Flight mod working: this is purely in case you need CET for different reasons) you need to do a simple edit. Quit the game, and open the "Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\layout.ini" in Notepad. Delete all its contents and replace them with the following lines:

[Window][Cyber Engine Tweaks]
Pos=1216,1216
Size=670,400
Collapsed=0

The most important line is the one beginning with Pos. You should select two values that are more or less half the resolution you're running CP2077 at. So for 2432x2432 just use my values, but if for instance you changed the game resolution to 3920x3920 replace them with Pos=1960,1960, and so on. Save the file and run Cyberpunk 2077 again.

With that change, the CET overlay will show right in the middle of the game window on the desktop (not in VR) and you'll be able to interact with it!

Modding is fun!

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Comments

Anonymous

So worth it, thanks

Grant Bagwell

I'm getting an odd problem in that by default the game seems to be locked to 60fps, which is not a smooth experience. If I change the Pixels per Degree down to exactly 13.0 and adapt the resolution suddenly the game doubles in FPS to 120 and is very smooth. But there doesn't seem to be anything inbetween. Never does the game have 90fps for instance. It almost feels like there is some sort of fps capping happening that only kicks in at a certain setting. Do we know the answer to this? I can replicate this even with ray tracing turned on, and everything set to high. For some reason 13.0 is that magic cutoff. However at 12.0 things look a little blurry. Anyone else have this and how they got around it? Oculus Quest 2 via Airlink (120hz) 3080ti 5900X Fresh install from GOG Update: Oddly if the window doesn't have focus it doesn't happen and I get a variable rate, so something is definitely capping it Update 2: I think I have solved the issue by creating a Nvidia Control Panel profile and setting Preferred Refresh Rate to "Application-Controlled" and Vertical Sync to "Off"

Anonymous

Is CPU a bottlekneck with Cyberpunk VR? I'm running a i7-8700K and am gonna overclock it to 4.3Ghz, as I seem to get some weird frame drops which almost seem like CPU spikes. I am running a RTX 3060Ti, could even be that. Trying to find a sweet spot between performance and resolution. etc

realvr

Hey Richard. One idea you might try (suggested by none other than Grant from Team Beef!) is reducing the crowd density. In some areas that might give you ~20 fps gain, while at the same time reducing the VRAM pressure that might be the cause of your frame time spikes.

Anonymous

Also.......how can I remove the shimmer around every person and object?

realvr

Please use the "Reply to comment" button, otherwise you're creating a new thread with each message. If you paste the contents of your RealVR64.log file to pastebin.com I will take a look

Anonymous

How did you record?

realvr

With OBS, using the built-in virtual source provided by the mod. See my guide at patreon.com/posts/60054014 (scroll down to "Additional notes for YouTubers and streamers")

Anonymous

I am in the part of game where I have the bike. The second I press to get on the bike - game crashes. How to fix that? I downloaded the mod with Vortex as only then its displayed under MODS in the Menu. I saw online that there is a v0.1.9 version which fixes the bike crash from update 1.61 but was not able to get it to work. I downloaded the 0.1.9 version from Github and replaced all files in the relevant Cyberpunk Folders in the version I downloaded via Vortex. Yet this also did not help. Game crashes on Bike. anyone same issue? and how to fix it?

Brandon(Post Maester)

I haven't seen anyone else having this problem here or on discord yet. I have read a bit on reddit about people having gpu spikes that cause crashes after 1.6 update. You could try turning down some demanding settings Like RT just to see if that helps any.

Anonymous

Let there be flight , now i have i think 5 or 6 in total

Brandon(Post Maester)

Ha, your welcome Mr. T! I pity the fool who can't see the HUD! Look up Mr. T if you are not old enough to get the reference. Its odd that installing the flight mod with Vortex would cause crashes. Ah well, now you can enjoy lonely flights across the mostly empty skies of Night City :) Maybe Cyberpunk 2 will have proper flying traffic.

Anonymous

More traffic? I think the buildings is traffic enough - stationary and i still manage to crash in almost everyone of them - my pilot license was in a fortune cookie - maybe thats why. I think i originally used wrong method of extracting the zip file into the root folder hence it was not detected. Works now very well