Release 4.1.1 (Patreon)
Published:
2022-05-07 23:14:20
Edited:
2022-05-08 14:08:12
Imported:
2022-05
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Content
This is a maintenance release that brings some improvements and stability fixes.
The main post for the Elden Ring VR conversion, with full instructions for setup and gameplay, is here. Please always remember to run RealConfig after you update. A troubleshooting post will follow soon.
What's new in 4.1.1:
- Mounted telescopes (those you find alongside paths) should now be working correctly: the mod will automatically switch to the bird's eye view no matter which camera you were using before looking into the scope, and zooming will be enabled as the game intended.
- The pouch slots in the bottom left corner of the HUD that were disappearing when long-pressing Y on the gamepad should finally be fixed for all character classes and gameplay situations. I'm not 100% sure about this because the game draws the HUD in a thousand different ways according to what's going on at any given moment, so I rely on your feedback!
- Connected to the previous point: in 4.1.0 I had used a different technique to try and fix the pouch, and that broke the positioning of HUD elements on NPCs for some users. I reverted that change, so the health bars and lock-on white markers should be in their proper place again.
What's new in 4.1.0:
- The first-person camera should no longer attach to the character's midsection instead of the head. Thanks to patron Jon Travolta for the reports and the savegames! It appears that only very few players saw the issue because it was specific to 1-2 character classes and possibly even to certain body traits. Please let me know if you still see the first-person camera attaching to anything other than your tarnished head :-)
- It took me many hours of work, but I was finally able to fix the ultra-low animation speed (2 fps!) that plagues this game in certain conditions, like when NPCs get somewhat far away from your character, when you're using ultrawide monitors or, in our case with VR, when you're not looking in the exact direction that the game expects the camera to be pointing at.
- Forgot to mention in the first draft of this post: I also fixed a minor issue where the weapon slots in the lower left corner of the HUD would sometimes become invisible.
Have fun killing unlikely creatures and exploring mystic places!