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Today I'd like to talk about a little-known feature of the mod.

My modding framework, as you can read about in the "Legal" tab of the overlay, is based on the wonderful ReShade injector by Crosire. In my early releases (before 2.1.3 that is) I had to disable its built-in effect system though, because it would operate on the backbuffer drawn on the display monitor instead of the images sent to the VR headset. That meant that when using the effects you would have to pay the GPU performance cost only to make the image on the monitor better, with no visible improvement in VR.

Beginning with release 2.1.3 of the mod, however, I made the many changes needed to have the effect system operate directly on the VR images, so it's now enabled and fully working.

If you're already familiar with ReShade 4.9.1, you will find all the controls you know in the usual places, except that the "Home" overlay tab is now called "ReShade" and that I slightly rearranged the "Overlay" tab to make it less intimidating for users who are only interested in VR settings.

The R.E.A.L. mod does not come with presets and common shaders/effects preinstalled, since they're not my work. However, I collected all the latest versions for your convenience into a .zip archive that I'm attaching to this (public) post. Again, please note that I'm not the creator of these shaders, and all credits for them go the respective authors.

If you want to use ReShade effects, just unzip the archive into the game executable folder (the same one where you extracted my mod), so that the newly created "reshade-shaders" subfolder ends up at the same level as RealConfig.bat. As usual, pay close attention not to create an extra subfolder level: you want to get ".\reshade-shaders\REFERENCE​.md", and not ".\reshade-shaders\reshade-shaders\REFERENCE​.md".

Effects that are nested into subfolders won't be found and loaded automatically. The mod is preconfigured to look only into ".\reshade-shaders\Shaders" for effects and ".\reshade-shaders\Textures" for textures. If you want to load further shaders, like the AstrayFX family, you'll need to add the search paths yourself from the "Effects" section of the "Overlay" tab: for instance in this case you would add ".\reshade-shaders\Shaders\AstrayFX".

Important: NEVER run another copy of ReShade at the same time to implement further effects. If you know what you're doing and want to add more shaders or presets, just drop them into the existing folders and/or add them to the search paths. As a matter of fact, having another copy of ReShade hooking the game, especially for RDR2, is one of the most frequent issues that can kill your fps in VR and for which I receive lots of support requests.

If you find a combination of effects and parameters that works well with your game and/or your system, please share it in the comments so it may help other users <3

Comments

The Merote

Great I'll give it a try, I noticed a bug previously with reshade custom shaders that made all the icons on the map disappear.

WIG

Reshade in VR is amazing, I consider it essential. My easy go to effects are luma sharpen, levels, tone maps 1 and 2, fake HDR and sometime smaa depending on anti aliasing in game. Sharpening up the image to amazing clarity makes such a difference in VR. I wish that it was available for all VR games as it makes such an impact on visuals. Especially with quest 2 as that has LCD panel with bad black levels reshade fixes that. Maybe people can start sharing profiles.

Alessandro D'Amico

Hi All i have and GTX 1080ti Can you give me and good setup for Reshared!? PLZ!

Anonymous

Is any in-game setting required (for CP2077 or any other games) for the shaders to take effect?

WIG

No just go into real menu reshade tab as start ticking boxes, and playing with sliders after installing below download)

WIG

Lumasharpen, levels, tone map 1 and 2 , I crank the lumasharpen up a bit too for more clarity. It is like a whole resolution bump

Sven Hilbert

OK guys, after trying out different shaders and game settings i found my best sharp and performance friendly settings. For reference i use a 2080ti and a Index hmd. https://github.com/fholger/reshade/releases/tag/openvr_alpha2 I use this reshade preset from fholger who made a reshade preset specific for Index users, i dont know how it works on other hmds because i only have index:) try it out and let your eyeballs amaze by its sharpness! Graphic Settings: I changed DLSS to Quality and no sharpness =&gt; 0 because reshade will do the sharpening. Everything else i left untouched because i think Luke found the best balance of Graphics Quality/Performance. Resolution: Because of DLSS i can crank up the resolution to 2700x2700 and it runs very smooth at 72hz to sometimes 85hz. Try it out for yourself and let me know Cheers

Brandon(Post Maester)

Alright after about 20 hours of work, here is my personal Reshade Preset. It was optimized for Mono with TAA disabled as well as bloom. Going to spend some time working on a DLSS version and see how far I can get. Let me know if you like it so I can stay motivated or if you think I should just uninstall Reshade immediately and only play board games. :) Things look really good up close I think, especially people. I tried to get a colorful and clear image while mitigating as much shimmering and aliasing as I could. Feel free to mess with it and see if you can improve. https://www.nexusmods.com/cyberpunk2077/mods/4046/?tab=files

Brandon(Post Maester)

I just tried this preset with TAA and Bloom back on and at DLSS performance and it actually was already pretty decent. Need to fix some of the graininess and brighten things back up. Its a pretty good starting point though for maybe making a few different types of presets focused on specific things. Might be able to get us a good raytracing preset :) Also need to try and mitigate the simmering around objects more for those who like to play in stereo if I can. Lets fix this for Luke so he can get a couple weeks off and just play the game :)

David Dimitriou

thanks for this, as an Index / 3080 user I'm interested to check it out. First time using a preset though.. the instructions say to "Extract the contents of this ZIP file to the installation directory of your target game. This will usually be something like Steam\steamapps\common\." Is this the same folder as where we extracted Luke's mod and the reshade files of this reshade-shaders.zip?

Brandon(Post Maester)

Turn off screen space reflections to completely remove shimmer from the ground.

Anonymous

how can i disable screen duplication ?

Brandon(Post Maester)

hmmm? You mean turn off stereo and play in mono? It's in the REAL overlay option under advanced.

Brandon(Post Maester)

Got it looking pretty damn good with DLSS on mono now I think. Going to bed(I work overnight) Will try for stereo tomorrow and also post my DLSS preset.

Sven Hilbert

Hey does anybody, Luke?, know how to put steam vr in raw projection mode? Luke mentioned some posts before that you can get a 17% performance increase on valve index? Would be nice to test it with raw projection

Anonymous

Hi. I'm a new Patreon. Loving RDR2 so far. Sorry going to ask a newb question here: the shaders your referencing in this post, what game to they apply to?

Sven Hilbert

it works in any game supported by Lukes R.E.A.L VR mod :) i tested it myself a few minutes ago in RDR2

realvr

Hi Sven, to put the Index in raw camera mode you need to manually edit your "C:\Program Files (x86)\Steam\config\steamvr.vrsettings" file with Notepad, find the "steamvr" section, and add the line "renderCameraMode" : "raw" to that section; then restart SteamVR to apply the change. Beware that many native VR games won't be compatible with raw projections, so make a backup of the file before altering it!

D S

How about using fholgers mod for VRS/FFR (also does NIS/FSR)? anyone try that? https://github.com/fholger/vrperfkit

Brandon(Post Maester)

I tried fholgers but I like mine much better. But I am biased of course :)

D S

You have your own FFR mod? Whaaaaaat? It's not a reshade preset mind you. It gives 5% boost without noticeable quality loss for me in DCS, Elite Dangerous. Don't dismiss it! You do have to rename the dxgi.dll to d3d11.dll (spell-check that) to make it ride tandem with reshade, but it should work.

Brandon(Post Maester)

Nope, misunderstood sorry. I will try it. I thought I had fsr working for a bit, I was able to pump up graphics and even use raytracing but the next morning it was no longer working smoothly for some reason. Either my system just gave me an hour of ultra performance or I broke something after when I was messing with stuff :) I renamed the dxgi file to something else, will try d3d11. I just tried the reshade preset by fholger.

Brandon(Post Maester)

Just uploaded my DLSS preset. Even at performance things still look pretty decent I think. I can play pretty happy on balanced with this on high settings. It is a little dark maybe during the day but it offsets the brightness when you are driving that way. You will need pirate shaders, link in requirements section. https://www.nexusmods.com/cyberpunk2077/mods/4046

D S

Anyone know of a work-around to force a particular resolution in Cyberpunk2077?

Brandon(Post Maester)

I have a 3070. With DLSS I can bump up to 32whateverx32whatever on medium settings. I Worked on it at 2700 though, I feel that is possibly reasonable for a lot of people to get to with DLSS. Anyone have any luck eliminating ghosting and other issues in the distance by changing draw distance or anything?

Si

I've found that any reshade plugins enabled have a massive impact on performance

Sven Hilbert

That’s true but there are lightweight plugins for sharpening that do not affect performance as much. Like fholgers reshade sharpening or lumasharpening. CAS and things like that. Only activate those

Anonymous

hey make sure you use the latest DLSS version https://www.techpowerup.com/download/nvidia-dlss-dll/ drop it bin/x64 and sharpen it max,got some nice results,still some ghosting but i guess thats just AER and TAA,but no big deal

Anonymous

just installed the cyberpunk mod,and omg it made be gasp for air being in that humongous city(havent used vr in a month with work)works very well on the 8kx(lil issue with mission markers being double but i turned them off with a mod so no big deal) amazing performance thanks alot for optimising for it,youre carrying VR at the moment,got the steering wheel working too,orgasmic experience.thanks again.

Brandon(Post Maester)

Highly recommend this mod for getting rid of some of the annoying bright daylight. https://www.nexusmods.com/cyberpunk2077/mods/2375 also adjusted my preset for it, much better.

Anonymous

hi! is there a reshade for gtav vr mod?

realvr

Thank you MeOff, welcome back to (virtual) R.E.A.L.ity :-D

realvr

My GTA V mod is on an old framework which wasn't compatible with ReShade, but I'll port it to the new one sooner or later ;-)

Anonymous

I hope it will be assassins creed or god of war

D S

The best ones are possibly done

Henri

I hope bioshock but thanks fore the games we already can play!

Sven Hilbert

What about a Elden Ring VR Mod, that would be awesome!!

Anonymous

I know this isn't the place for it per se, but someone else said it so i will echo it... would kill for elden ring vr mod. I know first person might be off the cards, but i can live with that. Would be more than happy with third person vr à la the initial release of the Mafia mod.

WIG

Off topic but anyone found how to get the lighting distance further? Car lights for example don't light up more that a few feet in front of the cars? I can see shadow distance in menu but nothing for light source distance Pressing X on controller turns on high beam but NPC cars lights re visible only when they get really close

Brandon(Post Maester)

I think first person would be too chaotic and annoying to actually play through. I am pretty happy playing elden ring laying on my bed or couch with superdepth and VD on my quest 2.

Brandon(Post Maester)

I have a 3070 and I play on 4k with superdepth high settings with no issues. I guess there is a slight stutter once in a while but I am using virtual desktop and quest so it is more likely that.

Anonymous

Performance mode seems to help with stutters. There is a tickbox for that

Anonymous

la mejor resolucion para hp reverb g2 poner a los juegos en 3510 x 3510. en todos se ve con una claridad unica

Brandon(Post Maester)

Performance mode is at the bottom of the reshade overlay next to the big reload button. Should use it when not adjusting effects.

Pandino Biscottino

Hello, but to benefit from the effects just enter the folder where I put the mod or do you need to download reshade.me?

WB

Wondering if the Reshade effects work "out of box" after dropping reshade-shaders or do I have to go in and enable them? Tanx

Anonymous

Amazing update and thank you for getting the Pimax issues resolved. I've been holding off playing the mods on HZD and Cyberpunk because once you get used to the 8KX its really hard to go back to anything else lol. Keep up the amazing work!