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I'm so excited about this new mod, my head is spinning from all the positive feedback and anticipation I'm getting from you guys!

Cyberpunk 2077 is a complex game, and it can be punishing on some PCs. Also, it's not completely free of bugs yet, even before adding the VR layer. So I'm expecting lots of support requests, ranging from "the game doesn't even start on my machine" to "how can I improve my fps on this GPU?"

That's why I'm jumping the gun and creating this troubleshooting post even before I finish packaging the mod :-) [The mod went live on Feb 26 at 8am EST]

I'll add new questions and solutions as they come up; let me get started with issue Q1, which occurred during testing and almost prevented Cas from being able to record her upcoming video (oops, did I just announce that?):


Q1: The game flatlines every time I launch it. It's not the mod, because I haven't even installed it yet. Update Feb 28: The issue should be solved with today's official patch (no version bump, CD Projekt RED calls it "1.5 Hotfix"). Please note that you need to upgrade to release 3.0.4 of my mod, attached to the announcement post, after you install the Hotfix.

Status: It's a game bug related to audio. From the analyses I made of the crash dumps, I suspect it might stem from CP2077 using an outdated version of Wwise.

A1: [Old text for informational purposes] The developers know about the issue and are working on it: https://forums.cdprojektred.com/index.php?threads/currently-investigated-issues-last-updated-19-02-2022-patch-1-5.11098819/ Luckily there's a workaround, described at the same link (basically you need to disable or remove from your Device Manager some conflicting drivers that the Wwise version shipped with the game doesn't support correctly).


Q2: Will the game run with good fps on my PC?

A2: It mostly depends on your video card, since at VR resolutions the game is almost completely GPU-bound. There is an easy way to find out more or less what resolution you can expect to sustain with good frame rate: go to https://www.videocardbenchmark.net/high_end_gpus.html and find your video card. If it's not listed there, then don't even bother ;-) Otherwise, take the square root of the benchmark number for your GPU and multiply it by 16.65: that will give you the approximate resolution that your card can render in CP2077, with the default options that RealConfig provides and with fluid frame rate. Example: if you have a 2080 Ti, the benchmark result is 21,759. Taking the square root we get 147.5, and multiplying by 16.65 we get 2456. So the closest resolution you'll want to choose from the VIDEO page for a 2080 Ti is 2430x2430.


Q3: The game flatlines for me and I have the Steam version. It worked without the mod, so it's not Q1.

Status: Being investigated. If you have the GOG version, see Q6 instead.

A3: First make sure that the game actually still works without the mod by renaming dxgi.dll to dxgi.bak and launching the game. If it doesn't flatline, please do the following: in Windows, open the folder "%LocalAppData%\REDEngine\ReportQueue". It will contain several subfolders. Sort them by date, zip the most recent one, upload the archive anywhere (Google Drive or any hosting service that you prefer, as long as it doesn't need an account for me to download) and give me the link. I can't promise I'll be able to fix your issue, but at least that will give me some information to go on!


Q4: The overlay controls cannot be reached with the mouse.

A4: That happens when the in-game resolution you selected exceeds the Windows desktop size that your monitor can show, because Windows will prevent the mouse pointer from going offscreen. There is a workaround: the overlay can also be navigated with the keyboard (using the cursor keys for movement, the spacebar to select and enter fields, and Ctrl+Tab to cycle tabs) and/or the gamepad. I will try to do something about this issue in future releases.


Q5: How can I uninstall the mod?

A5: There is actually no need to uninstall if you only want to play flat for a short time: just press the "Stop VR" button and select the 1920x1080 resolution from the game menu. If you need other resolutions, with the game not running, rename dxgi.dll to dxgi.bak in the executable folder and the mod won't attach anymore (for RDR2 the file to rename is RealVR64.json to RealVR64.bak).


Q6: The game flatlines and I have the GOG version.

A6: Please disable the GOG overlay. After that the game should start correctly!


Q7: I don't get good frame rates on Medium, High, Ultra, Psycho with ray tracing... How do I fix that?

A7: There are two reasons why RealConfig selects mostly Low settings. The first is that the RED game engine just cannot reach decent frame rates at VR resolutions on current hardware, no matter how costly your card is. The second is that (at least in my own, very subjective opinion) the game looks best in VR at the settings I configured. The higher you go with lighting, ray tracing, post-processing effects and so on, the murkier and hazier everything becomes, and besides frame rate REALLY takes a dive. So, please stick to the settings I supplied, and only change the resolution! Also see Q2 above for what you can reasonably expect from your GPU at the default settings selected when you run RealConfig.


Q8: In the inventory, the tooltips showing item descriptions, comparisons, etc., appear way too high in the interface. You can't even see the description of the perks you are supposed to pick. Update Feb 28: The issue should be fully solved now: please upgrade to release 3.0.4 of my mod, attached to the announcement post!

A8: [Old text for informational purposes] Unfortunately this was just confirmed to be a bug in the flat version. Apparently they failed to account for the aspect ratio in some portions of the user interface. I will try my best to fix the issue in future releases, but I can give no guarantees because I have no source code access to the game. For the moment, the only workaround is to temporarily put the resolution to 1920x1080 when playing through the problematic portion of the mission, and then returning to your chosen 1:1 square resolution when done.


Q9: I'm using 1920x1080 resolution in VR and...

A9: Whoa, stop right there! NEVER use 16:9 resolutions with this mod in VR, because if you do 44% of the pixels your GPU renders will go to waste and never be visible in the headset. You only want to select from the 1:1 resolutions. 1920x1080 is there just in case you should need to play some mission flat.


Q10: The mod doesn't work with my HP Reverb G2: I switched the VR renderer to OpenXR and when I click the Start VR button I get the WMR animation, but then it goes straight back to the WMR home.

A10: Check if you have OpenXR Toolkit installed. Patron David Gauvreau discovered that it's not compatible with my mod.


Q11: The square cursor that appears when I "use" the in-game terminals is stuck at the right of the screen and cannot be moved, so the terminals are not usable.

A11: Should be fixed and working correctly in release 3.0.4 (and later) attached to the announcement post.


Q12: The HUD stops being headlocked in some situations, like when scanning enemies, so the crosshair won't follow my gaze and I'm unable to aim.

A12: Should be fixed and working correctly in release 3.0.4 (and later) attached to the announcement post.


Q13: When shooting from a vehicle, the gun doesn't follow my gaze (although the crosshair does, and the bullets go where they are supposed to).

Status: Open.

A13: I will start working on fixing this as soon as the other, more pressing issues are dealt with. There is an easy workaround in the meantime: just use the mouse or right thumbstick to rotate the gun where you want it. It will be done automatically by the mod, like when you're on foot, in a future release!


Q14: The HUD doesn't follow my gaze when I turn my head, unless I'm in combat or scanning.

Status: That is by design.

A14: Since current headsets don't have good clarity except in the center, it would be impossible to focus your gaze and read information from the periphery of the HUD if it was constantly headlocked. That said, I will try to come up with a way to do something in the middle, like have the HUD follow you only if you turn your head by more than a selectable angle, similarly to what I did with RDR2.


Q15: My keyboard doesn't have the Pause/Break key, and I don't own a gamepad (or it doesn't work). Am I screwed? Must I use complicated third-party key remappers?

A15: No, it's much easier than that! While the game's not running, you can just edit the RealVR.ini file with Notepad and find the [INPUT] section: in the line
KeyOverlay=19,0,0,0
change 19 to the virtual key code for the key you want to use. Virtual key codes can be found here: https://cherrytree.at/misc/vk.htm


Q16: There is a slight shimmer around nearby objects/NPCs: if I close one eye I can see it's on one side only, and it switches sides if I close the other eye. It gets worse if I lower the resolution or activate DLSS, and it disappears if I select Mono rendering.

A16:The problem is that Cyberpunk 2077 has compulsory TAA, and it doesn't understand stereo rendering, so the prediction for the occluded pixels is wrong. I might be able to fix it in future releases (although it's a LOT of work so we might want to weigh that against alternative uses of time). However, patron Billy Brackeen Jr.  discovered that having Film Grain turned on in the game graphics options makes the shimmering much worse, so be sure to leave Film Grain off as automatically set by RealConfig!!! Also, patron Solomon Ginsberg found out that the shimmering is reduced if you replace the game-supplied nvngx_dlss.dll, which mysteriously has not been updated and dates back to November 2021, with the latest version available from https://www.techpowerup.com/download/nvidia-dlss-dll/ which should also offer better visual quality in general.


Q17: Every time I open and close the inventory, the game HUD starts flickering and it doesn't stop until I reload the level.

A17: Patron Rich Helstrip reported that the issue was solved for him by updating to the latest NVIDIA drivers.


Q18: When I run the mod from Virtual Desktop something doesn't feel right. Tracking is jerky, or the eye images appear to be out of sync.

A18: Check that you're actually running the latest version of Virtual Desktop. It should be at least 1.20.30, both for the streamer and the mobile app. It usually updates automatically, but if you're on an older version please go to vrdesktop.net to download the latest version!

Comments

david findley

Hi, I'm pretty sure I followed the installation instructions, but I am only getting the game to start up on a flatscreen. WMR samsung odyssey. ???

Anonymous

Hi! I've installed the mod, and the Photo Mode started producing empty files (0b in length). I've renamed the DLL as you indicate, but issue persists. Is there a way to fully completely uninstall the mod, or are there any other tips? Thanks muchly! :)

Eric

I am experiencing the tool tip bug (Q8 in the above list) since the last CDPR update. I'm running v10.0.4 of your mod. Any suggestions?

Patrick R

I'm using a Quest 2, and getting intermittent intense white flashes from the right edge of the right eye. It only happens within Cyberpunk 2077, and the game looks great in VR otherwise. I have the GOG version with an RTX 4070. I would appreciate any suggestions!

Shawn Colton

Hallelujah! Thank you, Luke Ross!

Anonymous

Can’t wait. Will this require a gamepad?

Anonymous

This is amazing news! As soon as I’m out of hospital I’m hitting this up! I’ll try it on the G2 and Q2, happy to test it out on the Pimax 8KX and Vive pro2 this coming week if that helps the community!! Running a 3090 so I’m hoping this looks epic! I did a week of solid testing on RDR2 and I have to say it’s been an amazing experience, likely the best VR experience I’ve ever had. The immersion is like no other.

realvr

Thank you so much Tom! Sorry to hear about that, why are you in the hospital? (it's fine if you prefer not to share details in a public forum of course) Hoping you get well soon!

Hoshi82

Oh shit, it's happening. ^^ I hope it will run somewhat decent without sacrificing too much in graphics departement. As long as I can get ~50fps I am happy. :)

Richard T

Looking forward to giving it a try with my ancient Rift 👍

noah smith

Getting the coffee ready for this one

realvr

It plays beautifully on the CV1! I'm not ashamed to say it's still my development workhorse

WIG

Let's go!!

Anonymous

Oh man i am so happy im 💩tin 🏡 bricks 🤯 🤯🤯 BRING IT ON!!!

Solomon Ginsberg

8am EST, that obviously means Eastern Swedish Time right? Because that's exactly where I am right now!

Christian

I can't wait to play the game in vr with my pimax 8kx and 3090. :-D just release it already!!!

Cercata

Get ready for the storm :P

Anonymous

So 1pm UTC? fantastic

Gaz252

F5 F5 F5

Lee

Quick question, is the VR mod strictly for members of your Patreon or is it publically and freely available for people outside of Patreon? Had thought about sharing it in one of the VR groups I'm in on Facebook but wanted to get clearance from you first.

Shawn Colton

So far ... Virtual Desktop + Cyberpunk 2077 gives me a crash "Cyberpunk has flatlined."

realvr

Virtual Desktop is not compatible yet, please use the Link cable or Air Link for the moment!

Anonymous

I can’t see the stats on the items in my inventory - is there a setting to adjust to get the pop up on screen? Playing 2700 x 2700

Greyhaim

Disabled GOG overay and all working fine, amazing Luke!

Lee

Anyone else have issues with aiming using sniper rifles?

Anonymous

Yes me too. I just switch to shotgun no problem there 😂

Anonymous

When using Sandevistan (the slowmo implant), aiming using your head is disabled and reverts to fully using the controller to aim. It fixes itself when the slowmo ends but it pretty much makes Sandevistan unusable.

Anonymous

i also use the rift cv1 at the current moment

gurufabbes

So I have just tried it and for a first try, it runs much better than I would have thought, but I am busy tweaking to to find the right settings. (Valve Index on laptop with GeForce RTX 2070 with Max-Q Design, i7 9750 GPU) EDIT: Yes, I have found the optimal settings, and it was in line with your calculation above: 1890 x 1890 then, Anisotropy set to 16, all graphical settings on medium, distant shadows resolution set to low.; All resolution scaling settings off. Please let me know if there are any of these settings I should be rearranging in VR to optimize things further. But this way I manage to keep FPS around 40 while driving in the center of town.

gurufabbes

The main issues in terms of gameplay that I have encountered, regardless of the settings so far is: 1) Zooming with a gun is slightly uncomfortable, so zoomed in that I can see my weapon twice through both eye perspectives. 2) Cyberware: Because you are aiming with your nose, you can't both aim and know what you're selecting at the same time, because the second you turn to read it on the menu, you unselect the target...

Anonymous

is it common for it to be boxy when turning your head?

Anonymous

Anyway to get rid of the 'vibration' or shuddering when moving? Also can only seem to achieve around 25 fps running on GTX 1650

Anonymous

Flatlining for me as well. It works fine without the mod, using the GOG version. I've uploaded the dumps here: https://drive.google.com/drive/folders/1MHLVNwVNYXSOt2ZJrKo2QZwonTQkxJ1C?usp=sharing

Cercata

I don't understand why the game becomes 2D sometimes when I press L1 or L2 ... I don't know if it's a bug or a feature. I have looked in the options in case it was a feature to disable it, I don't see anythong

Anonymous

The FPS, resolution and quality of HUD and controls are amazing!! Thank you Luke!! My only problem is not being able to see any info on inventory items or skills..

gurufabbes

Check the FPS with the interface that is included in the mod. That is how I am measuring performance as I tweak the settings.

realvr

See Q2 above. 25 fps are WAAAY too low for a good experience, you need to achieve at least 50-60

realvr

Could you please try this: lower the resolution to 1080x1080, so the whole game window will fit on your monitor, then from the mod overlay push the "Stop VR" button, then open the inventory. If the issue persists, then the problem is with the game expecting a 16:9-ish aspect ratio, and it will be much more difficult to fix. If the issue goes away in 1080x1080 with VR off, then it's my bug and it might be easier to solve!

Sebastianos Ionnides

Im only getting about 50-55fps when on low, and medium is like 25-30fps, high is 18fps, I have a 3060 TI graphics card, 48GB ram, Valve Index. My proc is an I7. windows 10 pro OS. thoughts? (it looks great though, im excited to play it when I get the FPS up a bit, and thank you for all your hard work sir!)

Scott Fraser

Absolutely brilliant! After some tweaking everything is working beautifully except the HUD doesn't track with head movement. Using Oculus Quest 2.

realvr

The HUD is headlocked only during combat, when you need to be able to see it instantly at all times. In other moments the HUD doesn't follow your head (so you can actually look at and read different portions of it), but to bring it in front of you, you just need to shake your head. See Cas demoing that at https://youtu.be/OzcKPh8UxJ8?t=196

realvr

Thank you Sebastianos! See Q2 and Q7 in the post above :-)

gurufabbes

More issues: 3) Terminals. They work when you're outside of them. When "use" them, zooming into them for a clear picture, you can select anything. 4) Cyberware again: It occasionally will not change to the cyberware crosshair, which instead remains at the center of the screen where you will have to blindly try and select what you want without a crosshair. 5) HUD issues. If an object is on the ground, i need to look at it. However the information on that item remains centered in the screen meaning I can't read it.

realvr

Thanks! 3. They work for me with the left stick, have you tried it? 4. I'm going to need a saved game, please upload it anywhere like on Google Drive and send me the link, 5. For now you can work around that issue by crouching when the items you need to pick up are in a low position

Anonymous

Insanely good work...again. Already played half of it flat but the details I can see now in VR are just incredible. It's a brand new world. I know I've said it before and I don't want to undermine your work but... commercial VR is about 6 years old now... why isn't this option standard in big AAA titles!!! Makes me frustrated with the whole gaming industry. Thanks for picking up their slack :)

Anonymous

So have to monitors and noticed the game was basically frozen unless I alt tabbed and click on my secondary monitor. The primary monitor where the image is mirrored flickers real fast but I was able to then move around. I'm running a 12900k and 3090 both moderately overclocked and I still really can't go above the default resolution Luke set, mabey one higher, 2700 x 2700 high think. I still get this "shimmering" all around whenever I move. I'm using a vive pro 2, anyone using that headset?

Anonymous

Steam Version on Index. Launcher loads fine in VR but when I hit play I see it start to launch the game and then only loads in Desktop not in VR

Anonymous

Does anybody have a weird bug you cannot keep V crouched for more than 5 secs. He keeps standing up even when I don’t move or press any keys or mouse.. Not sure if this is my system or mod

Anonymous

Is there a trick to getting headshake recenter working with the Valve Index, never could work that out? Thanks.

Maxime Genier

Hi Lukeross! Amazing job so far, this is so cool! I'm having issues though. I can't see item descriptions in the menu to compare them and select the better gear. Which also causes not being able to hack the credit chip from Stout. nothing happens when you select it, nor the usual hack button. any idea why or how to fix? thank you!

Anonymous

Hey LukeRoss, Been looking forward to the mod and love it so far! Just wanted to mention that I have the inventory issue (Q8) as well and i'm looking forward to a fix or potential workaround though I know it may not be possible. Keep up the good work!

Anonymous

I might have a tip for some players who don't mind playing using the mono renderer. Could be a placebo effect, but on a valve index set to 80hz on my machine (11900k +3090): If you set the resoltion to 2970x2970 (or above) with DLSS on Quality (or Balanced) and the sharpening filter to its lowest setting and the graphics preset to medium (or high) you seem to get better performance (and higher graphical features) compared to running at the low graphics preset settings at 2700x2700 (or lower) with no DLSS. Far distance views takes a very slight hit in detail, but close up detail seems about the same as a native 2700x2700 (on the low graphics preset) while performance seems to match 2430x2430 (on low graphics preset). Probably because 2970x2970+DLSS is running internally closer to 2430x2430 than 2700x2700. Like I said, could be a total placebo tweaking effect... but if you want to run the game on med/high settings, it's not a bad way to achieve it.

Anonymous

Loved it, cranked the resolution, turned on quality dlss and it's smooth for cyberpunk. Driving around town was fun.

Anonymous

I loaded back in after installing 3.2 but now if above my character and behind. How do I reset the VR view?????........Edit: pulling out a weapon fixes it.

realvr

I cannot repro that here, could just be a matter of recentering with the headshake and/or deleting your RealVR.ini after upgrading

Anonymous

Is there a way to see fps in the MOD?

Angel Maldonado

is there a way to change the fov? the gun is in my face I get that's how luke designed it but i can't aim because is so close im seeing the gun double. Sorry to bother Luke, I love the game but that is the only thing imma complain I promise lol. Thanks for doing GODs work my guy btw

Lee

Any recommendations for when driving in first person, to get rid of the white out when driving during the day?

gurufabbes

Well done on solving Q11 and Q12 so quickly. I can confirm that they have been solved. Thank you and I'm looking forward to how this mod progresses. If some of the other issues (tweaking aiming somehow to be more comfortable, some HUD tweaks when aiming and picking things up, sniper rifles aim. quickhacks menu, inventory lables) can be solved, you will have prepared something extremely solid. BTW: Corpo intro looks absolutely fantastic in VR.

gurufabbes

same issue, finding some way around this is really important to me too.

drowhunter

Ok , so I may have found an oddity. I noticed that my framerate was being capped at 60. I have my headset set to 75. (Pimax) or 72 (Quest) I have two monitors a 60hz tv and a 120hz samsung monitor. When I slid the window over to the samsung my framerate immediately shot up to max framerate of my headset. Somehow the framerate of the HMD seems to be capped by the refresh rate of the monitor the window is on EDIT: It seems that in FPSVR the framerate is accurate. But the R.E.A.L framerate overlay is capped at the monitor

Audrius Mikuckas

Hey. Thanks for your job. My issues is mouse moves only horizontally, left and right, no up and down. Gun is in my face, aiming with sniper is weird. I need to find optic by headset, but still gunfight is impossible. Pimax5k+, 2080ti, 2430x2430. One more thing - scanning cameras or anything else works only in the middle of your one eye left or right, but not in the middle of the whole screen as should be

Lee

The mission with Panam where you jack into her truck to use the turret, you can't aim to shoot the target. Here's my save if you want to check it out. https://www.dropbox.com/s/km8k9iki6egr20z/Panams%20Truck%20Turret-Save.zip?dl=0

Anonymous

same issue with sniper (with the scope thats like a green screen binoc view) It does not move with head movement

Anonymous

This mod is amazing. Luke mentioned not to change settings for quality beside resolution. But do you have some visual improvments?

Lee

How well would this mod do on a shadow pc? Had someone on facebook ask me this.

Anonymous

Mod is running great, thanks for your work. Not sure if it's already been mentioned, but the cross hair when I am throwing knives doesn't track with with my head movement, it is just stationary. I have to guess where I'm throwing it.

Anonymous

Hi, I´m using quest 2 via airlink. My specs are i7 12700k 3080 and 16 ram. I have 80 fps in the game (using 72 fps on quest)and when I´m walking forward or sides there´s a constant jittery. Is this normal, or when you hit the72 native headset fps everything has to be smooth as butter?

Anonymous

Got a RTX 3080. DLSS makes everything extremely blurry. Got a fix?

drowhunter

I would highly recommend this mod. https://www.nexusmods.com/cyberpunk2077/mods/2648?tab=posts Also the mod is based on reshade so if you install reshade to another game, (not directly to cyberpunk as it will overwrite the mod) and copy your reshare_shaders folder over to the bin/x64 folder you can use them in game. I set this up to enable FakeHDR and a color filter and it enhanced the visuals immensly on my headset

Anonymous

Hi. Thank you for this great mod. i'm using Pimax 5k+ with a RTX 3090. Took some time to dial in, but now it looks great. I have a wierd issue with the crosshair. It's off center to the right of the screen. It makes aiming a little difficult. Is there some way to adjust the horizontal axis of the crosshair? Btw i'm using a gamepad.

Anonymous

I'm getting this, too. Valve Index, i7-11800H, RTX 3070, 16GB RAM. Running impressively smooth, but the jittery/ghosting effect is nauseating. Most evident when watching NPCs walk horizontally in front of you.

Anonymous

Hi, Im connecting a Quest 2 with a link cable. Two issues: 1. No sound at all. But, when I open Virtual Desktop and start CP2077 through the VD Desktop interface, I get sound, but very shaky picture. I know VD is coming soon, but I wanted to see if there was a quick fix for sound? 2. CP2077 seems to require space bars, escape keys, etc through its menu including setting any options. How would we map those primary keyboard functional keys to a gamepad?

Anonymous

Has anyone got this working on the G2 yet?

Anonymous

Anyone know where to find this for OBS recording?? - "To enable it, find the "OBS video capture" group at the bottom of the "R.E.A.L. VR" tab and tick the checkbox."

Anonymous

Luke Ross for President! I can’t believe you got the inventory fixed in 3.03 so quickly!

Anonymous

On Gamepad if you click the two triggers (or maybe its bumpers) together it will bring up the menu which has the option. Not sure how the OBS function works as yet. Although Oculus Mirror works for capture in OBS.

SockDP

I am unable to see inventory descriptions when hovering over items with the mod installed. It does work when the mod isn't active. Any idea why this might be?

gurufabbes

your mod is robbing me of sleep.... Just tried it again and it is fantastic. Could someone also confirm that Japantown is the most graphically intense part of night city? It is here where the FPS really starts dropping. Beautiful area though.

gurufabbes

As for the new update, I can confirm that the item labels, both inside and outside the inventory are now working. Great job! One other issue I noticed during my several hour long playthrough today: Readable items - if your gun is holstered it works fine, with a detached screen that you can easily read like the inventory or the text message screen. However if your weapon is out, the message is stuck to the camera meaning you can't read it constantly moves when you try to read it. It's minor but I am flagging everything that takes away from a flawless experience. What you have accomplished here so far however is nothing short of amazing for such a demanding game.

WIG

Yea I also had this it's hard to see in car in daylight super bright light fades in and out, getting out of the car fixes the lighting but something in the car in daylight makes like an eye adaption effect stay in far too long. Edit: I found this : https://www.reddit.com/r/cyberpunkgame/comments/muchml/eye_adaptation_auto_exposure_fix_no_more_blinding/?utm_medium=android_app&utm_source=sh

william mumford

I'm using a Q2 with link cable also. You shouldn't be having any sound issues. There must be something going on with your system, the mod doesn't have a no sound issue. I am using an xbox gamepad and there is no need for keyboard use on any of the menus.

gurufabbes

Another issue I found, which is potentially more major: The targetting of the projectile launcher (body mod in the game that you can instal), that it to say, the crosshair remains stuck at the centre of the screen and you have to aim it blindly. Savegame here to see yourself: https://www.mediafire.com/file/l8iszi80q63hrlk/ManualSave-78.rar/file

Angel Maldonado

Can someone confirm if the game run smoother with the steam version or the GOG launcher? I have GOG version RTX 3070 ti, quest 2 and at 2430x2430 on low quality, DLSS at performance and Vsync at 72 game is running at 45 to 65 FPS. I'm planing to buy a RTX 3090 but does the extra VRAM actually helps? Thanks in advance 🙏

Anonymous

Firstly hats off to you because this mod performs honestly really well and is actually playable, I really thought performance would make it a waste of time. I am having two issues: - most of my guns give me a view inside of V (I see his shoulders and stuff) - my sniper rifle can not be aimed up or down

Dilbahadur

I am too using VD, since I have the 3 dot issue with the Quest 2 (and I can't seem to find a fix), I know it's not the place, but maybe someone knows a fix?

Anonymous

Regarding Q8: I've done some testing and on my system the bug is only present in VR. In desktop mode in both 21:9 and 1:1 - keeping the resolution that was setup by the mod - the tooltips are displayed, and more to the center of the screen, so I guess there are slim chances of them being rendered out of screen. If this is still a problem for the desktop runtime for some users, I don't see RED coming up with a fix too soon, being that it may be too specific to some configuration. It's pretty crippling, too, since you can't do skills or inventory management. I'm not sure if everybody has this issue, either, but...

Anonymous

hey guys, i can't bring up the menu with ps5 pad or even keyboard do you have any idea?

Filip Pokorny

Same here, my wireless keyboard doesn't have pause/break, I'll tried the trick with mapping Ctrl+F10 in registry and pulling both triggers on my dualshock 4 doesn't do anything either (tested both in inventory menu and escape menu)

Anonymous

I'm a bit confused by the last post. Is 3_0_3 for RDR2 OR CP2077?

MDog

The gun problem being so close is definitely the only major issue I've had. I wish there was a way to pull it out further because its really awkward as it is. Using larger guns seems to help a lot but its still pretty jarring to use

Keith Geldart

having trouble with double vision with closer objects and npcs

Anonymous

This mod is amazing and I'm loving it. You are a genius Luke. Quick issue, when trying to "grab" enemy's from behind during missions, sometimes the camera will move away from the Enemy automatically, its uncontrollable. Forces you to shoot them because you can't grab them. Just an FYI

J Moose

My keyboard does have pause/break button and I still can’t access the config screen. Not sure what going on

Anonymous

The zip supports both games, and that particular update had fixes for both games. Just use the latest zip in the CP2077 post.

Anonymous

You will see it in action at @46.15 and @50.35 here. https://youtu.be/nc_pA4qwsFI

Shawn Colton

How do you turn off the Red Launcher? I want CP2077 to start right away.

Shawn Colton

Does the gun have to be sitting on my cheek?

Anonymous

If you use steam, try adding the below line to the steam properties for CP2077 launch arguments --launcher-skip

Anonymous

This isn't a bug so much as an ask. I have a pretty good system to run the game on, i9-10900k and a Radeon RX 6900XT. I'm also using a quest 2 with oculus link cable. So performance has been fairly stable. But visually I have two problems, and this might not be resolvable, really. 1) Background seems shimmery and pixelated. I have tried global sharpening via AMD driver at 40%, and also AAx16 in game. Do you think this would be better using a post-processing filter such as reshade? What are your thoughts? 2) It feels like I get a lot of ghosting when turning my character. Being used to playing FPS games at 120+ frames per second, this is visually distracting and sometimes makes me dizzy. This is probably the lowest priority request, but I was hoping you or someone might help me improve my game experience. Game is very playable though and great job making this mod! Thanks.

Anonymous

One more thing, when holding the scan button down when trying to hack into systems, the quest objective is so far in the bottom-left hand corner that I cannot read it. Not sure what I can do to adjust some hud elements to bring them in closer for things like this. And although you've done a huge job in making it better than other Cyberpunk VR "mods" out there to read the interface, I still struggle for certain hud elements like the utility slots.

Anonymous

One more comment, Aiming guns is also kind of an interesting experience with the cross hair appearing right between the eyes. It makes me feel cross-eyed while aiming. Also seems a bit jumpy. Is aim assist kicking in for when you're aiming with your head or anything that could stabilize the shot?

WIG

There is a mod that fixes it (mostly) weapon fov mod you can move it but body starts to clip after a certain amount but oh man it is so much better. Look on nexus for it

Joseph Wall

How do I turn off the first time bind overlay prompt off? I've rebound the key and it won't go away, making spectator viewing very bad.

SockDP

you need to close one of your eyes when aiming

SockDP

latest ver. 3.0.4 causes UI flickering after leaving inventory.

Filip Pokorny

(steam) I have stable 90 on high details 2430x2430 and DLSS to performance. Got fast ssd, 3070, ryzen 3700, 16GB ram at 3600

fio fio

hello super mod all works properly flawless! just a small detail I'm on pimax artisan and 2080s, the aim and offset from the weapon and the reticle ... it is very complicated to shoot down the enemies in these conditions, any idea? anyway thank you!

WIG

https://www.nexusmods.com/cyberpunk2077/mods/1786 this should help with offset 👍

Cercata

Following what you say in A14, with the scanner is difficult to hack things, since because of the sweet spot, you can't read well the texts of the diferent hacking options ... the worst part is I can't imagine what could be done to improve that

Joseph Wall

I've been able to completely disable TAA and make stereo rendering completely clear in the game by adding [Developer/FeatureToggles] Antialiasing = 0 to general.ini in the cyberpunk engine/config/base folder. Only problem is that this also completely removes the ability to use DLSS as well. You can still use FSR, but it's a terribly shimmery image with or without it, very pixelated, terrible image quality. If you could find a way to disable only TAA but still give us the ability to enable DLSS, that'd be THE definitive fix for stereo. Right now it's a compromise between a nice looking image using either TAA or DLSS but you can't use stereo without blurry outlines, or a clean looking stereo with no TAA or DLSS that's rendered with less pixels than a ps1 game. It also seems like some effects might require TAA to resolve correctly, as not only is there the expected shimmer in the image, but things like screen space reflections are especially shimmery. So, disabling TAA entirely isn't the best solution, but it's the only way to make stereo look good, and I believe based on what I've seen in HZD that DLSS alone, if it could be enabled separately from TAA, could clear up at least some of those visual artifacts while also making the image much more stable.

Jonathan Tate

My framerate seems to be capped at 60. Is there any way to remove that cap?

Anonymous

Became a little nauseous while playing but man this is so amazing. Had to turn down hardmode since it was hard to shoot but riding a bike through Nightcity like this is so sick.

Cercata

Hey people, you can aim with the turret or it's only for me ? For me it's totally broken, imposible to pass the mission with panam in the central, I'll go flat

Anonymous

No turrets and snipers are no fun and don't work proper. Pistols are amazing however. You are so quick with the lookat it is insane. I do have a problem with the camera sometimes floating of and the HUD connect to it. rebooting helps but would be nice to be able to fix in game.

Anonymous

Hi Luke, not sure if is cyberpunk or your mod. But I always get a crash if i scan the Box in Evelyn Parkers Clouds Room. Number 11, after i talked to the other puppet.

Anonymous

Hi, amazing work on this!! I however am having a weird issue.. load screen is fine .. when i start playing it looks rough .. like 2 or more screens are mashing together.. its unplayable .. not sure how to get it to work

Brandon(Post Maester)

You can turn off TAA but then you get a jaggy mess. But things are less blurry overall. I then tried using reshade and inserting other antialiasing as well as enhancing with nvidia settings but could not tone the jaggies down. There are a couple options on nexus for disabling TAA if anyone wants to try and figure out a better antialiasing option so we can get rid of the blurry shimmery edges. Perhaps this would be easier to fix than fixing the TAA?

william mumford

Yeah I turned off the TAA based on the post above and I prefer the game that way even with the shimmers and jaggies. I just really hate the vaseline blur that TAA caused over the whole image. I wish I had a gpu strong enough to turn up the resolution because just as a test I set it to one of the 3000 range resolutions and that made the image sharp enough to mostly eliminate the shimmers and jaggies. As it stands I have to use the 1820 setting for smooth game play which means plenty of shimmers but I still couldn't go back to playing with TAA on after seeing how much clearer everything looks with it off

Brandon(Post Maester)

I think its better as well, especially if you can play at a higher resolution. I plan on trying some more stuff on my days off this week. I will post if I get a nice setup for those of us who don't have 3080s and 90s. I wish you could set levels of TAA.

realvr

Again, please check if you have vsync forced in the driver. That would explain your symptoms

realvr

It will only work when Virtual Desktop's new release comes out!

realvr

For now the workaround is to use parallel projections. In the next few days I should be able to fix it with canted projections too

realvr

Great, who needs sleep? :-D If you have really severe slowdowns (like 10 fps) you might be running out of VRAM.

realvr

VD will only work correctly from its next upcoming release!

realvr

Hi SockDP! I'm not seeing that here, could you record a brief video?

realvr

I don't think DLSS can be enabled in this game without TAA. I will probably give a stab at fixing TAA properly like I did for RDR2 if the interest keeps up!

realvr

Double check that you don't have vsync forced in the driver!

realvr

Save just before doing that, then quit the game and rename dxgi.dll to *.bak. After that you can continue flat and test whether it's the game's bug or mine!!

realvr

Did you follow all the setup instructions? What headset do you have?

realvr

I really hate this "TAA EVERYWHERE, SUBMIT TO IT" trend with modern games :-(

Angel Maldonado

Does anyone have a RTX 3090 and tell me how well it runs? Does it really benefit having extra VRam? I have RTX 3070 TI

Anonymous

I have a 3090, it runs about 70-80fps in ultra no RT no DLSS 2160x2160 (DLSS creates all kinds of noise, but framerates nail 90 with it. I prefer it without). I tried with RT, but frames go way down and it doesn't look any better to me.

realvr

Hi, thanks for the report! I understand that being able to throw knives requires a special perk, could you upload your save file somewhere so I can check it out and hopefully fix the issue?

gurufabbes

Some extra info for those looking to replace nvngx_dlss.dll The location where you replace it is here: Steam\steamapps\common\Cyberpunk 2077\bin\x64 Download link as given above is here: https://www.techpowerup.com/download/nvidia-dlss-dll/ Solomon Ginsberg: a groisse dank

Brandon(Post Maester)

If you remove TAA from the game, you can use dlss and end up with a better picture overall. You will have aliased edges but you will gain so much clarity and unless you are playing at a very high res, you have lots of shimmer probably anyways. I also have had good success using clarity and CAS with reshade after changing their settings and blooming hdr after removing bloom from the game and messing with its settings as well. I wonder if it might be a good idea Luke to find someone that could customize reshade presets for your mods? You could also do it yourself. Just a thought if you are going to do more graphically intense games like this in the future.

WIG

I tried the r.e.a.l option to see how full stereo would impact but it doesn't seem to be activating on my cyberpunk. I read that some people in comments it halves frame rate as it should but that doesn't seem to happen. Is the full stereo rendering working for cp2077? Anyone tried it just to see the difference to Alternative eye?

Anonymous

I understand the effort for Q16 might be a lot of work but playing with DLSS is a dramatic difference in quality of frame rates (in fact a necessity for most all cards right now). However this comes at a huge impact to visuals. The shimmer is on just about everything to the point the visuals are really degraded. If you turn all DLSS off and look and compare, it's hard to go back. It looks so much cleaner. I'm not complaining, this mod is amazing, I feel bad even splitting hairs here. Just adding a vote that this would not be trivial use of time. I'm lucky I have a 3090 so I can overpower the issue (60-70fps at Ultra no RT), but even then, running DLSS takes the frames to a solid 90+ which is so much easier on the brain and reduces fatigue and dizziness substantially. Keep up the AMAZING work!! This MOD makes this game a completely amazing experience!

Anonymous

If you want to see a difference you need to increase the frame rate past 120. I dont think thats what r.e.a.l does. Its not full stereo rendering. It just uncaps the refresh rate from 90 and sends frames faster to either eye so the rate that the image gets updated is increased. Probably nearly right there, not 100%

Anonymous

This mod is incredible. I cannot imagine experiencing cyberpunk any other way from now on. Thank you for what I have to imagine was a ridiculous amount of work. I agree with others that working on a solution to the shimmering would be well worth the time, but then again, I’m not the one who would be slaving over it. Great work so far, and I can’t wait to see where else you take this mod!

Brandon(Post Maester)

You can use DLSS if you turn off the TAA in game. Use CAS and Clarity to really clear things up. It is a much clearer but still will have to deal with aliasing. If you have a 3090 and can use dlss, you should be able to pump up the res pretty high. I have a 3070 and can play at 2900 or 2970 or whatever that one is pretty solid. I can play with dlss at ultra performance this way and still have a much clearer/cleaner image than with taa and no dlss.

Brandon(Post Maester)

I am assuming you already have installed cas and clarity shaders with reshade? You will have to go down into their settings and tinker with them until you get what you want. Mainly turn up CAS strength and I think clarity strength as well. I don't remember at this point, what all I changed. I am hoping Saturday when I am off to try and dedicate some time to figure out best settings and post them. Turn on dlss to whatever setting you want to use before you tinker. They should also have mask views you can select to help you see if your tinkering is actually doing anything :) The nice thing, is that it is easy to reset things and just uninstall the ini that turns off TAA, so easy to get back to the base mod.

Anonymous

Heya! Im a new backer and im trying to get it working with horizon zero dawn and it _is_ working... but ive got very jittery graphics... im running an oculus quest 2 through virtual desktop on a 5ghz connecion with an msi 3070 laptop.... my framerates are up at 90 and everything else seems good just this jittery ghosting....

Anonymous

I don't think it works through Virtual Desktop. Should be fine through Oculus Air link.

gurufabbes

Hi Luke. Well another 2 hours tonight spent in Night City, all thanks to you. I am trying a new playthrough and just spent probably 20 minutes in an 'acquired' Quadra riding through the night of the locked down opening area. Noticing that the car does not disappear when you go in and out of areas just shows how robust the system actually is.... Anyway, here's another issue. We are back to the terminals again, some of which are pretty hard to read. The worst offender so far are the small laptops, you are either too close where it becomes painful to read them, or out too far where the letters become unfocused. Is there any way to make them more comfortable to read? i.e. increase the focus when you're at a normal distance? Savegame here in front of one of those types of laptops https://www.mediafire.com/file/4o3a6fd7l89g248/ManualSave-90.rar/file

Brandon(Post Maester)

So, after hours of trying reshades AA options and fidling with all of the sharpening effects with them, I have not been able to get a nice clean image. However, If you use filmic tone map, you can raise the highlights and shadow sliders to make the shimmers less noticeable and also end up with a more realistic looking image I think. So to recap, I used the ini from nexus to remove TAA and bloom, which allowed me to use dlss utlra performance to pump up res and then used filmic tone map and put shadows and highlights around1.5 to 2. Still plan on trying more stuffs, but tell me what you guys think.

drowhunter

I didn't think DLSS worked when you disabled the TAA.

Brandon(Post Maester)

It must, I can play at a much higher res with it on than not.

gurufabbes

An issue in All Foods during the Maelstrom mission. Certain parts of the level have these spots where the entire screen goes white and everything around you turns transparent (where you can even see cars far off in the background). Once you leave these spots, things return to normal. There are 2 areas where this happens, one near a camera, the other near a certain character. Savegames here: https://www.mediafire.com/file/ls8aonlj6wocakq/ManualSave-100.rar/file and https://www.mediafire.com/file/0r0ctodd26wyxf3/ManualSave-101.rar/file Thankfully nothing gamebreaking, but quite odd when you have to avoid certain areas.

gurufabbes

Thank you very much for the new update. Another issue: Shooting around corners (diagonally) doesn't watch with the gun crosshairs. Shooting upwards from cover is fine, sideways no.

Anonymous

I see that it isn't necessary to uninstall the mod to play in flat mode, but how do I remove the mod anyways?

Anonymous

Thank you that you no longer have the weapons hanging directly in your face. Very good improvement. However, if I have to turn off targets such as drones on the tower with Panam, it doesn't work at all. The crosshair stays level and I have to guess where I'm aiming. If this could be improved, the game would be perfect from my side!

Kaffennheister

Hi Luke! I tried to capture some of my gameplay using the OBS option you added in your mod. It works, but my game window is cropped on the lower part. I suspect it has to do with the graphic resolution i use in the game (i play in 2430x2430 while my monitor has a resolution of 1920x1080 and my capture window is at a 1920x1080 rez). Is there a way to circumvent this issue in order to have the full gameplay window? thank you by advance for your help

Anonymous

Thank you for your super awesome work. I played for an hour earlier with until my quest 2 battery died and it was amazing to be in Night City. I'm not really getting the head reset motion however. Is it possible to bind the recentering to maybe pressing down the right joystick or something?

Anonymous

Hi Luke! This mod has sapped away days of my life now and I've been fully immersed in the Cyberpunk story. I can't thank you enough for your hard work. I'm working on trying to find a fix for a small problem I'm having. I can consistently crash the game by opening my map and then my backpack or wardrobe. Idk what's going on but if you have any ideas what might help I'd greatly appreciate it!!

realvr

Thank you for your support, and it makes me very happy to hear that you guys are having a good time in Cyberpunk VR!! Crashes in the menus used to occur after the 1.6 patch to the game but should now be completely resolved. Are you on the latest release of my mod?

Anonymous

i am also meet crash after i am opening the map. Some researches led me to reddit links. https://www.reddit.com/r/cyberpunkgame/comments/xt5cds/comment/iqo20wz/?utm_source=reddit&utm_medium=web2x&context=3 https://www.reddit.com/r/cyberpunkgame/comments/xb6tc0/reshade_makes_the_game_crash_unistall_it_until/ It seems ReShade 5.4.2 caused it (don't know which version i am using now). But i downloaded and installed your last mod on fresh game without any mods (REAL_mod_by_LukeRoss_v8_2_0). When i am trying to install 5.4.1 it tells me "dxgi.dll aready exists, but does not belong to ReShade. Please make sure this is not a system file required be the game". If i delete this file to install this version i am breaking the VR game.

Anonymous

Hey, ty for mod. I met crashes when i opened the map or inventory (added some detailes in previous Rehxy's comment). I tried to play without opening map or character screen but suddenly i got crash during the walking in the city. Now i can't even load my previous saves, game crashes on 30-40% of loading. I made a quick clean install by this guide (https://i.imgur.com/ETshb1n.png) and my saves works well without any mods. After this i installed REAL_mod_by_LukeRoss_v8_2_0 and crashes still appear. After i renamed dxgi.dll to dxgi_bak.dll it became ok. No mods are using now, only your VR. Here are 2 last save files with crash while loading https://drive.google.com/file/d/1Bx7IZ63hRr01AtE7--bDiHgtT_D86gP9/view?usp=sharing UPD: i turned off my Oculus Quest 2, renamed dxgi_bak.dll back to dxgi.dll, launched CP2077 to check other saves. All saves (includes 2 i sent you in link) launched well. Now i tried again with Oculus Quest 2 and its working now. At least i am in city now. Very weird. P.S. Can i somehow save my settings in VR overlay (some config file?)? I spent some time to find my comfortable numbers for HUD, weapons sliders etc. Don't wanna do it again after each game and VR mod reinstall

realvr

You're probably running out of VRAM. How much do you have on your GPU? The mod saves all settings automatically to RealVR.ini. If you want to preserve them for one game, just backup that file. But the settings for various games are different, so the file cannot be copied over across games.

Anonymous

GeForce 3600 RTX (12 GB) 3600X Ryzen 16 GB RAM Maybe you are right. I tried to make some changes to increase quality of image. My Oculus Quest 2 resolution is 1920 x 1832, so i set 1920x1920 in game settings. But when i open VR Overlay i see (Rendering 13.1 pixels per degree. VR resolution 1920x1920 (render 1114x1114). https://i.imgur.com/R0PMZTQ.png In your QA in this topic (Q2:A2) you showed how to find resolution for our videocard. I made some calculations and got 2174. So i should increase my Pixels per degree until my VR Resolution became ~2174? Or should i increase render? i increased my ppd (pixels per degree) to 14.7 to get 2160x2000 for current example. https://i.imgur.com/6lhNcdv.png But before my crashes happened i made it ~16 ppd and it start looks better (or it's just feelings). Crash happened after 16.5-17+ ppd. Also i tried to increase video quality with this 2 mods - Config Overhaul mod and Heavily Customized Optimization mod. I used this video as a guide https://www.youtube.com/watch?v=OA_WBD3X_Jc . I don't know is this is actual or some changes in your mode includes some mode settings now and they now are useless. My goal is make some Medium settings graphic with ~60-65 fps. Just need to find some resolution-graphic settings balance. Should i stay at 1920x1920 and start change settings? or increase render quality? Not sure is it matters or not.

realvr

With a 3060 I'd actually strongly recommend leaving all the settings to the defaults chosen by RealConfig. The video you linked may in fact no longer be 100% accurate (despite its author being very competent) simply because it was made before the 1.6 major update to the game. I will soon make another post specific to CP2077 where to discuss optimization and performance-related mods.

Anonymous

Hey Luke, I think I found another issue in VR. So the zooming does not seem to work with pistols. So I did some test and found out it is only seems to be an issue with short range scopes. You will find the screenshots of the tests here https://drive.google.com/drive/u/0/folders/1j6zik1ob59MFbFraaBH_PrH-bxWChxQw. # Config Windows 10 Cyberpunk 1.6 REAL VR 7.3.0 3090 ti # Testing in 2D / Flat CP2077 - Flat Pistol 01 Normal.jpg [OK] CP2077 - Flat Pistol 02 Scope.jpg [OK: the short scope zooms on pistol] CP2077 - Flat Rifle 01 Normal.jpg [OK] CP2077 - Flat Rifle 02 Scope.jpg [OK: the long scope zooms on rifle] # Testing in VR CP2077 - VR Pistol 01 Normal.png [OK] CP2077 - VR Pistol 02 Scope.png [ISSUE: the short scope on pistol does not zoom] CP2077 - VR Rifle 01 Normal.png [OK] CP2077 - VR Rifle 02 Scope.png [OK: the long scope zooms on rifle] CP2077 - VR Rifle 03 Scope bug.png [ISSUE: The short scope on rifle does not zoom Any chance you could try to take a look at it?

realvr

Hi Sammy, that behavior is by design according to what most players expect! But you can customize everything: see the full explanation here https://www.patreon.com/posts/63384985 and the index of all CP2077-related posts here: https://www.patreon.com/posts/73295810

realvr

Also, it's best to update to 8.2.0 for the latest fixes and improvements

Nic

Game keeps crashing on startup, works just fine normally but not with the vr mod installed. All drivers have been updated, I have the correct cable, i have tried running as administrator, cannot seem to fix the problem. I tried looking up "%LocalAppData%\REDEngine\ReportQueue" but only found "%LocalAppData%\REDEngine\CrashReporter" It has my most recent crash logs which are on this drive folder https://drive.google.com/file/d/18cD1XrX9-behNPTRmIOooY422mxlyo1Z/view?usp=sharing if you are able to help that would be amazing

realvr

Hi Nic, that's not a link to a folder but to the CrashReporter.log file that doesn't tell me anything useful. Can you upload the contents of your RealVR64.log file?

Nic

Will get back to you with that, appreciate the effort

Nic

updated it, should now have the correct crash log i think https://drive.google.com/drive/folders/1bScjBzdgULDrrIm4IlpVVCD7LAey0M_8?usp=sharing

Anonymous

How do i fix my game ever since i uninstalled i keep getting an error 0xc0000142 what the hell man

realvr

That's odd. Everything appears to be in order in your log... until suddenly the game crashes. The only idea that comes to mind right now is, since you're using a laptop with a 3060, perhaps the game is trying to start VR on the integrated GPU (which isn't going to work)? Could you try disabling the iGPU temporarily to see whether that changes anything?

realvr

Sorry about that! The error means that the application is missing a needed .dll. Did you follow the instructions in the "Start here" post? What did you do to uninstall?

Nic

tried that and it worked however it is too laggy to play, very nauseous.

Nic

is there something i can change so that it runs off of my 3060 and it not run super slow?

realvr

Are you using the default settings that are selected by RealConfig? They should be fine for a 3060... How many fps are you getting according to the mod overlay?

Nic

Actually started working just fine last night, did end up crashing after I kept messing with the resolution a couple times in a row. But was running fine for about 30minutes until then

Anonymous

Hello, I can't access VR with VD.i use the vd on pico4 to start the game.when I don't use VD, mod works normally

Anonymous

oh I solved it.But when I turn my head, it shakes frequently

realvr

Unfortunately Pico's implementation of OpenXR has an issue that makes alternate eye rendering jitter. Guy Godin has already reported it, let's hope that Pico's engineers can fix it soon

Anonymous

I cant access VR with VD too via Pico4, could you tell me what did you do?

Anonymous

Hi, thanks for the mod. How do I remap/delete the controller keybinding for the overlay ? Thanks

Anonymous

When I unzip and install the updated VR mod 8_3_0, then can't start the game -- could only reach REDlauncher, after clicking start game then no response, anyone knows the reason? any help could be appreciated.

Brandon(Post Maester)

Hi Marvin, sorry I missed this. Are you still having this issue? Please repost in one of the more recent posts if so as I don't usually check this far back for questions. Thanks :)

Anonymous

Hi Brandon, thanks for the reply, I still can't start the game after installing the VR mod, I followed the https://www.patreon.com/posts/cyberpunk-2077-r-63074041, and in this post, I didn't find a similar issue, need help to solve this.

Brandon(Post Maester)

Are you using the latest version? 9.2? Also make sure your GPU drivers are up to date. You are just launching the game from your steam library right? You could put a copy of your RealVR64.log file on pastebin and then post the link here. I will take a look.

Anonymous

I'm using a HP G2, and I'm having a weird issue, where when in game, even when I tweak the settings to have 90fps in game, the latency is still astronomical (50 to 150 ms) So if I sit still, everything moves smoothly around me ,but as soon as I try to move my head, everything is delayed and swimmy.

Brandon(Post Maester)

Sorry for not seeing this Szymon, could you please ask in a newer post? I don't scroll back this far often. Its best to ask questions in the Start Here post where they are easily seen. We can try and figure things out from there :) Unless you already have.