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Hey guys! While I'm slaving away over CP2077, Patron Marius Bredesen kindly posted a comment explaining how he managed to improve his RDR2 performance in VR by almost 20 fps. It was so good that I decided to repost it here (with his permission): the idea, beside making his suggestions visible, is to start a thread where everybody can give and receive advice on how to make the mods more performant and enjoyable.

Please don't put comments with generic support questions like "Where do I download the mod" or "VR doesn't start for me" under this post, as they will be deleted to keep the discussion focused on performance and optimizations. The latest version of the mod is attached here, which is also a good place for generic discussion and support. There is also an RDR2-specific Troubleshooting post.

Marius' guide is for an AMD-based system, but NVIDIA users are of course also welcome to exchange their tips here, and I believe that most tricks will work fine on both sides of the barricade :-)

Here goes:

To you AMD users with older cards.

I have gotten my average FPS in VR for RDR2 from 42-44 to 58-60 using the mentioned settings below.

My system:

Radeon 5700XT (GPU)
Ryzen 7 3700X 8-Core Processor 3.60Ghz (CPU)
16GB ram

I am playing with a Quest 2 via Link Cable.

Settings in RDR2:

I moved the Quality Preset Level slider to: favor performance, the notch just before balanced.

I then changed texture detail to ultra and TAA to high as Luke Ross recommends.

TAA sharpening about 30%.

Settings in the REALVR mod for RDR2:

Buffering set to single (gave me 80-90 ms latency, while dual buffering gave me 90-100ms latency)
Stereo AER
GPU throttling: 3
Resolution is set to 2430x2430 

Oculus settings:

After testing 72hz,80hz and 90hz while benchmarking I found that I get the highest FPS count as well as the overall smoothest experience with 90hz enabled. 

I also have the Oculus Debug Tool open and disable ASW. 

Other tweaks and settings:

I also downloaded an FSR mod (AMD's answer to DLSS) from: https://github.com/fholger/vrperfkit

In the vrperfkit script I set renderScale to: 0.95, and sharpness to: 0.95.

I played around with different values and found that 0.95 was a sweet spot for my system, giving me an extra 5-7 FPS. 

Other than that I also applied a soft overclock to my GPU folowing these guides:

https://www.youtube.com/watch?v=9mgEzl1QvgU (overclocking performance guide)

https://www.google.com/search?client=firefox-b-d&q=rx+5700+xt+max+temp (max temp for my GPU)

https://www.youtube.com/watch?v=fN3n63laxEA&t=675s (overclocking general guide)

I hope this helps you. The game runs very smoothly for me now, even if it looks a little blurry. It took me the whole weekend finding these settings. I can not afford a new graphics card with the prices on them currently, even a 3070 costs around 1000 dollars here in Norway, and I love RDR2 and really wanted to play it in VR. With these settings even fist fights in first person feel playable. Before I made these changes  just walking in Valentine felt so jittery that I almost got sick from it lol. These settings also seem to greatly reduce the number of crashes for me in the game.


Comments

Anonymous

I must add that TAA sharpening greatly enhances the image quality, and does not really affect performance too much. I now play with TAA sharpening at around 70%, it looks much sharper and cleaner, but I barely lose around one FPS. However, turning the TAA sharpening too high can create some visual artifacts. Thank you for the repost! Glad it can be helpful. Looking forward to seeing what other settings other patrons share.

Anonymous

I didn't even realize there was settings in REALVR mod (sorry, n00b here)... Where is that located?

Anonymous

I got HZD running in, I would say, a good shape on a Pimax 8 KX. System is: Ryzen 7 5800x + AMD 6900 XT, 16gb ram After the 2.2.5 release, disabeling parallel projections and the advice to turn off motion blur (did not realized that is was enabled until Luke told me to check it - it is automatically enabled if you put preset graphic settings on ultra for example) the game was for me "playable". However, when I opened the Mod-HUD, I got "only" around 30-40 fps with ultra settings with Fidelity FX set on Ultraquality. Addtionally, the shown latency was in a 3 digit range of I think around 200 ms, which made every movement of the head clunky and caused a bit nausea. Soo, I tried some settings and came to the following parameters to make the game really enjoyable: I play in 3rd person camera - I think such an action game is, at least for me, not playable in first person due to the high needed movement fidelity and due to the way, it is implemented here: Your direction of view is not identical to Aloys front, making movement and especially melee combat a horrid nightmare for me. Advantage: Graphics look way better in 1st Person than in 3rd person and less frizzly So, first, I enabled parralel projections again despite the fps loss - the picture for both eyes feels somehow smoother for my eyes and causes less eye strain. However, the main reason I enabled this again, is, that if I dont enable that, the sound is completely distorted in 3rd person mode, even in cutscenes. Without subtitles I wouldnt be able to follow the conversations at all. Second thing was, that I found in the Mod-HUD in the first screen a dropdown menu for rendering mode. Stereo is there enabled as standard mode - however, R.E.A.L. Renderung reduced the latency to around 40 ms compared to 200 ms beforehand and makes movement of your head as smooth as you can get here. For my eyes, It feels a bit better to watch despite I dont have any clue where the difference between both modes is. Buffering I tried single/double/tripple - but sticked to double, because I did not see any benefit for the quality. I reduced graphic settings on reflections and clouds to medium. Also, I changed the fan curve in the AMD software settings to get my GPU to max 60 °C to minimize framedrops and throtteling. From GPU/CPU usage i am clearly in the GPU limit. With all this changes, I could achieve something around 60 fps and the game still looks gorgeous :) Hope this may help some ppl to get it running more smoothly :)

Anonymous

Not working for me. The head-turning would cause a temporary blurring in the transition of different frames of images.

Anonymous

@metavr I think I know what you mean - for me it is no problem (anymore?). But when I switch to first person I dont have any blurring :) Maybe this is better in your case (:

The Merote

I noticed after restarting it seemed to work better but I did drop the red a bit down for VR resize, haven't tried FSR mod yet but I'll give it a bash. RDR2 VR has come a long way though and who would have thought we would be playing in VR when it was released, a great achievement.

Anonymous

For anyone playing RDR2 to look nice in a lower resolution for example I am using 2430x2430. I have found that Increasing antialiasing settings as much as possible in Nvidia Control Panel clears the image up quite a bit( I have since reduced this to just the transparency and fxaa. My settings are: FXAA: On Gamma correction: On Antialiasing Mode: application controlled. Antialiasing setting: Antialiasing Transparency: 8x (supersample) Background Application Max Frame Rate: Off CUDA: All Low Latency Mode: Ultra Max Frame Rate: Off Multi-Frame Sampled AA (MFAA): On OpenGL rendering GPU: NVIDIA Geforce RTX 3070 Power Management mode: Prefer Maximum performance Preferred refresh rate: Highest available Texture filtering - Anistropic sample optimisation: Off Texture filtering - Negative LOD bias: Allow Texture filtering - Quality: High performance Texture filtering - Trilinear optimisation: On Threaded optimization: Auto Triple buffering: Off Vertical sync: Off Virtual Reality pre rendered frames: 1 In RDR2 I start off with the low setting option in the Realconfig then adjust my settings once I have started RDR2. I found with changing RDR2 Settings this must be done before loading into story mode otherwise it crashes on my system. RDR2 Settings: Anistropic Filtering: 16X Far volumetric resolution: Ultra Far shadow Quality: Medium Full Resolution screen space Ambient Occlusion: Off Fur Quality: Medium FXAA: Off DLSS: Quality Geometry level of detail: 0.95 Global illumination Quality: High Grass level of detail: 1.75 Grass Shadows: medium Lighting Quality: Ultra MSAA: Off Near Volumetric Resolution: Low Parallax Occlusion Mapping Quality: Low Particle Quality: Low Reflection MSAA: Off Reflection Quality: Low Screen Space Ambient Occlusion: Ultra Shadow Quality: High Soft Shadows: Medium Tessellation Quality: Ultra Tree Quality: medium Tree Tessellation: Off Unlocked Volumetric Raymarch Resolution: Off Volumetric Lighting Quality: Ultra Water Physics Quality: 1 Water Quality: Low Water Reflection Quality: Low Water Refraction Quality: Low My System is: Intel(R) Core(TM) i7-10700KF CPU @ 3.80GHz 3.79 GHz RAM: 32GB GPU: RTX 3070 HMD: Oculus Quest 2 using Link cable in 72Hz mode I am running a basic overclock profile in MSI afterburner (lots of good tutorials on YouTube.) Other than that I experiment with some setting every now and then to try and get better fps and image quality. Hopefully this info can help some other users to optimise their game.

Anonymous

You pause and press both triggers or joysticks (can’t remember which). It explains this in text when you begin the game once it’s modded

Anonymous

Hi guys, first of all thanks to Luke for the amazing work with the mods. I just tried RDR2 and while it runs on, image quality is lower than I expected and the frame rate seems to hover around 55-61 fps. My rig: i7 8700k, rtx 3090, 32 gb ram. I first ran the config bat file and chose ultra. Then in the additional post saw that I think I can change quality settings in game so maybe I will try that. But mainly what should I do to improve image quality and increase frame rate (to 90fps? Or what should I target?) Second, early on while doing the hunting mission with Hosaea. I dropped a horse at the stable, and after the dialogue with the Npc there, the camera seems to jump around every second and no inputs on controller seem to register. Even pressing Pause on keyboard doesn't bring up mod setting menu. What shall I do to regain control here? Thanks and keep up the good work!

Anonymous

Does the FSR mod help if you already have Nvidia, or is that just for people that don’t have DLSS? And what setting of DLSS if we are to use that instead of the FSR mod. Thanks!

realvr

Hi MJ, you might have some problems with your installation. Let's follow up with a PM to avoid polluting the performance thread with what looks more like a generic support issue

realvr

I believe it's a matter of personal taste. Many Patrons here are using it with NVIDIA cards

Anonymous

I will say, if you copy the Re Shade configs file in the main game folder and files included with the contrast adaptive sharpening that Luke added with the Mafia 3 REALVR release it works in all the games. Most people probably knew this, but it does work wonders to give a sharp clear look at lower resolution performance. Its literally copy and paste. ... Contrast adaptive sharpening from the Re Shade folder in that release. Basically copy paste replace the reshade folder that came with that release and the settings file from the main game folder. Works in HZDVR, RDR2VR, all the mafias. LUKEROSSTHEMAN!

Anonymous

cyberpunk gon get a MASSIVE update lol,hopefully wont affect your mod too much.

Anonymous

I made a video explaining the steps I took to get the game Red Dead Redemption 2 to run as well as possible on my system. Quite satisfied with how well RDR2 is running now. Please check out the video. Hope it is helpful! https://youtu.be/gADIOYAVbi0

Anonymous

Hi, I think I have a pretty good handle on what impacts most settings have at this point, but there a couple specific points I could use some clarification on. First, I can't find any information on what the "GPU throttling" setting is actually doing. It defaults to 49 on my RTX 3080. Second, I usually play with the 3d effect off having it just render identical panels. With this in mind, is there anything I can do to squeeze out some extra performance or is the process largely the same as if I were trying to optimize the alternate-eye rendering mode? It seems like I get 60-70 fps whether my settings are all ultra or all low. Of course tinkering with MSAA/DLSS and resolution has a major impact, but it's strange to me that the rest of the settings don't seem to matter much.

realvr

That's an amazingly deep and detailed video, Marius!!! GREAT source, particularly for AMD card users <3

realvr

The GPU throttling slider is described in detail here: https://www.patreon.com/posts/56627839 The TL;DR version is: dragging the GPU Throttling slider toward the left will give more priority to the game renderer, which will increase your in-game fps, possibly at the cost of skipped frames in the VR compositor. Moving the slider toward the right will instead give more priority to the VR compositor, which will prevent missed frames but possibly hurt your game fps a bit. If you can't seem to push past 60-70 fps, maybe you're CPU limited. It happens in RDR2 especially in areas with many NPCs. Try going to the wilderness and see if you can get a higher frame rate.

realvr

The jury is still out on that! I have installed the new version side-by-side and I'm working on comparing the two and migrating my changes, unfortunately it's very slow and painful work that cannot be done automatically

Anonymous

Hi Luke, thanks for your amazing mods. One question: is it possible somehow to add overlay windows in your mods? If yes, how? Thanks!

Anonymous

So I've got the mod installed, it boots up correctly and I can play with mouse and keyboard, however my controller is not working in game at all except in the custom vr menu at the title screen. The controller will control my desktop, the oculus link environment and navigate the vr menu in HZD but will not control in game or in game menus.

realvr

Sorry for the late reply! What you mean by overlay windows? Like chats and stuff for streaming?

realvr

Hi zylare, sorry I'm only seeing this now! What controller is it? Does it support XInput?

Anonymous

Hi everyone! After Luke Ross released his awesome VR mod for Cyberpunk 2077, I have made a video showing some tricks you can use to optimize the game for VR. Hope it is helpful! https://www.youtube.com/watch?v=z8ItONAPCWg

Anonymous

Hi everyone! I have made my ultimate optimization guide for Cyberpunk 2077 in VR. This extensive guide should cover everything you need to know to optimize the game for your PC. Hope this can help you enjoy Cyberpunk 2077 in VR as much as I have. Have a great weekend! https://youtu.be/D_qJ5ak6Pt8

Anonymous

I'm running RDR2 VR with about 60 fps on every setting from High to Low (Ultra on about 40 fps). How come that even at low settings, it barely gets past 60 FPS, while I see others with basically same setup as me with up to 80 FPS on High setting? I've not been tweaking anything else than the batch file's presettings, as whenever I do that, the game often crashes and requires me to start all over with the whole mod. So I've been going with just the presettings, but still getting very low FPS even on the Low presetting. Oculus Quest 2 i5-12600KF 16GB DDR4 RTX 3070