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Huge kudos to Cas from Cas and Chary VR for the spectacular video that you can see above! It even comes with a quick setup tutorial at the end. Don't forget to subscribe to their channel :-)

Several of you guys guessed the new title correctly, while others were wide off the mark... But the special ENIGMA award goes to WIG for being the first to correctly spot the three words hidden in the previous post: ["Suddenly DAWNed on me" - "There was ZERO" - "With CP2077 on the HORIZON" - Ah so I think I cracked the case --WIG]

So, this little meta-game was fun! But now it's time to play the real game. I know that you can't wait to dive in, so I'll quit the blabbering and just go straight to the instructions. For this post, I want to experiment with a new format: very brief Quick Setup directions for the long-time Patrons who already have experience with my mods and only need to know what's changed in this release, followed by a more comprehensive guide for new users who would otherwise be forced to hunt high and low for information in my previous posts (please scroll down past the YouTubers section).

Merry early Christmas to everybody! Kill as many machines as you can!!!


Quick Setup (for returning users)

Launch the game once in flat mode, so it can create its config folders and profiles. During the first few minutes it will also compile the shaders which will lead to a smoother gameplay experience.

After quitting, extract the .zip archive to the game executable folder, being careful to preserve the directory structure (don't move any files around manually or delete anything) and confirm overwriting old files if needed. Then run RealConfig, which should report no errors. If your headset needs SteamVR, remember to uncheck "Use Desktop Game Theatre while SteamVR is active" in the Steam property page for the game; if instead you have a WMR headset, remember that you'll need to select OpenXR from the mod overlay, as Microsoft is probably never going to fix their SteamVR driver properly. That's it: the next time you launch the game from Steam or the desktop shortcut, it will run in VR.

The game will start with a 2700x2700 resolution, which you can then adjust according to how powerful your GPU is. Most graphics options can also be changed dynamically to fit your video card: however, in the DISPLAY page be sure to leave "Adaptive performance FPS" set to "Off", "FPS limit" to "Unlimited", "Aspect ratio" to "1:1", "Display mode" to "Borderless", "V-sync" to "Off". In the GRAPHICS page, everything can be customized except for "Motion blur" that must be "Off". Also, in the CONTROLS page make sure that "Aim assist" is set to "Off".

In the "HZD" overlay tab, you will find a checkbox named "Enable experimental 1st person camera" that I urge you to try. I'm very interested to know what you think of the implementation. It's not perfect of course, but for me it does the trick of turning the fights against machines from an exercise in button mashing to a visceral experience. As an added bonus, I also measured young Aloy's IPD and implemented a function that will scale the user's IPD accordingly: so, in the levels where you play as young Aloy, the world will actually look bigger, the way it looks to a small child :-)

There are new controls for my HUD implementation in the "R.E.A.L. VR" tab! You can adjust the size and distance of the normal gameplay HUD, and also the size of the headlocked HUD when aiming. As for the in-game settings, I recommend that after playing a while you set GENERAL> HUD to Dynamic for added immersiveness.


Additional notes for YouTubers and streamers

The mod now comes with its own OBS virtual source for Oculus and SteamVR, which should make capturing the stream much easier. To enable it, find the "OBS video capture" group at the bottom of the "R.E.A.L. VR" tab and tick the checkbox. Then you should be able to see a drop menu to select the source resolution and which eye to display. "Crop sidebars" will zoom in the image a bit to (mostly) get rid of the black bars that appear on the sides of the screen when you turn your head fast (they're an artefact of asynchronous timewarp). To connect to the source from OBS, just add a Game Capture source and attach it to the game window. Even though on the desktop the view will flicker between the two eyes, in the capture preview and recording the image will be stable, because the virtual source will actually send the VR mirror output instead of the window contents. I experimented with an RTX 3090 and I can record 2160p@60 while playing on a single PC without stutters. Unfortunately OpenXR is not supported because that API has no mirroring facility.

If you don't have a super-powerful GPU and you get missed frames while recording/streaming, try experimenting with the GPU Throttling slider in the "HZD" tab. Default is -1, which means no throttling. As you move the slider toward the right, at some point (depending on your system) you will notice that the in-game fps start to decrease as more GPU priority is given to the VR compositor, but you stop getting dropped frames. Hopefully there will be a magic zone somewhere in the middle where the game fps are mostly unchanged but you'll no longer miss VR frames. It's very system-dependent, and of course it's also impacted by other programs competing for GPU usage.


Extended instructions (start here if this is your first R.E.A.L. VR experience or you want more details)

Before installing the mod, launch the game at least once in normal (flat) mode, so that it can create its config folders and profiles. During the first few minutes it will also compile the shaders which will lead to a smoother gameplay experience. You will need an original copy of the game of course; I hear that Epic is having a sale these days, and Steam should follow up shortly (I get no commission from either!).

After quitting the game, extract the .zip archive that you find attached at the end of this post to the folder where "HorizonZeroDawn.exe" is (for example, if you have the Steam version, by default the path would be something like "C:\Program Files (x86)\Steam\steamapps\common\Horizon Zero Dawn"). Be careful to preserve the directory structure when you unzip: don't move any files around manually, don't delete anything, and confirm overwriting old files if needed. Also don't extract into a subfolder: "RealConfig.bat" needs to end up at the same level as "HorizonZeroDawn.exe". Then run RealConfig, which should report no errors. In case it does, please include the exact errors in your comment. If your bought the game from Steam and your headset needs SteamVR, open the  Steam property page for the game and UNcheck "Use Desktop Game Theatre while SteamVR is active". That's it: the next time you launch the game from Steam or the desktop shortcut, it will run in VR.

My conversions use square, 1:1 resolutions, to avoid rendering lots of pixels that wouldn't be seen in the headset (in VR you need all the performance that you can get!). I modded the custom resolutions directly into the game, so it will start at 2700x2700 and you'll be able to customize that to your liking in the DISPLAY settings menu. The window might look squashed on the desktop, but the aspect ratio will be correct in VR.

If you don't have a very powerful GPU, the first thing you might want to scale down is resolution itself, because it has the largest impact on frame rate (again, only choose from the square resolutions). Most graphics options can then be changed dynamically to fit your video card: however, in the DISPLAY page be sure to leave "Adaptive performance FPS" set to "Off", "FPS limit" to "Unlimited", "Aspect ratio" to "1:1", "Display mode" to "Borderless", "V-sync" to "Off". In the GRAPHICS page, everything can be customized except for "Motion blur" that must be "Off". Also, in the CONTROLS page make sure that "Aim assist" is set to "Off", as my mods use gaze-based aiming.

If you have an HDR monitor connected to your PC it might be best to turn HDR off in your Windows settings; otherwise, since VR headsets don't support HDR, you might experience weird behaviors, black screens, crashes etc. At least that was the case with Red Dead Redemption 2; I didn't receive any reports for this issue with the Mafia Trilogy.

Once the mod is up and running, you can activate its overlay by pressing the Pause/Break key on the keyboard, or by pulling both triggers on the gamepad (this latter gesture is recognized only when the game is paused, to avoid interfering with gameplay). BTW, all my mods work with keyboard and mouse, but you will get the best experience using a wireless gamepad like the Xbox controller. Don't worry about console player syndrome: aiming is not driven by the gamepad itself but by your gaze, and after a few minutes it becomes so quick and intuitive that most players find it better and more precise than aiming with a mouse.

The overlay has a few tabs, and it can be navigated either with KB/M or with the gamepad. If you use the gamepad, cycling between tabs is performed by holding the 'X' or Square button pressed and then using the left/right shoulder buttons. You will want to check out at least three tabs: "R.E.A.L. VR", "HZD" and "Overlay". In the last one, "Overlay", you will find checkboxes to enable monitoring your in-game fps and latency. You should target a frame rate of at least 60 fps to have a good experience. If you get lower frame rates or stutters, please post a comment or contact me directly with your full system specs and we'll work it out. I employ asynchronous, alternate eye rendering, so it's not vital that the frame rate you get matches the headset refresh frequency.

Speaking of headsets, the best ones to experience my mods at the moment are probably the Quest 2 and the Valve Index. They work perfectly in every respect. With the Quest 2 both Air Link and the link cable are supported, and you don't need SteamVR as the mod has a native Oculus renderer; do not use the third-party Virtual Desktop utility, because sadly it doesn't support my mods properly. With the Index or other SteamVR-only headsets, make sure that motion smoothing is turned off, either globally or for the game, since it doesn't like alternate eye rendering.

Due to a bug in the SteamVR driver for WMR that has been outstanding for many months, with WMR headsets like the Reverb G2 you will need to use OpenXR. Select the OpenXR renderer from the "R.E.A.L. VR" tab; the mod will save and remember your choice for the next runs. If you still have tracking jitters after that, get the OpenXR Developer Tools for Windows Mixed Reality from the Microsoft Store, and use them to check that your active OpenXR runtime is set to WMR (if it's set to SteamVR, tracking might still not work correctly). Then, in the developer settings page of the tools, you should make sure that Custom render scale is set to 100% and that Motion reprojection is Disabled.

If you have a Pimax headset, remember to enable parallel projections for the game, and be prepared for some general jankiness which is not there with other headsets. I'm currently working with Pimax, who have been so kind as to provide a test unit, to solve all the issues and make the experience perfect; however, their technical department appears to be very busy and it will probably take at least a few months to sort everything out.

When playing third person in VR, my mods decouple the two usual camera motions that are found in video games. Instead of having the mouse or right stick control both the camera angles and its position as it orbits around the character, in VR the angles will be controlled by your head, while the orbiting motion will still be controlled by the mouse/stick, both left/right and up/down. This might take a little time getting used to.

In the game-specific tab, "HZD", you will find a checkbox named "Enable experimental 1st person camera" that you can try. It is my implementation of a first person camera for the game (the original, unmodded title could only be played in third person). It's not perfect of course, but for me it does the trick of turning the fights against machines from an exercise in button mashing to a visceral experience. As an added bonus, I also measured young Aloy's IPD and implemented a function that will scale the user's IPD accordingly: so, in the levels where you play as young Aloy, the world will actually look bigger, the way it looks to a small child :-)

Be warned: the first person camera is not for the faint of stomach! You will need to have your "VR legs" fully developed to enjoy it. If you still have problems in that department, start out with the third person camera and gradually work your way up, starting with exploration and only when you feel confident moving on to combat. Don't ever push it, because you don't want to condition your brain to associate VR with sickness. Stop as soon as you feel the first iffy symptoms, and get back only when you're feeling better.

Recentering the view is accomplished simply by shaking your head "no" once. It's very intuitive once you get the hang of it, just a quick left and right twitch (I find myself doing it all the time even in other games, then remember that it won't work there!)

From the "R.E.A.L. VR" tab, if you want, you can adjust the size and distance of the normal gameplay HUD, and also the size of the headlocked HUD when aiming. As for the in-game settings, I recommend that after playing a while you set GENERAL> HUD to Dynamic for added immersiveness.


If you find issues with the first person camera implementation (or anything else):

This is a huge game, and unfortunately its saving system does not allow replaying past missions. So save frequently, and if you encounter a problem (example: during mission such and such, when you get the weapon blah blah blah, the camera spins wildly), the only hope for me to be able to find and correct it is if you upload a saved game right BEFORE the mishap, with some instructions on how to reproduce the bug.


Have fun roaming the wilds!!!

Files

Horizon Zero Dawn in VR First-Person is Absolutely AMAZING!

For the first time ever, it’s possible to see the most astounding post-apocalyptic world in first-person VR as Aloy. A huntress that uses speed, cunning, and agility to fight against colossal machines that now dominate the future. Exclusive gameplay, here first! ► Recommended VR accessories here → https://www.amazon.com/shop/caschary (affiliate) This is Horizon Zero Dawn, the entire full game in VR. Mr VR Mod genius LukeRoss has done it again. He released several mods already for HUGE games, like for GTA V, Red Dead Redemption 2, Mafia 3, and now we’ve got HZD. Support LukeRoss & download the HZD VR Mod here: https://www.patreon.com/realvr TIMESTAMPS 00:00 Horizon Zero Dawn VR Intro 01:57 Horizon Zero Dawn VR Gameplay 17:34 HZD VR Mod Final Thoughts 19:30 HZD VR Mod Install Guide & Game Settings 20:51 Outro LINKS ► Support LukeRoss & download the HZD VR Mod here: https://www.patreon.com/realvr SUPPORT US ► Get an Meta / Oculus Quest 2 here: https://bit.ly/quest2-128 ► VR Accessories & Equipment Tips here: https://www.amazon.com/shop/caschary ► VR Discount Codes: https://casandchary.com/discount-codes-affiliate-links/ ► Buy our VR Merch: http://bit.ly/casandchary-merch ► Our PC Specs: https://casandchary.com/vr-equipment/ ► Become our Patron: http://bit.ly/PatreonCasandChary ► Become a Sponsor on YT: http://bit.ly/JoinCasandChary May contain affiliate links that earn us a small referral fee from qualifying purchases (at no extra cost to you). ----------------------------------------------------------------------------------- GET LATEST UPDATES Instagram → https://www.instagram.com/casandchary/ Twitter → https://twitter.com/CasandChary Facebook → https://www.facebook.com/casandchary/ Join our Discord → https://discord.gg/YH52W2k ----------------------------------------------------------------------------------- A SPECIAL THANKS to these Patreon Champs 🛡️ for their support: 😘 Raging Simian, Barr'd4Life, Ztreak, Albert R., Ben P., Steve D., Thomas M. Rice, Andy F., Nathan S., Adriaan K., Old Lady Gamer, Jon C. ----------------------------------------------------------------------------------- DISCLAIMER This video was not sponsored. Per our guidelines, no review direction was received. Our opinions are our own. Links in this description may contain affiliate links. We may earn a small referral fee from qualifying purchases that supports the channel (at no extra cost to you). #horizonzerodawn #horizonzerodawnvr #casandchary VR on! - Cas and Chary VR

Comments

Cercata

OMG, anoter game REALeased !!!!!

Anonymous

This is great news indeed :) thank you very much ⚘

Chris Hatton

I cannot find the overlays? Can’t active first person

Chris Hatton

How do we find the real VR tab

Cercata

Are you with Xbox gamepad ? I think it was X + R1

Anonymous

this is truly awesome!

Andre Warringa

What a fantastic news. Downloading HZD now :)

Anonymous

Thanks Luke!

Cercata

Is anyone having problems with the Gamepad ? It doesn't recognize my 360 controller ... I mean the base game, before installing the mod. Steam version

Anonymous

Thanks Luke!

Shawn Colton

Thank you! I wonder how hard it would be to mod The Outer Worlds?

Anonymous

From the video it looks like switching to and from 1st person can be done fast. Would be good if there was a key combination we could bind to switch it without going into the menu, just an idea. Also does the new DLSS that just got added work with this like it does in RDR2? I was watching a video and apparentely the DLSS also cleans the image up a lot.

Anonymous

Any hints as to the other game you were working on? You said in your poll post you were working on 2 games, i take it thats on the back burner now that your working on CP2077.

realvr

Try turning on Steam input (this game seems to want it on, go figure)

realvr

I can bind it to whatever you want, as long as you can find a combination of gamepad buttons that won't trigger anything else in the game! DLSS and all the other upscaling options introduced with the recent (unexpected) update work, although here DLSS has more artefacts than with RDR2. I prefer having it off

realvr

I feel I can talk about it now, because as you said it's been pushed to the backburner (or we might say the freezer?) due to the poll results: it was Death Stranding :-)

realvr

Thank you Rob! Not at the moment unfortunately. In general I won't put the mirror on the game window in my mods, because many games reuse the backbuffer in subsequent frames and will freak out if it doesn't contain the image that was rendered. Also, in several of my mods (like the Mafia ones) the game window will overflow the desktop and not be the right size for recording

Rob Cram

Ok cheers, however I am not finding the "OBS video capture" group at the bottom of the "R.E.A.L. VR" tab you mentioned in the OP? Could this be cut off and not visible due to how the display is configured? Using HP Reverb G2 and RTX 3090. Have the render res slightly higher than you recommended.

realvr

Please use the "Reply to comment" button to avoid creating new threads for each comment. It's only there when VR is active

Solomon Ginsberg

Hey Luke, I'm so glad you chose to release your mod for HZD. I enjoyed the game immensely on ps4 a few years ago. Just had a chance to go through the first tutorial parts (have just grown up and am on my way down to the hunting grounds for some easy initial missions). My conclusions so far are 1) I realize I never really played the game on ps4, it's so much more engaging in VR, 2) the mod works very well in 1st and 3rd person (not sure which to go with, probably a mix) and 3) Legendary is too modest a term for what you have accomplished :) Thank you so much.

Greyhaim

Brilliant Luke, you have become a Master at this VR lark!! Another world, more lands to explore and exist in. You have my allegiance now and future.

realvr

Thank you Greyhaim! And what a beautiful world this one is :-) Less realistic than Red Dead Redemption 2 probably, but in some ways even more magical

Toshie27

Such games are not my genre at all, but it is very impressive how good it looks. I'm waiting for other games that Luke makes playable here in VR

WIG

Amazing, first person works really well and game is beautiful in vr.

Anonymous

When you release a new version of your mod, does it maintain backwards compatibility with the previous games? I ask because I can't see GTA V in the subfolder list in the download. Also, is there any benefit in the later version of the mod - say this version in RDR2 compared to the latest version that specifically fixed something in RDR2? (I've just had to format my PC so I am downloading and installing the older games)

realvr

I do keep backward compatibility, and the new releases add features that become available for all supported games (like the R.E.A.L. rendering mode). However, GTA V was on a different framework that predates the Patreon, so to update it I would need to port it to the new framework. I have it on the roadmap as many users are requesting it, but certainly not before CP2077

realvr

Thank you Solomon, your comments always make me feel like what I'm doing has meaning! It's really, really appreciated <3

Anonymous

Ayyyyeee! Seems I joined at the right time! Great work Luke! It's a Xmas miracle! :3

drowhunter

Just watched the Cas and Chary video, it seems like First Person is great, but for climbing sections 3rd person is better. Can you add a hotkey to quickly toggle back and forth? Say click both thumbsticks on controller and special keyboard key.

Anonymous

Does this work on the Good Old Games version?

realvr

The GOG version used to have a horrible bug (base game playing flat, nothing to do with VR) where as soon as you connected a wireless gamepad, frame rate would drop to half for no discernible reason. I'm not sure if they fixed it, so it's risky

realvr

Same answer I gave to Boat Kettle Cheese a few comments above: I can bind it to whatever you want, as long as you can find a combination of gamepad buttons that won't trigger anything else in the game. Clicking both thumbsticks would activate Focus

Rob Cram

Quick question. How to play the pancake game without the VR mod running? I see someone made a batch file for the GTA V mod to do exactly this.

Anonymous

You are amazing as always! One question, in this game it's a real stereoscopic or like Rockstar engine with alternate screens? (Sorry for my bad english)

Anonymous

Is this one full stereoscopic 3D or is it using the alternate eye method as GTA does?

The Merote

Wow Luke, Re-Installing this game now, well done, looks great in Cas and Chary video, another geat VR Youtube duet

Anonymous

Looks terrible with AMD 6600XT https://i.imgur.com/xQxZKmz.png UPD: I've changed to FSR to balanced now it looks like this https://i.imgur.com/JmDHskj.jpeg but only with balanced.

Toshie27

Hello Luke, first of all, congratulations on your new project, even if I don't play games like that. I have a completely different question. Why do some messages with my name toshie27 appear here even though I didn't write them at all? why does the program switch it up so often. Wouldn't it be possible to do a simulator in VR? For example Farming Simulator 22 or Bus Simulator, where VR would offer itself, an incredible number of people playing, it doesn't always have to be just shooting games, so I would really like to see that one day

Gaz252

As usual Luke delivers an outstanding mod , the fact i have played this game before means i know what to expect and i know its all going to be happening in glorious VR once i get stuck in to my second playthrough making it all the more exciting, i cant praise the work you do enough Luke truly truly wonderful. One thing i will comment on is the VR View Display on SteamVR is really jittery even though it looks amazing in the headset. I use a Dual PC with capture card for streaming and i rely on the VR view for capturing from the streaming pc. It worked wonders for Mafia Trilogy and RDR2 but i simply cant stream HZD as the stuttering makes for poor viewing.(Valve Index I9 9900k RTX2080TI 32GB RAM) Thank You again for all your hard work Luke and i look forward to CP in the New Year.

Anonymous

What is the best version of Horizon Zero Dawn to use with this MOD, I am currently experiencing glitches, the game is not center screen and shaking my head makes the screen move to the left. The game isn't playable, well yet anyway. Any suggestions please?

realvr

Thank you for the kind words! The mirror window is low priority, so SteamVR only updates it when the GPU is idle. That's what the "GPU Throttling" slider is for! Check out the instructions for YouTubers in this post

realvr

For the Simulator games, they're not really my bread and butter, but I'm sure other modders could be interested! I have no idea about the messages, I just checked and there are no other Patrons with "toshie" in the name. Could somebody be using your account? Maybe you should change the password

realvr

The first screenshot looks like you might be running out of VRAM. Are you using the Steam version of the game?

realvr

You can select the R.E.A.L. mode from the renderer, but good luck running games like this at 180 fps!! You need a NASA supercomputer from at least 5-10 years into the future

realvr

Same answer as I just gave Robert below: you can try selecting the R.E.A.L. mode from the renderer which allows for full stereo frame rate, but good luck running games like this at 180 fps!! You need a NASA supercomputer from at least 5-10 years into the future. That's why I employ alternate eye rendering. It's either that or not playing these games in VR at all.

realvr

Just rename dxgi.dll to dxgi.bak and the game will play normally in 2D. But why would you ever want to do that? :-P

realvr

The Steam version should work fine. Which one do you have? Also, we need your system specs to be able to help you

Anonymous

Awesome work sir! Will this same mod work with gta v and red dead 2? As far as I can tell, it's one mod that works for all your projects.

realvr

GTA V is on a different framework, but RDR2, the Mafia Trilogy and now Horizon: Zero Dawn are all supported by the same mod

Anonymous

Nooooo...!! I just decided to scroll past this during the last Steam sale... Also... How is one guy able to bring so many neat titles into VR when the mainstream gaming industry has largely abandoned the platform because VR implementation was "too difficult". Seriously, just having the VR presence inside the game like this while leaving the traditional game mechanic intact is a great way to experience a title. If the industry had embraced that concept from the beginning, instead of insisting that we all jump around and flail with motion controllers, PCVR'd be in a whole different space right now. Thanks for your efforts!

realvr

FINALLY, THANK YOU!!! What this man said. Let me quote you: "If the industry had embraced that concept from the beginning, instead of insisting that we all jump around and flail with motion controllers, PCVR'd be in a whole different space right now."

Anonymous

would love to play your mod but the game is driving me insane, how do you mess up controller support in 2020/2021... I can't get the xbone controller to be picked up by the game no matter what I do, turn on steam input, start the game from big picture, etc. Have spent 2 hours trying random combinations but because of lazy console ports it's all wasted time :(

realvr

That's sad! I've had it happen to me a few times but it would usually fix itself after a while. Not sure what I did to fix (turning the controller off and on, restarting Steam)... it seems pretty random

Anonymous

So I'm trying to get to the bottom of my issues with the controller and I'm just wondering if it's normal for the main menu to not display on the desktop mirror? Everything is fine in VR and once you load in the desktop mirror is fine also.

realvr

Yes, that's normal. However while you debug your problems with the controller you might want to temporarily rename dxgi.dll to dxgi.bak so the mod won't attach and it will be simpler to operate the menus

Nicky Butler

Just played the first mission as the kid. Runs realy smooth and glad u included hide body option cos seeing body parts come into view is a bit immersion breaking lol. Few glitches in cutscenes but thats to be expected. Mafia has similar glitches as well like bent hands and wonky legs lol but amazing work again. I think the performance is what surprised me the most. It runs realy well on my rig :)

realvr

Thanks Nicky! Very good news about the performance :-) Some people are having problems and it's still unclear why, but it's good to know that I'm not the only one for whom the game runs smoothly!

Anonymous

Thanks for this really cool game in vr and it being a surprise. Got it on sale at Epic. Only 15 bucks with holiday coupon. Your making non native vr games in smooth vr. Awaiting such things from game devs may not ever result or resolve into anything. Even after years of asking. Thanks for going againstbthe norm and breaking the routine.

realvr

Thank you for your words always full of kindness, and welcome back!

Andre Warringa

I'm getting a bit poorer performance than with RDR2 or Mafia on my I9 9900 + 2080S, even with graphics turned to a minimum and I set the resolution 2 steps lower (2160x2160 from memory). That's with a G2 Reverb in WMR. Anyone with more or less the same system getting these results also or could I have missed some setting somewhere..

Anonymous

Cleanest setup. Hud system amazing. 1st person, with all the offset control bringing the game in such a free open way. Cyberpunk next? You are truly a legend to us. From the start it has, and will continue to be an honor to support you and see you prosper. You are making VR history! We all thank you!

Anonymous

Ok so I'm still having controller issues where my controls are unresponsive. It happens regardless of the mod being installed but I'm going to ask here so that if anyone has any ideas they can chip in. Things i've tried so far: - Launching from big picture - Disabling steam overlay - Enabling/Disabling every configuration option for controllers in steam input - Enabling/Disabling steam input as a whole - Reinstalled HZD 4 times, even on different drives - Removing other devices that arent my controller from device manager Any suggestions would be appreciated, this is a nightmare.

Anonymous

Gratz on a thousand mate

Anonymous

Really enjoying HZ so far and the AER isn't bothering me nearly as much as I suspected it would. However, I'm getting some strange artifacting/ghosting when I yaw the view (rotating the camera left/right) with my controller right stick. This doesn't happen at all when I yaw with my HMD, so I'm wondering if it's a setting I need to tweak. This happens in both first person and third person modes.

WIG

It seems to be more when a character is nearer periphery though I might be wrong high FPS seems to help

WIG

Install that fsr mod , swapping that openvr.dll will help you

WIG

It is open world game that with the mod plays in first person. I never played prior because not really into 3rd person but with the mod it is great

WIG

Anyone found a good reshade profile yet? I have not had time to make one ( can take many hours) I am looking for a way to improve the contrast and gamma to make it less washed out in the quest 2 LCD and try to get better blacks

Gaz252

Not sure which headset you are using but i had same issues with xbox controller using valve index, simply pressed the system button twice on index controller and my xbox controller was recognised.

realvr

Much appreciated, zer0, thank you for your unfaltering support!!

realvr

You might try this one: https://www.nexusmods.com/reddeadredemption2/mods/4

Anonymous

Anyone having issues with HZD missing textures? Feel like I Just spent £39 on a N64 game!

Adrian S Michael

I'm sorry if this was asked before, but is the new version needed for other titles, if it improves or fixes things (like rdr2 and Mafia), or I can keep the previous one? I do not own HZD at the moment.

realvr

It's always best to update because I also improve things with the other games when I can, but for this release there are no major changes except for the HUD controls and the OBS source

Rob Cram

Really nice mod using 2700x2700 or slightly higher with less fps (RTX 3090) Most settings on Ultra using a HP Reverb G2. Some slight oddities with camera height and positioning/switching during cutscenes and misplaced props at times (I saw two Aloys at one point). Also, some lighting effects such as the sun seem a little overbearing. But...aside from those really minor issues this is extremely playable and feels like a really polished VR title in first person. Some great close-ups of Aloy during the cutscenes as well. Great Job LUKE and I'm now really excited for Cyberpunk 2077 more than I already was. Very glad to have subbed. You deserve it. Those developers are probably looking at these games in VR and probably wanting to do it themselves but don't because of higher ups and cost. Thanks again.

realvr

Hahaha yes, the developers really play it loose with props and character animations that are supposed to be off camera during cutscenes :-) I touch none of that of course. I cannot possibly redo the animations: I'm not a professional animator, and it would take me forever even if I knew how to do it. Besides, I don't have access to the game original assets, so that's another obstacle. Thank you for the kind words and for the support, Rob!!!

Anonymous

Absolutely amazing. HZD is one of my favorite games. Thank you so much Luke for giving us Aloy in VR!!!

LVNDSCAPE

I am on RTX 3080 10GB , i9 10900 K and the MOD runs absolutely amazing. Game is Steam Version. Headset i tested currently is RIFT S. I get stable 60-70 Frames in 2700x2700 in UTRA. I wonder that DLSS activated offers lower framerates ? It reduces Framerate like 10 Frames once it on ( Quality Setting ) I am not so familar with DLSS in VR but isnt it that it should increase framerate? I noticed a issue in the current MOD that may let people think that "Ultra Setting" is not working acceptable and delivering horrible low performance. Once i change resolution or switch quality settings the performance / framerate often drop to like 5 to 10 frames after saving the setting and this made me think the game is unplayable in ULTRA Settings. Everything is so laggy behaving then in menu and game. Then i noticed that if i lower display resolution in that situation, where it lags so much then from lets say current set 2700x2700 to 2480x2480 or a step lower and save the setting again, that issue is immediately gone. If it works again i can increase the resolution again and its smooth even in 2700x2700 or higher in game in ultra setting without any further issues during gameplay.

realvr

Thank you LVNDSCAPE! I was actually reading a Reddit post from one year ago, talking about texture issues with the game, that mentioned the same trick (lowering and then increasing the resolution again): https://www.reddit.com/r/horizon/comments/i6nzfm/this_is_how_game_looks_for_me_when_i_reach_the/ So it might be related to a game bug. I never witnessed it on my system, but it's probably the same issue that makes the game lag for you and fail to load assets for other people

Anonymous

I had to reinstall the pc 2 days ago, downloaded RDR2 and tried this mod, but the game does not work. As soon as I load in it crashes, with or without vr enabled. Uninstalled and reinstalled the game and the same happened afterwards. It also pops a notification about the unauthorized modifications and warns me about potential bans online etc. I only have this mod and nothing else. Should I try earlier mods or something else is the issue?

LVNDSCAPE

Thx for the link. Interesting behavior. I watched the current YT reviews / videos and they all use so low resolutions / lowest grafic settings or tell you need a RTX 3070 + to even play in low res which is not what i can confirm. Honestly it looks so beauty in VR. And even in lower settings it does look awesome in VR. The sense of scale is unbelievable good. In most videos the game looked like a Quest 2 mobile port, stutterish and laggy too but now that i experience it my own i am stunned. I know it may be perhaps since the YT Streamers use overlay tools to record and so on, which may sure cause that look, but if you experience it your own there is no compare to what a video shows here. I can only hope they did not also run into that resolution / quality switch bug ;) Thx a million Luke making that become reality. Bravo.

realvr

When I first released 2.2.2 I made a stupid mistake that broke the RDR2 mod. Please download again from the attachment, unzip overwriting and run RealConfig again

Anonymous

Been loving the mod! Is it possible to play in regular flatscreen mode without uninstalling the vr mod? Would love to be able to go back and fourth.

Nicky Butler

Was wondering for future vr conversions is it possible to let the cutscenes just play on flatscreen, or have an option to play cutscenes on flatscreen. I imagine the vr perspective is what breaks the cutscene animations and get loads of weird glitches. I dont mind flatscreen cutscenes its the gameplay im here for :)

realvr

Sure, you don't even need to quit the game. Just press the "Stop VR" button on the overlay, then change the resolution. If you want to play in a larger resolution than 1920x1080, then you need to quit the game and rename dxgi.dll to dxgi.bak, so the mod won't attach anymore

realvr

I will probably add that option, yes. I haven't yet because the vast majority of users (by which I mean everyone but you ^_^) prefer seeing them in VR even with the animation glitches!

Anonymous

Luke Ross real mods has allowed us to travel to the past of the old west. From the 20's-60's. The present Califonia coast of GTA5 and now the post apocalypse future where man's world has turned into machines of destruction.

WIG

Vr enables us to live second secret lives that we can flip between whenever we want. If people knew more would follow. I only see virtual worlds becoming more and more immersive and believable.

Anonymous

how do i toggle 1st person mode in HZD VR?

Gaz252

Open the mod overlay there is a tickbox for 1st person mode, untick it for 3rd person

Gaz252

Apologies if this is the wrong place for this but i was wondering for the future as i own Cyberpunk on GoG so will i be ok or do i need to purchase it on steam ? and will i be able to use SteamVR as normal ? i have never had any experience with non Steam games in VR but i imagine theres no special trick to get them working right?

realvr

The GOG version should probably be OK, and SteamVR doesn't require that the game be bought from Steam

Andre Warringa

There are some comments above from someone with the same issue but it seems to be a HZD specific issue and not something to do with the mod.

Cameron Rule

Using a HP reverb g2 / 3090 / 5950x and res at 4000x4000 I am noticing the game looks like shit. Anyway to improve the clarity? I tried the internal engine options but can't seem to figure it out. Looks worse then GTAV in VR

Anonymous

I'm having some issues with performance, I have a 3080 and an i7 6700k, I would usually game at 3440*1440 and get fine performance in this game with ultra settings in flat, but in the VR mod at 1080*1080 and low settings I struggle to get even 60fps. Furthermore changing settings results in seemingly random fps changes, sometimes the same settings will result in a slideshow (less than 10) and othertimes it'll be 40-60fps in the same scene

Anonymous

is there a way to reduce screen tear when turning. My only peeve. Other than that looks great. Im running an RTX 2060. What settings do u recommend?

WIG

Really funny tweet here regarding Luke's mods: https://twitter.com/germanrifter/status/1472546809381896197?t=_vrfaJeqtgQDPqOm4X3AvA&s=19

Cameron Rule

Hey Luke I just noticed the game is using dx11: "Installing delayed hooks for "C:\WINDOWS\system32\d3d11.dll" (Just loaded via LoadLibrary("d3d11.dll"))" and "[MAIN ] | INFO | Registering hooks for "C:\WINDOWS\system32\d3d11.dll" appear on my RealVR64.log. How can I force it to use Dx12?

Anonymous

This is amazing. I've been wanting to play this game for a while, but I love VR so much I really haven't been playing any 2D games lately. Everything is working pretty well. The only serious (and not even that serious) glitch I've found is that for some reason, during the 2D/flat cutscenes (for example, the training montage when she goes from a child to a teenager), there is no audio output.

Anonymous

I'm getting blurry and no textures in game. Only when paused can I see full resolved texture clarity. On a quest 2,5600x and 2070 super.

Anonymous

Your RDR2 mod no longer works. Can we get an update or refund?

G. Yam

Read the resolution on the overlay. Not from the game menu. It's right at the top! I suspect you have a much higher resolution than you think. Because if you actually only played with 1080x1080 (in contrast to your previous 4k experience) you would "grumble" about the extremely low resolution here. 1080 is really extremely low for VR. Just read in the overlay (at the top) what your VR resolution really is.

Anonymous

Is there any way to improve the way it looks when you turn using the stick? If I turn my head, it looks fine. But turning using the controller makes the image go all weird -- like very low refresh rate or something -- and makes me nauseous. It's like there's a double image or something, and isn't smooth at all.

Anonymous

Hi Luke, Merry Christmas pal, and thank you again for releasing such an amazing Mod! I am, however, having an issue and hope you can help. It won't actually start in VR. The opening starts in VR, but when it gets to the title screen it's flat screen and when I start a new game, it continues in Flat screen, albeit a very big flat screen. Would you know why? Thank you again, Charlie

realvr

It's only the opening movie! It's prerendered, thus will play in 2D

realvr

I might be able to fix that in a future release, like I did with RDR2

realvr

It does work. However, when I released H:ZD I made a silly mistake that broke RDR2. Now it's fixed: just download the attachment again, unzip overwriting the previous files, and run RealConfig again

realvr

You probably mistakenly activated Motion Blur, it gives that exact problem

realvr

Just set the default Windows audio device to the headset's. The game uses Bink for movies, and for some reason it outputs to the default Windows device instead of the one selected in game.

realvr

Don't worry about that! The D3D11 dll is needed, but the game only renders with D3D12

realvr

Thanks for the heads-up, WIG! I would have missed that as I seldom use Twitter... It's awesome!

realvr

I might be able to compensate the camera rotation in a future release, just as I did with RDR2. For the settings, you can customize them freely with the limitations explained in the post: try to keep a frame rate of at least 60 fps for a good experience

realvr

Please read the instructions in the post carefully. Did you remember to select OpenXR?

Anonymous

Yes I did. Its strange I have used both your gta and rdr2 mods without issue. No worries Luke, I am going to have a look again tonight after work. I might try reinstalling the whole thing. Thanks for your help 👍

Anonymous

Incredible work , Im super impressed how well this works! Im having the same issue as Scott Grigsby. Looks like a screen tearing effect most noticeable when rotating with the right thumstick. Also noted the mirror footage on my pc monitor has this flickering witch might be a related issue? other than this the game is really playable on my RTX2070 , thank you for your amazing work!

realvr

I might be able to fix that in a future release, like I did with RDR2. The flickering on the desktop window is normal and unrelated with the ghosting during camera rotation!

Anonymous

Hi, I´m trying to play RDR2 in VR but my fps are very low even with the lowest settings. I have an rtx 2080 super, 32 Gb of RAM and a Ryzen 7 3700x, so i don`t understand if the problem is the openxr as I have a HP Reverb G2 headset.

Anonymous

I played HZD VR with RTX2080. The frame is okay, but sometimes the screen shakes severely. (With HUD) Is there any way to fix it?

realvr

What does the "RDR2" tab of the mod overlay say at the lines that begin with Game fps: ... Resolution Scale: ...

realvr

Not sure I understand... With HUD? Which headset do you have?

Cercata

After 9h playing I must say ... this is f*cking amazing in first person, I'm loving the parkour so much, You're a genious Luke !!!!

Anonymous

Hi there i just joined in for i really want to try this HZD is really my all time favorite game i read in the description that if youre using a pimax headset it maybe needs some tinkering but im going to give it a try with my 8kx Grtzz

Anonymous

Hi Luke, wonderful work yet again. I tried the mod but it shows in 2D. My version is not the steam version and it's the complete edition. What could be the issue?

realvr

Could you paste the contents of your RealVR64.log to Pastebin.com so I can check it?

Anonymous

If you are suffering from low frame rate, please update it to the latest NVIDIA driver 497.29 and use DLSS. You will be able to get a smoother frame rate than before.

Anonymous

tried it and everything works fine but the shimmering is very annoying i think maybe this is because of the parrallel projections really like the first person view though except for the climbing parts but its really cool seeing the world from this perspective hope it wil be possible to reduce the shimmering this was also wat made dying light really annoying to play in vr

Solomon Ginsberg

Dont forget to check for the latest dlss version (its up to 2.3.5 now I think). Tested it in RDR2 and HZD, no issues.

Anonymous

you should try in mono - I had the same in rdr2 and GTA V. I can easily push GTA 5 at 120fps constant so shimmering is nearly not existant, but in rdr2, the stereo was just too noticeable so I am playing in mono, and to be fair I find it as immersive as I would in stereo.

Anonymous

It was great but I also would like to play without VR. I've uninstalled the game but still it comes up in VR after I reinstalled it. How do I switch back, please?

realvr

Simply rename dxgi.dll to dxgi.bak and the mod won't attach anymore

Anonymous

thanks for the super prompt reply

Anonymous

Just wanted to throw this out there, that there's a way to purchase rdr2 for $5 on Slickdeals right now. It involves buying red dead online, for $5 through epic, with $10 coupon. Installing and launching the game. Go to story mode and it says you can purchase story edition for $4.80. purchase that and install, and then go refund your rdr2 online...a little bit of work, but worth it for the game for $5. Full instructions on slickdeals.com, I can confirm it works.

WIG

Guys reshade is amazing with horizon vr. You can get rid of all the blur make it crispy detailed and change all the settings so they look so much better. I will upload my test preset if anyone wants to try it? This is like super sample X 2.0

Anonymous

Amazing work again Luke. I use a Quest 2 and the only issue I find is the screen tearing/low frame rate of the backgrounds when turning or spinning. It's enough to give me a headache and nausea which doesn't happen to me easily in VR. Is this something that can be improved at all?

Anonymous

Hi WIG, keen for this. If you could provide some advice about where / how to install the reshade folders and ini file that would be appreciated.

realvr

Hopefully yes, I might be able to fix it in a future release like I did with RDR2

Gaz252

Nothing gamebreaking but i thought id point it out right after you are made a seeker and have your first boss fight with the Corruptor then travel past the gate that opens up the rest of the world and where you first encounter Varl it started raining and i noticed when you hold down your left trigger to bring up the aim cursor it will rapidly shake from left to right. I loaded up a previous save where it wasnt raining and everything was fine then i went back to the save where it was raining and the issue came back. I know its definately the rain causing this as i decided to hang around and wait for the rain to stop and thus the aiming cursor went back to normal.

Derrick taylor

Very good First person VR. It looks like you have mastered implementing 3rd person into 1st person .

The Merote

Wow Luke, you've done it, In my opinion this is your best mod since GTAV, runs smooth as butter(even on a gtx1080 medium settings), looks amazing (A bit crazy in-game effects like sun glare but in a way feels very dreamy) I could never get into this game on PS4 or flat screen but this REAL VR make it something completely new. The best settings in my opinion are FP with hide body, you can still see the slash effect but also I played around with the camera in first person and put it behind the character, feels alot like HellBlade Senua's Sacrifice VR and that's an official VR game but Horizon Zero Dawn is a far better game. I was just wondering if in a future update you might be able to map switching from 3rd to first person to a controller? it would be great mainly for climbing.

realvr

Thank you for the praise and the review!!! Your appreciation is much, er, appreciated :-D I'm already working on something wrt climbing. I would gladly map the camera switch to the gamepad, but as discussed with other people in the comments above, it seems impossible to find a combo that won't trigger unexpectedly during gameplay. Do you have any ideas?

realvr

Can you upload the savegame please? I cannot repro otherwise

khalid

Please make a separate 1st person mod, the current one make the image stretchy and won't run 16:9 4k only 1:1

realvr

Did you read the post? "My conversions use square, 1:1 resolutions, to avoid rendering lots of pixels that wouldn't be seen in the headset (in VR you need all the performance that you can get!). I modded the custom resolutions directly into the game, so it will start at 2700x2700 and you'll be able to customize that to your liking in the DISPLAY settings menu. The window might look squashed on the desktop, but the aspect ratio will be correct in VR."

Anonymous

Luke you are the king of vr modders there is just 1 word for all your hard work STUPENDOUS👏😁

Anonymous

Hi Luke, I just picked up RDR2 and am trying to get VR going with your mod. Unfortunately, every time I try to start it I get an ERR_GFX_STATE modal dialog that just says "game error." The game runs fine if I switch the renderer to DX12 or delete openvr_api.dll but obviously no VR with either of those. I have a 3070 Ti on Windows 11 with the latest nvidia drivers, rockstar launcher version. RTSS is disabled so the only overlays running are rockstar and the xbox game bar. Nothing helpful or even suggestive of trouble in any of the log files. Do you have any ideas about what I might do to get this going?

Anonymous

The mod is great so far. Only thing that's bothering me is the freaking sun within the game, i.e. the lens flare is very annoying on the quest 2. Not sure if there's anything that can be done about that. Also, it wouldn't hurt to be able to switch between the mod tabs with the controller, similar to switching tabs in the game menu

Anonymous

I'm having horrible performance issues (even when using low graphic settings) running a Reverb G2 with a 3090. Is there anything special I need to do to get WMR to run better with the mod?

Anonymous

I second that, it's not enough that can be said about these mods. Being able to play well developed AAA games in VR is very much amazing. These games are a lot more complex and a lot longer compared to what you can usually find on the VR market today, and in this way we really get the best of both worlds

G. Yam

Try OpenXR and the last nvidea Driver. HZD is Optimized in this version.

realvr

You can! From the post: "If you use the gamepad, cycling between tabs is performed by holding the 'X' or Square button pressed and then using the left/right shoulder buttons" The lens flare is really over the top, but nothing I can do about that: it's a design choice in the original game (see https://www.reddit.com/r/horizon/comments/i6g1qp/are_these_visuals_normal/ for example)

realvr

You probably have Twitch Studio installed, or some other program that hooks Vulkan globally. Could you check?

Chris Hatton

Great mod. When the game originally released I was enjoying it but then I started playing BOTW and completely forgot about this game. Zelda BOTW(to me at least) is a vastly superior open world game, however, playing this in VR has made me realise how good the game is. I have performance issues like most but it seems I was lucky to have 60fps without messing around too much. I’ve got a friend hitting 80fps with a lower spec PC so I Hope an ULTIMATE HZDVR SET UP GUIDE for VR peeps is being put together to share across socials. When you make a video people think your somehow involved with actually making the mod and come to me for help 🤷‍♂️

Anonymous

Loving the potential with this! Using a Quest 2 w/ a 3070 but I am, however, having some problems in two areas. One, is when I turn via the right stick on the controller, it shudders more than I think it's supposed to. Switching to Mono view seems to help, but you lose some 3d depth that way. Two, is when I run via Oculus vr mode, texture pop in seems to happen, and things end up looking like there are no textures at all. I read elsewhere that this may be a video memory issue, but I have 32gb of ram and 8gb on my video card. Still, this is so close to epic I can taste it. The first person camera is really solid and you've minimized screen shake. Climbing is super fun.

realvr

The problem is the 8 GB of VRAM, that's the bare minimum for this game which is incredibly VRAM-hungry. You'll want to dial down a bit on the resolution and/or texture quality, and to close all other applications to keep VRAM pressure down, otherwise the game starts dropping assets!

Anonymous

Thanks Luke, Great mod works great on my HP Reverb G2 I still have to finish Mafia 3.

Anonymous

HI Luke, thanks for the mod, I am loving your implementation. Just wondering if there is a setting to make the characters clear. When the game is running, all the characters faces are very blury, if I pause, the faces and graphics clear up considerably. Maybe there is something I can change in settings to clear this up?

realvr

Be sure to read the post!! That happens if you erroneously set Motion Blur to On

Solomon Ginsberg

I would like to wish Luke and the patreons who have supported him a Merry Christmas and Happy New Year. I’m not religous but will certainly take any free time off given :) 2021 should never have happened and I’d be more than happy to erase it entirely from the history books (but keep the lessons we’ve learnt along the way of course). Thanks to Luke and the people that support him we have made the voyage through a very dark year a little easier to bare. Having the opportunity to go places and experience events far from reality may be more important than one might think. This has kept our minds busy and activated. So, once again, Merry Christmas and Happy New Year to all!

Anonymous

Hi Luke, first of all the mod blew my mind. I can't stop playing the game in first person mode! I only have one kinda game breaking issue. The HUD and the camera jumps and shakes around rapidly. It's like having a seizure in VR. I'm not sure what could cause the issue. Sometimes resetting the vr position helps a bit but it's still kinda jaring. What I've noticed however is that when I switch to targeting or focus mode the shaking stops completely. As soon as is go back to regular roaming mode it start immediately. And it only happens occasionally. It feels like some kind of game event triggers it. For example I can't remember encountering the problem in cities without hostiles. Here's a video I recored to show what the issue looks like. https://streamable.com/9zht1l

realvr

Hi spareblade, thanks for the report! Other users already sent me their savegames with the issue and I've managed to repro it here, so a fix will come out with the next release (Soon™)

Anonymous

Sorry for going off-topic here a bit, but does the GTA V mod still work for everyone after the new DLC update? I updated yesterday but the mod seemed to work fine for a while afterwards, now the game crashes on startup until I rename/remove the d3d11.dll file

Anonymous

Did 2.2.4 get delayed or was the e-mail notification just an error?

Anonymous

Lol been looking around for it myself as just seen the email notification too.

Anonymous

Hey Luke, I did everything said and when I start up the game it says that the game is not supported in VR and only has it on my desktop

realvr

You mean the Steam warning if you're using SteamVR? Just click on OK to dismiss it

Anonymous

this is absolutely amazing with a 3090 and and reberb g2 only problem is i can't read the on screen menus or game tips or anything really tried playing with first person camera offsets but is not that is more like my fov is very limited and I cant see anything around the camera

Anonymous

my video card is to slow to play this game

Patsu

Hello sir First of all, great job with your mods. Really great. I have a small question. When I play in 1st person, I always have the impression that everything is huge and very close. (I guess others had the same feeling, like Miguel). Is there any way to change the FOV without switching back to 3rd person?

realvr

See this video from the linked timestamp: https://youtu.be/3rqpKh9pETk?t=271 You're supposed to be able to see everything, just be looking around, as the HUD is floating in space before you and NOT locked to your head. Did you remember to set the renderer to OpenXR?

realvr

The FOV cannot be changed in VR, otherwise you would get image warping and pupil swimming which would make you sick in a minute and detract from the immersion. However, I implemented a "World size" slider exactly for this purpose!! What headset are you using?

Patsu

Oh, I didn't expect such a quick response ^^ I use an HP Reverb G2. I have done the world size change and indeed it adds a little extra, with a Z-shift of the camera position and hiding the 3D model. I suspect that this application must be extremely complicated and frankly, I can live with the current result very well. Now I'm on to the DLSS balancing ^^ I've tested the VORPX mod for Cyberpunk, and I must admit I find yours much more flexible. Thanks a lot mister

Navajo Demar

This may sound strange, but is there a way to play it on 2d after installing?

Anonymous

Hi Luke. VR newbie in general not counting oculus Samsung vr. what’s your suggestion for Super Sampling (pixel per eye) settings for oculus link ? Do I increase over 100% to max for 1:1 ratio or leave at default . Also in your experience , is a 6 core 5600x sufficient or do additional core cpus improve performance ?

Anonymous

Thanks for your quick response. I set 72 hz render resolution 1.5x which gives you 1:1 pixel to eye 5408X2736 . On EVGA RTX 3080 TI O am getting 38 FPS DLSS quality everything high ,blur off, vsync off, borderless

Anonymous

Nevermind Vsync was on in the control and latency was set on ultra, turned both of them off and it went up tp 72 FPS, Medium graphic setting and default 1:1 resolution. , it works fantastic now , thanks !

Anonymous

Just finished the game. Man, my first play-through and in VR, what an absolute joy this was. I still can barely believe this wasn't OEM. I wonder, if all console games that are ported to pc could be modded the same way. This felt way more natural than the mafia games, rdr or even the subnautica mods which aren't really mods, since nearly everything was made available in the engine by default. Great job, you have today to rest and celebrate the nearly 400 new (my estimation just by looking at the numbers throughout December) patrons, but tomorrow please get back to work! :D (jk) Happy New Year to all!

Anonymous

Hi I don't understand what I have done wrong, I have an horizon complete edition in steam, downloaded your mode, installed exactly as instructed, but when i lunch, it's always in flatscreen mode not in VR mode, please help. I think when I run the RealConfig, it says access denied, why is that?

Anonymous

Luke - Awesome work! However, I'm not seeing how i can disable or remove the mod to play on a regular flat screen. I'm getting an "...missing openvr_api.dll.." error when i'm simply removing the mod files from the game directory. I'm assuming there is a reference to that vr assembly in some config file i'm missing. Thanks!

Anonymous

I'm using quest2 vr, but mafia vr shows the game screen only on the monitor, and the game screen doesn't appear on the vr.

Anonymous

Simply rotating my head around is jerky. Vive Pro/Q2 , 9700K with RTX 3090 OC, Also is there a way to turn off the head aiming in Mafia2?

realvr

Please use the "Reply to comment" button to avoid creating a new thread for each message. So it's rendering now? Also, by Q2 you mean that you also have the Quest 2?

Anonymous

Hey there, I am running on a 1080ti, i7 12700k and 64gb ram, 1tb ssd. I am getting 40fps in almost every graphics setting and its also not smooth but choppy-ish. I have tried different all the settings in game with your mod and still the same performance it seems.

Anonymous

Hey there! Sorry if this question has already been asked...but I am on the Valve Index. Are the index controllers not compatible with this mod? Do I need a regulars xbox controller to play?

realvr

Hi Erika, welcome and thank you for the support! All my mods maintain the same control scheme as the original games, so you can play them with a gamepad (best experience) or with keyboard/mouse.

Anonymous

RTX 3090 OC i9 10850k with a PIMAX 8KX just got today and was wondering if it's okay to mess around with the FOV or the Aspect Ratio. Also I've tried out your other free mods and I gotta say you are a god among men your work of implementing VR into these big titles is better than most of the Native VR games like Skyrim/Fallout VR is a joke compare to this

realvr

Welcome ItzRene, and thank you for the kind words <3 For the current state of Pimax support see my post here: https://community.openmr.ai/t/luke-ross-mods-discussion/37727/56 Basically at the moment your best bet is using parallel projections, small FOV and keeping the 1:1 aspect ratio that the mod chooses automatically. Otherwise you will have artefacts and performance problems.

Anonymous

Hey all, just curious of Pimax works well with the HZD mod? Anyone have any experience with it yet? Got mine coming soon and curious before I fire it up. Thanks in advance!

realvr

Not really recommended for the moment. I'm still waiting for Pimax engineers to find the time to fix a few problems. See my post here: https://community.openmr.ai/t/luke-ross-mods-discussion/37727/56

Anonymous

Oh got you, that makes sense. Damn, I hope they can get that fixed and get you what you need. This game with the large FOV would be incredible! I take it the same deal with RDR2 too probably huh? Thanks as always for the reply, I still got my Quest 2 so all good but hopefully they can fix this soon.

Anonymous

Fantastic work on HZD, Luke! It works great and looks amazing. I was surprised how much more intimidating robotic deer are in VR. One thing though... it boots up in 1st person and the overlay has no option to switch to 3rd. I wanted to see how that looks and feels.

realvr

Thank you for the nice words and the support, radiofrog!! To switch to 3rd person, go to the top part of the "HZD" overlay tab (to navigate between tabs, keep the 'X' or Square button pressed on the gamepad and use the shoulder buttons)

Jonathan Tate

I followed all the instructions for settings, I have the resolution set to 2900x2900 and mostly medium settings on a 3090. For the first couple hours of the game I was getting 70-80fps but now I'm about 6 hours in and only getting 50-60fps. Does anyone know if that's that normal for this section of the game or did something happen that I need to troubleshoot?

Anonymous

For me the game launches in the headset but it's still flat and I can't get it to display properly. I found some errors in the overlays log tab that say "Failed to apply HDZProjAspect patch." and 11 more errors for other HDZ patches. Then "Failed to locate game vars" and "Only 8 of 21 RVR patches applied successfully." Can anyone help? Thanks, can't wait to play this!

Anonymous

If I want to play a bit on flatscreen, how do I disable the mod temporarily? It kinda works as is but it changes the available set of resolution options

Anonymous

Thank you for the mod, Luke. So greatly appreciated. My keyboard does not have a pause/break key, and pulling the triggers does not bring up the overlay, I’ve tried a million times. In RDRD2 there was an option to edit the realVR.ini file to change the key to bring up the overlay. I can’t seem to locate this in the Horizon Mod. Thank you for the help!