Version 1.2.0 EARLY ACCESS (Patreon)
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Hey friends! As you probably all know, a week ago we got the final results from a poll to decide what I should be doing next. There was a hands-down winner, with an astounding 43% of the 219 people who voted: trying to fix the game's TAA implementation so that it would no longer shimmer when used with stereo rendering.
I have been working very hard on the problem, and although I've made some progress, I'm still nowhere ready for release. I believe I have identified all the buffers involved, but there are still lots of corner cases to deal with, and complex issues like the way the game renders fur and hair. I'll give the problem a few more weeks, and I'm hoping for a breakthrough, but since TAA turned out to be a much tougher beast than I thought, I decided to bring forward the second most voted item (24%) from the poll, i.e., head-oriented locomotion: automatically rotating your character's body as you look around, so that the need for mouse/stick turning is kept to a minimum.
I must say that I'm not entirely happy with the outcome, as I was instead in my GTA V mod, because of two game-specific issues. Forcing the character to turn when you look around in RDR2 leads to a jolt to the camera position, and it randomly causes TAA (again!) to freak out and deactivate for a frame, with a visible burst of speckles.
Due to those issues, I've decided to make the character turn in discrete amounts (as opposed to continuously), to minimize the visual disturbance. You can adjust both the angle and the interval of these discrete updates from the mod overlay. Since the implementation is not as high-quality as I wished, I'm calling it experimental and leaving it off by default. To turn it on and experiment with it, navigate to the "Auto heading control" section in the "R.E.A.L. VR" tab of the overlay and check the enable box.
I welcome your thoughts on the implementation: do you like it? Do you find it a good enough alternative to smooth turning despite the shortcomings? Any ideas that might make it better? Have fun!
CHANGELOG
v1.2.0:
- experimental automatic heading control for first person on foot, a.k.a. head-oriented locomotion (opt-in)
v1.1.0:
- fixed the crosshair depth when the mod is launched with rendering set to monoscopic
- implemented camera rotation compensation for smooth turning
v1.0.3:
- changed gamepad hooking to better support the Steam version of RDR2
- fixed an issue where the settings file could not be written because the destination folder did not exist
v1.0.2:
- fixed aiming (crosshair position and depth) for base window resolutions larger than 1080x1080
- increased the detection sensitivity for the "squeeze both triggers" gamepad gesture
v1.0.1:
- fixed a bug that could make the mod unusable for Patrons with an AMD graphics card
- optimized GPU usage (on most systems this should bring increased fps, more stable VR view, more fluid capture for video streaming, etc.)
- increased resolution scaling for the Very high preset from 3:2 to 2:1
v1.0.0:
- initial release