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Hiya guys, TAD here, back again, once again!

Today, I have with me the final animations for Amalynth, our dragoness! After this, I'll start with showing some of the attacks the protagonist can do, but that's for next week. Alongside this, I have another screenshot of the throne room, check it out:

It only misses the pixel background, which will be an animated one to give some extra flare! We have the king, captain of the guard Jeni, and our protagonist!

This is where the game starts off. The king gives you the mission to find out why dragons have turned on humans in Dragoon. Of course, Jeni will be a fightable boss in the future too, but for now, she will act as your optional tutorial to learn how combat in the game works! 

Also, for those wondering: yes, that is a statue of the king and yes, you can actually attack and break it. :P Take a look:

I thought that'd be a funny little something to include in here. ''Yes, my king, I will swear loyalty to you and find out what has happened to the dragons and restore Dragoon to its former glory!'' ~Breaks the king's statue right in front of him a moment after. XD

Anyhow, as for Amalynth, our first boss! She has one more physical attack that she can do, a wing clap: 

This is an anti-air attack, so repeatedly attacking her from above won't be possible if you want to win. :P

Finally, Amalynth can also angle her tail whip attack diagonally to catch a jump!

Since this game won't be very heavy on the dialogue side of things, we're focusing mostly on the combat and trying to make that as challenging, while still as fun as possible. I want to find a balance where randomly mashing attacks won't be rewarded, while also not making Amalynth impossibly difficult to beat. 

Of course, there will still be an overarching story to be told, but rest assured, this game will be a lot quicker to complete than Feline Fantasies! 

That's it for now. Next week, I'll have some animations showing off our protagonist! Until then, have a good weekend and stay safe! <3

~Tad

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