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...Made it!  Whew, what a week and a half.  Thanks for your patience everyone!  Sorry this page is a bit of a retread of a previous page.  Trust me, it's leading to something.

Gonna start right now on the next page, but I'm not sure when it will go up.  Definitely next week.  Hopefully Wednesday.  Things are definitely getting busy over here.  Only 19 days till the big move!

Next page transitions back to Meg and Ellie's game.  Gonna be lots of fun!  Chat soon!  Goodnight!

Files

Comments

Death of Ink

Val: "I swear I'm not doing this to you on purpose."

Henri Black

Poor Meg XD, she'll get her revenge in time though.

kou32

1!! XD ☝ A badass looking page, and looking forward to seeing how this turns out. I hope the move goes well for you.

Fritz Sands

Ahahahahaha... The dice can be vicious.

Shrub Jump

I'll have to think of this D&D game in terms I understand: (I get the enemy tank in my sights, and it's in range--a perfect shot! ) Me: "Fire!" (Boom!) Radio announcer: "We didn't even scratch them!"

ICanHasDD Ben

Hey, just my 2 cents. I feel like a transitional panel is kinda needed here if you ever get the time. Since there is a huge jump cut between this page and the last. It goes from them freaking out about the hug to Meg just rolling (and as was established it's Megs first time playing). I'd love to see a page where Meg fumbles around a bit. Or maybe a them getting into an encounter. Other then that, love the comic so far.

Johannes Bretscher

[Somewhat unrelated D&D stuff] A nice technique to avoid disappointing results of flashy action: Roll first, describe later. Describe what happened how you did hit or miss. On the other hand, that can slow down a game when the descriptions get longer than "anticipation descriptions". So, maybe try it and if you don't like it leave it.

stereoscopecomics

I see what you mean. The last panel on the last page and the first panel on this page are meant to fit together but yeah, there’s too much of a contrast. I think I can fix that by making a slight adjustment to the first panel of page 19 and redoing the last panel of page 18. Meg should be holding the die, getting ready to make her roll. That’s a pretty simple fix and I think I know just how it needs to look. Good catch. Thanks!

stereoscopecomics

A hard learned lesson. Took me a while to figure that out but boy it saved me a lot of frustration. 👍 Another helpful tip; roll your attack and damage at the same time. A real timesaver.

Fenix

Wanted to embarrass Val, Meg? Two can play this game. Btw. it would be funny if Meg rolled 6 and 9. 69 kinda fits in context of the comic.

Rick

What is meg's stats?

PulpFiction

Meg seems to have my curse with dice. In a campaign a played a while back, every single level up, I rolled the minimum I possibly could on the dice. And with a Con modifier of 0, my Rogue had an extra serving of glass canon! That being said, good luck on the move! Moving from the southwest corner of the country to the northeast corner is one hell of an adventure! Are you shipping your stuff by train or truck? Either way I'm guessing it'll take a few days to get there and you'll be living in a kinda sorta empty house for a few days...

Michael

Lol, this happens in my group's games all the time to the point where we have more fun coming up with silly descriptions of misses and low damage hits.

Florena Emberlin

Reminds me of one time I was playing a monk early on. Got a crit, got excited. Rolled my dice. Only 1s on the damage dice. The dice can be cruel sometimes.

Florena Emberlin

I know the pain of a 10 con rogue, feels like every fight my rogue either gets beaten to a pulp or she manages to avoid danger altogether lol. It's slightly rare for her to take a moderate amount of damage. It's kind of fun though playing a glass cannon that has a few reaction based tools to survive. Absorb elements (arcane trickster), uncanny dodge, a fun homebrew magic item with a risk/reward factor to using it, in a way it's more fun than just having a high HP pool to soak raw damage.