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"Holy moley! I did it, but damned," P.T. adjusted his helmet, "that swordpig could eat lead like a brick wall."

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Finally, folks, the second part of at least eight of the first expedition. This one's gonna cost ya, but you're also supporting all the rest of the art, so ... ;) Quidditch pro qualude. I thank ye.

Next post, we're finally getting into the UV Grassland.

This one was fun to write, but hard because I soon ran into the issue of hammering out the rules for trekking into a damned giant savanna of suffering.

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Now, one more thing ... if you like what I'm making: share. Share excerpts, share bits from the appendix, share a screen cap. There are two reasons:

1) more people see this, more patreons, right?

2) more feedback, more I know I'm making something cool.

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Last thing: I'm going to do a proper final editing pass, so if you find errors, typos or goblins in the expedition, be kind. It's midnight here.

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Comments

Charlie V

I love the travel rules.

Gary S

Simply amazing. Thank you for fleshing out the Violet Citadel - there will be plenty of trouble for adventurers who want to dally. The carousing table is awesome (Twinklestar for TFW!), and I really like the use of Charisma to determine misfortune(s) suffered or avoided. Plus the misfortunes are great. So much great stuff in this!

wizardthieffighter

Thank you, Frotz! I'm really happy to hear I can help adventurers get in trouble by leaving amusing trinkets lying around. :)