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Hello patrons!

One of the things that the next update is bringing is a divergence. The appendix and glossaries are becoming their own thing, while the UVG is getting a bit more rigorous structure and an introduction that should draw in more casual adventurers, and explain how to use the whole thing!

... and I've asked the estimable Skerples of Coins and Scrolls  to give the UVG an editing pass. Besides a bit of reordering and insights, he brought up a cool and streamlined improvement to the Journey Misfortune mechanic.

Essentially he reduced it to a single Charisma check (i.e. d20 + Charisma modifier roll) and a table like the one below, for the Field of the Lost:

0 or less: a skeletal hero from Long Long Ago rises from the dust and pulls a hero into the past.
1: you get lost and lose 1d4 days wandering aimlessly.
2: you contract a debilitating eye infection.
3: a beast of burden refuses to eat, and eventually dies, but continues to plod after you, a rotting corpse of burden now.
4: you contract the blue flux from a cactus pear.
5: dust gets into fine machinery or tools, damaging it (disadvantage until fixed).
6–19: nothing happens.
20: what was lost is now found. A blessed way marker from Long Ago points the way to a small serai inscribed with a particularly useful little cantrip named True North. Do what you will.

This will give me a fair bit of thinking and writing, so that's it for this short update!

Stay short frequency and may Spring come soon!

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