Style and Substance in the UVG (Patreon)
Content
Which is great.
There is, however, also feedback I seek from you, dear heroes. My goal is to write an adventure that is inspiring but also quick to use at the table. To that end, three questions:
1. Do the "directions" sections of the location descriptions help you? I am preparing a map with travel distances and descriptors (e.g. steppe, 1 week or rough trail, 2 weeks) I could save a lot of space and time by removing the on-page directions - adding more story time with Pointyhelmet and the Band.
2. Language and notation question: I am replacing my slightly confusing *dX notation for usage dice with ∆X, because delta is cool. But I also use some other terminology that seems a bit terrible: supply slots? Inventory slots? Do you have some better words for that?
3. More languages and exegetic lore: are you interested in seeing more lore on the world of the UVG in the appendix, or do you prefer if I stick to the main text?
And again: thank you for being the inspiring heroes that you are. Here, a teaser from Fallen Umber (the picture, not the virtual dust in the air).