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Patreon backer Jeppe brings you this special episode all about monsters in Arthurian gaming. But what makes a monster really Arthurian? Let's find out!

Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.

Comments

Luke Slater

Arguably, an Arthurian monster represents not an ecological entity, but a spiritual blight, a symptom of the Wasteland. When ruler and ruled are out of step, when the king does not care for the kingdom, when the throne is accursed by God, the monarch laid low by wrongful violence, or the sins of the crown go unpunished, the land sickens. Crops fail, banditry rises, ogres seize castles and imprison damsels, and dragons crawl out of the earth to poison wells and streams. Any monster has a spiritual aspect, representing some other wrong which must be uncovered and made right, as well as defeating the monster itself. Even a less cosmically malignant entity like the Green Knight represents the spiritual failings of the knights themselves, acting as a goad to the timidity of a Round Table who have no deeds of gallantry to report, and answering the reckless pride of Gawain. Conversely, any quest is concerned with correcting the faults in the knights undertaking it, or of the land as a whole. Killing the dragon removes the symptom, finding the grail removes the cause.

monsterman

I like that interpretation, but I think there are definitely monsters that have the vibe of stock romance figures from the start. Some monsters are definitely uncanny like that, though.