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The goth golems begin in this episode -- but they don't end!

The Magonium Mine Murders is now funding on Itch!

The Pamphlet of Pantheons is now available for order at Rook's Press and Four Rogues Trading Company! Or buy a digital copy at Itch or Drivethru.

Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.

Comments

Steve

Tell me more about Laughing Steve.

Luke Slater

A little googling suggests that the rules for Ravenloft golems were in the Monstrous Compendium Appendix III. I'm guessing that it was a missed cross-reference when they assembled the content for the Monstrous Manual. If the site I found is to be trusted: "There are eight know varieties of Ravenloft golem, each of which has its own powers and weaknesses. While these are described in detail on the following pages, they all share some common characteristics. Ravenloft golems can be damaged in combat only by magical +2 or better weapons. They are immune to all manner of mind or life affecting spells (such as charm, sleep, hold, or finger of death) and cannot be harmed by poisons of any sort. They are all vulnerable to the effects of a dispel magic. If the caster of such a spell is equal to the level of the golem’s creator, then the monster will collapse, seemingly dead, and be inanimate for a number of turns equal to the caster’s level. A detect magic cast on a “stunned” golem will reveal that it still has an aura of power about it and that it is gradually growing stronger as the monster “recharges” itself. If the caster of the dispel magic is of a higher level than the golem’s creator, however, the golem falls inanimate and is slain. Lastly, the creation of any Ravenloft golem requires such close contact with the Dark Powers, that a Dark Powers check is required for each month of research into or actual work on the fashioning of such a creation."