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Patreon backer Jon brings you this special episode all about the pros and cons of making your monsters one of a kind!

Thanks to Ray Otus for our thumbnail image. The intro music is a clip from "Solve the Damn Mystery" by Jesse Spillane, used under a Creative Commons Attribution License.

Comments

Steve

Lorn Song is a great scenario which I very much enjoyed playing.

Steve

Every monster's wanted Every monster's great If a monster's wasted, James gets quite irate. A lot of monster differentiation can be accomplished by giving them motivations or goals, much in the same way that you'd differentiate between people. - These goblins once took down a mantis caravan (in a hail storm when the insects were sluggish), they now think they can take on anyone and just don't back down. - These goblins learned to live with the giant which moved into their mountain range and now they're careful when approaching new visitors. Most of them would rather trade, but there's a hot-headed faction which thinks the giant is their god and must be placated with gifts - taken from travellers. My current Trail of Cthulhu game has suddenly woken up to ghouls, so I've cooked up clans based around old London plague pits, each with their own view of how to interact with the world. All are driven by a lack of food since inner London closed most of its cemeteries in the 19th century. One, based under a pet cemetery, has been lead astray by a rather nasty sorcerer, another is noble and disinterested, a third is monkish and isolationist. The most recent Trail book, Hideous Creatures, does for the Mythos bestiary what the main book did for the gods. There's 10 pages on each covering a wealth of customisations and raisons d'etre. I haven't even look at the ghoul pages yet - must get round to that. The best way to keep creatures unsettling is if the players don't know what to do when they come across them. Or even what they are - so I often change the names.

monsterman

I do think that this may be another way in which the reading-monster-books format skews my perspective; most GMs handle these issues between the book and the players, as it were.