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At the request of my dear Kefka, here I share with you the wireframe of the Finch Bird.

As ussual, I tried to make the modeling with lower polygons as possible but catching all base volumes, the idea is not overuse the subsurf modifier,  or we can have some issues when the model will pose or animated. 

The topology, that means the flow of the polygons over the modeling, is so important to do in the lowpoly modeling stage, because that will help to have better deformations when the bones are added.


Here some Orthographic views of the birdie


Please ask me whatever you want I will so glad to help you :D!

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