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Hello Dear Patrons:

Sorry for my delay showing updates of the August project, I had too much work to do and a lot of personal problems. But don't worry all is fine. 

The only thing is I feel guilty because I don't finish yet the Squigly model, but I will do all that I can to finish it in the firsts weeks of September to begin to the next character.

And for that purpose I decided to leave the sculpture workflow for the hair, and make it by polygons and some modifiers like "Solidify" and  "Split Edge", I think this workflow is more accurate for me right now. And for the body, I made a basic shape with polygons but all the details like butt, vagina and other details I will make it with sculpting tools.

 Soon I will upload how I made the new hair style and later I will upload how I made the basic body shape.

Hope you enjoy this screenshots, and feel free to ask whatever you want.

Hair by planes

This is a basic body shape by polygons, later I will attach it to the head to sculpt all the details.


Thank you so much for support my work :D


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