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Build: PreAlpha Stage 2


Just a couple of updates for the past two weeks. Worked on designs for the Manor for each of the rooms, which is about halfway done. The later half of that week and the following week we worked on character designs and finishing their art, concepts for the storyboarding of the game's narrative and scenes.

Will be focusing on narrative and art likely for the next week or two, then back to finishing up the Manor while making textures for the 3D models that are already in the level. The current goal is to finish the Manor and its exterior areas, getting a lot of the storyboarding done for the first chapter, and finishing the character art so we can move onto working on gameplay and unique scenes! 

After that, there will be bug fixing and working on the testing combat mechanics once the walking simulator part of the project is completed!


Changelog and Updates:

- Manor Level Updates:

- Finished about 50% of the level design of the Manor Interior

- Game's Logo and Patreon Header Art has been finished

- Character Designs and Sprites

- Brand New Character Designed and Art (Bat Girl)

- Completed Sprite Art for Sistine (Outfits Designed, Expressions Finished)

- New Designs and Sketches for additional characters (Gramps)

- Animated FX such as flames and water added

- Fog and Mist FX added

- Combat Mechanics and Character specific abilities being conceptualized

- Ravenwood Forest Dungeon Concept and Design


Current Progress:

- Finalizing Logo Design (Complete)

- Working on Completing Pandora’s and Luna’s Sprite Art

- Fixing Camera with Player Character Controller

- Polishing Character jumping motion

- Designing the remainder of the Manor (50% Complete)

- Replacing Placeholder textures with semi-final/final textures

- Finishing 2D Assets (CGs / Character Designs)

- UI Systems and Assets


Project Milestones:

- 3D Models for furniture objects inside the Manor (50% Progress)

- Functioning Doors

- Scene Lighting

- More Textures for other rooms

- Menu System

- Save Point System

- Chibi Sprite Designs and Animations

- Updated Dialog Box System (current system needs rework from months ago)

- Cut In Dialog System

- Animated Sprites and CGs

- Events and Sequencing

- New Manor Areas (The Manor's Garden and Outdoors)

- Scene Changing Mechanic

- Multithreading for faster load times

- Texture adjustments for faster loading times

- Conceptualizing Combat System and Mechanics (Distant Milestone)

- Ravenwood Forest (Dungeon)

- New Characters


    - Miz

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