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PreAlpha Stage 2

Changelog and Updates:

- The Main Level (The Manor) is currently being developed.    

- 3D Models for each room and textures created    

- Basic 3D collision set up for each room    

- Basic Textures created specific rooms (Manor Walls, Manor Basement Tiles, Wooden Pillars, Dungeon Bricks, etc)    

- Fixed Camera Angle and Pixel Dithering Effect for entering and leaving rooms    

-Simple Character Controller and player movement completed, but still requires polish 

- Basic Character Idle Animation  


Project Milestones:

- 3D Models for furnature objects inside the Manor 

- Functioning Doors  

- Lighting  

- More Textures for other rooms 

- Menu System 

- Save Point System 

- Chibi Sprite Designs and Animations 

- Updated Dialog Box System (current system needs rework from months ago) 

- Cut In Dialog System 

- Events and Sequencing 

- New Level (The Manor's Garden) 

- Scene Changing Mechanic  


Other Concerns:

- Multithreading for faster load times and optimization  

- Lowering Texture size for faster load times

- Conceptualizing Combat System and Mechanics  


Current Build Release Date: Not Available for playtesting yet

Files

In game screenshot
Editor screenshot

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