Development Log: June 8th (Patreon)
Content
PreAlpha Stage 2
Changelog and Updates:
- The Main Level (The Manor) is currently being developed.
- 3D Models for each room and textures created
- Basic 3D collision set up for each room
- Basic Textures created specific rooms (Manor Walls, Manor Basement Tiles, Wooden Pillars, Dungeon Bricks, etc)
- Fixed Camera Angle and Pixel Dithering Effect for entering and leaving rooms
-Simple Character Controller and player movement completed, but still requires polish
- Basic Character Idle Animation
Project Milestones:
- 3D Models for furnature objects inside the Manor
- Functioning Doors
- Lighting
- More Textures for other rooms
- Menu System
- Save Point System
- Chibi Sprite Designs and Animations
- Updated Dialog Box System (current system needs rework from months ago)
- Cut In Dialog System
- Events and Sequencing
- New Level (The Manor's Garden)
- Scene Changing Mechanic
Other Concerns:
- Multithreading for faster load times and optimization
- Lowering Texture size for faster load times
- Conceptualizing Combat System and Mechanics
Current Build Release Date: Not Available for playtesting yet