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Hello everyone, it's good to write to you.

First, I'd like to apologize for releasing a progress update on Tuesday rather than Monday, but I'll explain to you why later in that post.

So, I'm finally back in Ireland after two weeks off, ready to grind the development of the game again. 

During those two weeks I took some time off for myself in order to see the family and friends, but also to relax a little bit. At least that was the plan, but I was still working everyday, I was just spending less hours working than I would normally per day. So, I feel good, I came home on Sunday, and those two mornings I woke up full of energy, which is great. 

Two weeks away was long, but time well spent if you ask me

Now, let's talk about what I did for the game during those two weeks. 

As I said, I was only going to be able to work on the script, I almost had the hopes of fully finishing it, but I didn't. Still, great progress was made. 

This first episode of Law School is going to be made of 7 in game days. I wrote the script up until day 5, also writing half of this day.

Huge progress made, and I'm really happy with the quality of the dialogues. I also took time to get back, analyze what I first wrote in the first scenes, twist and modify the dialogues, without changing the story. Overall, I'm really happy with this.

Having all those scenes already wrote allows to better plan the scenes ahead, the humour I'll use, think of a better approach on the parts with explicit content, and try to give that real College vibe to the game. 

So now, I'll have to catch on with the progress on the 3D part, and it can be quite scary because this is going to be my next few weeks, working only on creating the visual aspect of all the scenes I've written. But I'm confident as I have a few good news to give you.

First of all, I've successfully quit my job. I'm now back full time working on my AVNs, and man that feels good. I'll have more energy, more time to spend on the games, and I'll try to take some time to see friends, so overall a better mental state, which will only help the game. It also means a release a little sooner than I expected, at least probably. I'll give you more details when I know more about this.

That's the first good thing.

Second one is, I've started to work with a marketing company called Infernozilla, which will help me with one aspect I really struggle, communicating around MisterMaya and my games. 

I'm really bad at this, I think those of you who have seen my discord, or my social medias know what I mean. 

Infernozilla reached out to me before I left Ireland for two weeks, and after meetings and talks, I've decided to trust their services and start working with them.

What they will do basically is handle all the communication around the game, and help with helping the community grow, and so much more

I trusted them because they work with quite a few AVN developers such as NLT, IT Roy or ViNovella to mention a few. I've looked at what they did for these developers, and was pleasantly surprised to see that they know their stuff

Our collaboration will help me spend more time working on Law School without needing to take time and energy to promote the games, managing the communication on socials, etc... 

Many changes will happen soon, and that's why I encourage you all to join the discord where you will be informed of all the new upcoming events, sales, contests and so much more. My Discord will also go through a complete rework during this week which will make it more personalized, easy to navigate and overall more user-friendly.

Twitter, Instagram, and Reddit, will also be important for you guys to follow as they will have many news and events about not only The Entrepreneur, but also Law School. 

This is why I strongly advise you to go to my LinkTree, and follow all the socials. 

As you know now, big changes have happened recently, and I'm really excited about all that's to come. 

Now, let's talk about the progress made during those two weeks.

1004 story statics
11 animations
29 scenes have been fully written.

As you can see, we reached out the milestone of 1000 story statics created. I've managed to create a few yesterday after doing all the groceries, laundry, house management needed after two weeks away.
I also entirely wrote 17 scenes while away, pushing the first episode at around 5200 lines of dialogue as it is right now. Pretty happy with this huge progress made while I was away.  

I have a hard time believing all the progress I made during those last two months, and I can't wait to see what I'm going to do in the next two now that I'm fully working on the game. 

Now, let me introduce the "last" LI of the game. And I say "last "with hyphens because of something you will understand once you play the game.

Well, here's Aurora. You think you know what she's up  to, but you don't. You think you have her figured out, but you don't. Aurora will be an obstacle on your road, and it'll be up to you with how you deal with her. 

Well, that was it for these two last week's progress update.
From now on, I intend to post progress updates every Tuesday, as it better fits my agenda. 

I have to get back to work, but in the meantime, I wish you all a great week.

MisterMaya

Comments

Dan Syndrome

Excited for this man! Killed it with the last one