Progress update Episode 3 (Patreon)
Content
So, good news first.
I've finished creating every renders and animations for the Episode 3.
All writing is done as well, so all that's left to do now is render all the statics and animations, do a little bit of postwork on photoshop, and finally add them in the game.
All that's left to do is for my rendering station to create the animations.
That's going to take a lot of time, because of the amount I queued.
And this is why.
Let me announce to you the number for the Episode 3:
51 animations
1350 static renders (number may slightly vary because some of them won't be used)
4200 lines of dialogue
I just want to point out that those 51 animations gathered if I recall correctly a little over 9500 animated frames (yikes), which is why this takes so long for my machine to render. As a quick reminder, my rendering station can create around 120 renders a day, so we're looking at two and a half months of work just for the animations.
Anyway, that was the good news.
Now for the less good news.
For those of you who don't know Drifty, he's a developer just like me, and he's creating a great game which is called Leap of Faith.
Recently, Drifty had an issue with copyrights regarding the music he uses for the game.
Apparently, he couldn't use some songs with an adult game, as it was going against the terms of use.
Why am I talking about this? Because just like Drifty, I take my songs from the same "provider", for a lack of a better word.
Fortunately, Artlist, which is the provider, decided to not pursue this copyright claim any further.
But I'm scared that eventually, it could happen again.
I'm currently looking for another license to use, but nothing so far.
So, that's a bummer.
We'll see if Drifty comes up with another solution, but as of right now, his game is without music. And I wouldn't like that for my game.
Bottom line is I will not be using Artlist again, and that means that I need to find a solution because I can't release Episode 3 without music.
So, even though I have an idea for a release in June, I won't give you any date right now because I want to find a solution about the music first.
Well, that was it!
I'm truly happy that all the "hard work" is done, because it really is the hardest and most tiring part of the job.
It gives me time to create silly renders for fun, such as this one.
I'll come up with much more thing and keep posting hints and "facegram posts" of the characters on Twitter now that I have more time.
Anyway, I wish you all a good week-end.
MisterMaya