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As you know from my last update, I had to rewrite the script from an old backup because I lost it.
In two days and over 22 hours in front of my computer, I managed to write it all back.
It was a hard, rigorous, painful task, but I've completed it.

Last renders are still being created, but I finally see the end of the tunnel.
My rendering station is working 24/7, no problem over there.

I think based on what I need to do, last renders to create, find music, photoshopping, game testing and adapting the script to my renders, I can estimate a date for the official v0.2 release.

It was a hard decision, but I think it's best and safe to plan to officially release the game on the 15th of October.
I think 3 weeks is enough to complete all these tasks and make sure I give you guys a great, complete and flawless product.

You need to udnerstand, the v0.2 lifespan is estimated to be around 7 hours of gameplay.
I'll determine how long exactly it takes to play it once I'll have tested it.

But yeah, 7 hours means I'll have a lot of details to pay attention to and I'll have to focus on everything to make sure there's not a rendr that needs reworking, or a script error or anything else. 


I strongly encourage you guys to join my discord right here to talk to me, and get some bloopers and spoilers from the v0.2 that I post from time to time.

So yeah, three more weeks to wait and it'll be live.

I hope you guys are as excited as I am, but not as stressed lol.

Anyway, gotta get back to it.

MisterMaya 

Comments

Tejii_

Finally, it's all coming together! It's better that you take time to polish this version instead of dropping it unfished.