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Hey everyone!

I wanted to kick off the new year with a general progress report on Beta 0.2 of Sexy Quest as well as future updates.

== Release Date ==

The release of Beta 0.2 is planned for later this month!  The date is not 100% set just yet, however, so stay tuned for a more concrete release window/date as the month goes on!


== Art Resuming ==

If you missed my earlier posts, during the month of December, the lead artist was busy moving so there was a brief pause on new art getting worked on.

Fortunately, Chronne's safely moved and ready to resume Sexy Quest content!  Beta 0.2's content was planned before the move so this update hasn't been impacted or delayed by the art pause.


== 2 Scenes & Deeper Sidequests ==

After Beta 0.2, I want to start trying to get back to the ToP era by adding 2 scenes per update.

Beta 0.2 will only have 1 new scene but future updates should start having more.  Possibly 3 in some updates if echo scenes resume (same pose, different character).  

I want to balance scenes between character development and story progress so over the next few updates I'm going to re-visit characters like Annabelle and see if she's better suited for a more proper sidequest line instead of just 1 scene after completing the chapter.  That was a critique I heard a couple times and to an extent, I agree that it would be nice to give characters like her a bit more love... literally.


== Difficulty ==

This is something I'm also going to spend a lot of time thinking about in 2022.  When starting SQ, I really wanted to create a meaningful JRPG that includes NSFW content.  But I think the reality is, there's a lot of people who just want something simple so they can experience the fan service too.

In Beta 0.1, I added an Easy mode that I'll probably put more time & attention into.  I also plan to add an item or option that completely disables overworld encounters.  

Lastly, I'm still thinking about the possibility of a 'cinematic' mode.  This would likely be a way to completely avoid battles entirely.  Still not sure if I'll actually do this but it's something I'm considering.  Would love feedback on these ideas on Discord.  I don't plan on abandoning the Normal mode difficulty so for players who do enjoy the strategy & team building, it's going to stay and will always be the intended way to play!

=====

That's everything for this update!  Stay tuned for some more sneak peeks & teasers.

Thank you all for your support and I will see you all soon!

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sirensdomain

Almost forgot, I will be testing the Android port for this update as well. If testing goes smooth Android releases will start happening again!