Home Artists Posts Import Register

Content

Hey everyone!

Wanted to share a little update on the 'game' side of Sexy Quest as things start to fall into place!


== Battle System ==

The goal for the Alpha release is to get the core mechanics of the game working.  The main obstacle is the battle system.  I want to make something that's fun and meaningful without being too overwhelming or too demanding.

Visually, I also want something that looks more polished.  So for the past year or so, I've been looking around for ways to make this possible and I think I have found just the right plugin!

I've decided to use a particular plugin and art bundle (Dragonbones from Visustella with Aekashics art pack) which come with hundreds of enemy designs many of which also include smooth animations!  

(NOT a paid/sponsored promo.  But a good resource for other devs out there!)  

I guess a still image doesn't really show it but that Jiangshi enemy is moving, I swear!

Originally, I was planning to find an artist & animator to make custom enemies but this would increase the scope/scale of Sexy Quest far more than I was wanting.  And while most enemies will be used in this art pack, the ability to add in a few custom enemies should still possible too!  Just wait till we get to the secret bosses... >_>


== Playable Characters ==

This could always change in the future but I have opted to use the in-game style for the playable characters.  This simplifies the otherwise complicated process of finding & animating battle designs for them and allows me to look at maybe changing up their outfits if character's change classes.  A class change system is something I'd really like to explore to help give the battle system a little more depth in a later update!

Do note, the screenshot you are seeing above is very rough Alpha footage.  This will change by the Alpha release.


== Release Window ==

August is flying by a little faster than I'd like.  However, I do feel like I am making steady progress with this Alpha build.  I still can't say whether or not the Alpha of SQ will release in late August or if I'll need to push it into September quite yet.

I will let you all know as soon as I have a better idea.  Hoping to know by this time next week.  I plan to test a few battle styles which is why it's hard to know quite yet.

====

That wraps up everything for this update!  Thank you all so much for your support and I will see you soon with more details & release news!

Files

Comments

Pigeon

Will there be combat?