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Requirements

XP32 Maximum Skeleton Extended (XPMSE - Lastest Version!)
http://www.nexusmods.com/skyrim/mods/68000
NetImmerse Override by Expired (NIO)
http://www.nexusmods.com/skyrim/mods/37481
HDT Physics Extensions by HydrogensaysHDT (HDT-PE)
http://www.nexusmods.com/skyrim/mods/53996
AddItemMenu (AIM)
https://www.nexusmods.com/skyrim/mods/64905

Credit

Original Contents from Black Desert Online.
copyright ⓒ All rights reserved by Pearl Abyss Studio, Korea.
Ported to the Elder Scrolls V, Skyrim by Team TAL
Dirt Man (Main Modder)
- Porting, Mesh Fix, HDT Support, Shader Setting
ReGenBot03 (Texture & Shader Part)
- Polishing, Minor fix, Texture Retouching, Shader Setting

[Download] 

※ Please Read Requirements Before You Install Mods ※

※ DO NOT RE-UPLOAD THIS FILES ※

※ 2023.09.15 Double sided cape parts
※ 2023.09.17 Reworked all textures.
※ 2023.09.18 Added color options & Fomod Installer.

Files

Comments

Cadavre Sans Nom

le as in solely for the legendary edition? I think I have bamboozled myself with this subscription...

takealook

Sorry but we're currently working on LE mods only. We just refunded all your donation please check it up!

Carn

You guys are of course free to do business however you want but I really think you’re shooting yourselves in the foot here, you’re limiting yourselves to a playerbase that is about 10% the size of the overall Skyrim PC playerbase. I understand you’d have to relearn how to do the physics to move them to SSE but I can’t fathom that avoiding that would be worth cutting yourself off from 90% of your potential supporter base. I know you could do it, I know because there are people on foreign sites who do SMP conversions of your projects, authorized or not, I think you guys would be among the most popular armor makers in the community if you were willing to move on.