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Hey all!

Here's a quick update on the ongoing commissions:

I still have yet to get the audio clips back from the VA's for Brig's animation, but when I reached out they said that they should be able get it finished at some point next week. I'm looking forward to crunch out the last bits of animation so I can move overhaul the lighting+begin rendering, and it's refreshing to have things moving quicker now. 

For the other commissions, I've made a decent amount of progress on most of the commissions, but I still have a bunch to do. I spent a good amount of time this week figuring out how to properly rig up and texture a morphable/expandable body, and I'm pretty satisfied with the results (see final Wattson comparison). While it's not perfect, it's a good step to getting a universal growth model set up and I'm planning on giving jiggle physics another shot once I have a bit of free time. 

Overall, I'd say things are going well, but there's still plenty to do! I'll keep you all updated as things develop!

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