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I knew the rendering process would take a long time, so I had to move into is as soon as possible. 

As always, the hardest part is the sketch phase, and the shadow placement, where anything goes, and going for the most appealing design possible can change in a heartbeat.but, after the assets were in place, comes the refinement, that took long hours to make.

 I actually didn't want to go for a realistic facce, but it went that route, while referencing the source material :\ this might not be a forever thing for the future.

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Anonymous

I feel the realistic face isn't all too out of place or anything. Especially using the 80's cartoon as reference, since that seems to be what they were going for, too.