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Hello,

I have a new project called Starmesh, and if you've been following on Twitter, it's the mesh deformation tool that lets you create new blendshapes and new bones directly in Unity for fast iteration.

However, the documentation is not ready, and I have not completed the quality testing. On the most part, it appears to work.

I am going to do something unusual: I don't normally release projects in this state, but we're currently the 31st of May, and I'd like to have something downloadable before the month switches.

Please feel free to download this version and keep it somewhere on your computer.

You may choose to install in your project and use it at your own risk.

Thank you for your understanding.

Documentation: https://docs.hai-vr.dev/docs/products/starmesh/install

Comments

DsharpK

「 directly in Unity 」.....Holy wow....👍

Orenji

Appreciated!! But I feel like you do not need to rush out anything just to make a monthly deadline. I'm supporting you because of tools you already made. At least that's my opinion ^^