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The new version of HC2 is out !

Changes:


NEW ENEMIES

Gwen (Meadow)

  • Gwen is the definition of a spoiled girl, maybe you should give her what she wants.


Celeste (Meadow, Shemale, Boss)

  • Celeste can be quite a resistant brat, who's gonna teach her a lesson?


RESISTANCE MECHANIC

  • Resistance is the new battle mechanic implemented at Celeste encounter.
  • Resistance stacks from 1 to 10 points, each point reduces damage received by 5%.
  • Attacking an enemy decreases their resistance by -1 point. Whether it be a "Normal Attack" or "Heavy Blow".
  • Choosing "Wait" increases enemy Resistance by +1 point.
  • If the enemy Resistance reaches zero, The hero will receive a "Direct Hit" buff.
  • "Direct Hit" increases damage by 50% for 3 turns. After that, the enemy resistance resets.


NEW EVENT

  • There is a playful fairy looking for smart heroes. Defeat her in her own game to receive the new buff, Fairy Powder.


OTHERS

  • You can now use Jewel when refining Accessories, reducing the chance of failure
  • Added 1 new Bad Trait: Princesses Toy
  • Added 1 new Debuff: Tired*
  • Added 1 new Bad Ending
  • Added 2 new Quests: Meadow Cleaning, Test of strength
  • Added Meadow enemies to Tower rotation
  • Added Modifiers display to Addiction Check screen
  • Added Jewel to the Favor Shop rotation
  • Better Time and Day coding


BUG FIXES

  • Fixed Iron not being credited the correct amount at the Favor shop


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*Tired Debuff: Attacking with less than 20 Stamina will apply the Tired Debuff. A tired hero consumes 50% more Stamina until he chooses to "Rest" at base.


** Time and Day coding: Sleeping and climbing the Tower now advance hours instead of setting a new time.
This has no practical use other than better interaction with specific buffs, debuffs, traits or anything that deals with the passage of time.

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APK Download: https://drive.google.com/file/d/1rmYyaJp4xKLBHJx3338aJyh-raPZ2NYu/view?usp=drive_link 

Comments

Egypt Elton

Got one good run in, finally making good progress in the Tower. Got to floor 115 normally, then randomly clicked myself into getting a Tired debuff because I got bored and stopped paying attention to the game, and then finally gave up at floor 250 to wrap up playing. For reference, this was day 78 with nameless+30 or so, heart pendant+20, 15 blue potions in the bag, and stats 152-100-140-138-92. Traits - mighty, calm mind, oblivious, anxious, shemale, blowjob, and princess. First I'll mention a few potential bugs - I had to pay off Gwen's "naked" debuff twice, as it seems to be stacking. Also, Charlotte is doing dice roll sound every action, with no text showing up about it. Now random feedback: - Tired debuff is mainly scary in early game, and it's effectively impossible to earn it unintentionally; - All new stuff except for the Tired debuff was quite cool. I didn't get Celeste as an enemy before tower, but I think Resistance as a mechanic is quite good; - Each time the tower says "you've cleared all enemies", it should scale 1 step up on the difficulty options, to elminate forever-grinding scenarios; - Allowing corruption/addiction mitigation to reach 99% allows the player to basically disable the seduction mechanics completely. When I threw the game in a Celeste fight, she was giving me 1 lust per turn in cowgirl - I had 60 shemale addiction and 700 max lust. Thankfully the bad end did eventually trigger on its own. - Both nameless sword and the heart pendant are much better than basically any alternative.

diogaoo

Thanks for the detailed feedback Egypt, I'll get these fixed asap. -I had already received feedback from other players regarding the tower's difficulty and was planning a new toggle that increases the difficulty with each rotation, but I didn't have time to finalize it... Crossing my fingers for v0.90 -As for the effectiveness of Corruption and Addiciton resistance, perhaps using a formula that decreases the amount of resistance gained when CON is too high would be a better alternative...? -Got that ! I will take a look at equipment values and maybe tweak some numbers.

mckig

I think the coolest part of this update is the ability to use Jewels to increase the odds of forging accessories. Items feel useless very quickly once you have enough points in the starting gold branch, so it's nice to see items that are worth keeping even very late into a run. Is there a plan for the player to actually win a run, something like the Castle in HC1? As of now, allowing us to play tons of days straight and increase stats to crazy high amounts makes it feel like any run can make it to the Tower if you have the patience. I did see that you might go the route of forcing the player to lose in the Tower by making it increase in difficulty and I'm excited to see how that will play out!

diogaoo

Glad you liked the Jewel idea ! There are currently no plans to "win" the Tower or even HC2, I'll probably add an option to the Tower menu that increases the enemies by +x% after a rotation is done. I'm thinking 25% should be the minimum. Any creative ideas that increase the Tower difficulty would be much appreciated

cwking100

one idea for the tower is maybe some tower only bosses like one on floor 25 and floor 49 to act as a gate of sorts. you could maybe put tower only events to tho im not sure how to do that without screwing over the player as you can't really get addicits down without stocking alot on blue potions

diogaoo

Hey cwking, thank you so much for you suggestion ! I didn't understand one thing tho, what would the gates on floors 25 and 50 be?