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Important announcement:

Sorry guys, but this time your save will have to be reset for real.

If you have a previous save the game will prompt a screen asking your consent to wipe the data, click on "Delete Save" and you'll be able to play the game.

I know it's inconvenient, but the last time we had to do this was in v0.30, and there were already some changes that I had been putting off for a while... Besides, there are some really cool changes that might make you want start again.


So... the new version of HC2 is out !

Changes:


EVENTS

  • Added 3 new exploration events: Lost Girl, Fountain, Goddess of Memory.
  • Added 1 new side-job event: Melissa's Job
  • Every exploration has a 5% chance of finding a random event, this percentage increases by 1% for each day and resets when an event is triggered.
  • For now exploration events are not tied to a specific area, meaning that you can find any event at any area.
  • The new side-job event can be found after doing a couple of jobs at the tavern, the more you do, the greater the chance of triggering it.
  • Exploration events no longer advance time by one hour, so don't worry if an unexpected event pops out of nowhere, it won't mess with your daily planning.


REWORKED SKILL TREE

  • A new major branch has been added, you can now increase the amount of EXP gained after an encounter.
  • Golden perks were added, these can be acquired as many times as you want, there is no limit to how strong your hero can get.
  • Not all perks are found on a branch of the tree, some of them are at the roots. You can acquire these perks at any time, as long as you have enough fame.
  • Acquiring a root perk increases the cost of other root perks, so choose wisely.


OTHERS

  • Added Dreams*
  • Added 1 new enemy: Melissa(Bonus)
  • Added 1 new bad ending: Melissa
  • Added 3 new equipments: Twin Blades, Hungry Wyvern, Heart Pendant
  • Added 1 new achievement
  • Red and Purple potions now add bonus attributes instead of base attributes
  • Updooted the skill tree tutorial
  • Removed Anxious and Oblivious from initial traits


BALANCE STUFF

  • Increased Hardmode Fame Gain +20% > +25%
  • Slightly increased Dodging QTE difficulty
  • Added Purple and Red potion base pricing (5)
  • Increased Swamp enemies base HP ~+5%
  • Increased Jungle enemies base HP ~+10%


BUG FIXES

  • Fixed getting the Experiment #804 trait even when attacking Gabrielle
  • Fixed Dakota applying her debuff twice
  • Fixed bonus attributes not working in attribute checks


v0.65b:

  • Fixed Lost Girl loop


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*Dreams will be triggered when the player is about to break (beeping noises during encounter), it sets the hero's lust to the amount of the highest addiction at a 1:1 ratio.
For now it's not very creative and there aren't many pictures, but I'll add more in the next version.


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Browser Version: Request via DM

APK Download: https://drive.google.com/file/d/1TvIjVp_77m4od6sP0brt15NOOm_a6MO6/view?usp=drive_link 

Comments

Egypt Elton

Haven't played for a few versions - new tree and traits systems are quite fun on hard difficulty. For my sanity, want to check if these are intended: 1) 10% hp regen per hour, 2) escaping from Laura defeat scene into instant Gabriella defeat scene, and 3) Natasha triggering arousal prompt on the killing blow?

diogaoo

1) Yep, HP and Lust regen by 10% per hour 2) That's definitely not intended, I'll take a look at it rn 3) Yeah, that's Natasha's thing, she will always trigger the check when defeated, similar to Sarah in HC1

IronTC

The Bonus enemy Galery seems be bugged, it wont show any enemies after couple of wins.

diogaoo

Hey Iron Melisa has to be defeated during her actual encounter for her to appear at the enemies page, just doing her side-job won't work. Maybe that's what's happening?

IronTC

Hey Cal, it was on 0.65 bugged, it didnt worked for me either i encounterd her fight first time at V0.70