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It might be a little too early to talk about what will be implemented in the next release, but there are already some things I'm thinking about and would like to share with all of you:

  • First of all, Finish the two incomplete events: I'm under the impression that Mia's house will be the most complex of them, but it's something that I really want to do and I think it will add a lot of content to the game.
  • Add the new feature to the Tavern: I don't want to give too many spoilers, but it will be something that has been asked by a lot of people.
  • Adjust the balance: each version I have noticed that the game has become more difficult, to point it's almost impossible to explore a new area without being defeated over and over again, the game is supposed to be difficult, but not frustrating.
  • Finally, I'd like to Review the way encounters are held, if you've been following my posts on Milovana you may already know what I think about this, some battles are tedious to the point that all you need to do is click repeatedly on the same place, while the same information is presented over and over again. I'm still not sure how, but it's time to change some things.

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