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Maxima allows an absolutely non-military amount of casual interaction on her team. In fact most people who start reading the comic even a few hundred pages back might not realize that Arc-SWAT is a military outfit at all. Or know what Arc-SWAT is, come to think of it. That said, only Anvil and Peggy could probably get away with saying "Well, la-dee-da." to her, and that's in private. The minimal discipline she maintains includes discouraging razzign up the chain of command. 

Dabbler's stream must be extremely wide-angle. I don't think women can really see their own boobs if they're looking straight ahead. I mean, maybe if they're wearing something push-uppy and have at least a medium amount to push up, and even then, they're probably just at the periphery. 

Also, using someone's eye as a camera would be obnoxious. People blink, their eyes dart around, even more than they realize. If you scan your eyes from side to side, taking in a room, your eyes don't sweep in a continuous arc, they stick and move as you kind of take little details in then move on. Sure, your eyes are capable of a graceful sweep if you're tracking something, like waving your finger in front of your face or watching a basketball arc into a basket, but without something to track, they jerk from spot to spot and your brain kind of smooths things out, or at least makes you think they're moving smoothly. 

The obvious solution is that Dabbler's alien space-tech eye has some crazy software to interpolate out the blinks and smooth out jerky motion - and this assumes that a succubus's eyes and visual cortex work like one of those evolved Earth primates. Even if succubus eyes sweep a room instead of doing the eyeball version of the robot dance, that doesn't account for Dabbler's boobs being in frame. The easy fix for that is that her cybernetic eye is set to a much wider FOV than her organic one, but the software she has running zooms in and crops to what she would normally see, and that's what gets transmitted to her brain, thus preventing wonky eye headache issues. But the eye is still capturing the wider angle, and the advanced software can fake up a frame that 1) keep the focus on the fight, even when Dabbler looks 45 degrees off to the side to make eye-contact with Sydney, 2) eliminates all blinks and general eye jerkiness, 3) makes it look like Dabbler's boobs are pushed up to her chin without making the floor look closer or any other weirdness like she's leaning back to get her body-line in the frame.

The other advantage of running the camera at a wider than organic FOV but trimming it, is that the software can warn her of stuff like loose floor tiles and tripwires while she's spelunking ancient ruins and also guys with mirrors on their shoes. Even if her brain doesn't see that stuff, she gets a "there's something going on down there, take a look at your feet" vibe. It also works side to side and above her too, though one side is mostly blocked by the bridge of her nose, and up is usually partially obscured by her hair, though as high-res as the camera is and with all the motion analysis and interpolation the software can do, she usually has some warning if a fly-ball is careening toward her head or a harpy is about to poop on her. 

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Comments

Otoger

well since it is a high tech robot Eye, so a bigger FOV would be the least it can do, also it doesn't have the issue of our eyes with the low receptor count at the borders and depending on how the "realism" is created she just doesn't need to blink and let her Glamour cover her in person same with the Movement, it doesn't need to be done by the hardware just the interface/software if Dabbler even needs it after so long with it

eddi_TBH

Math is in Dragonball heaven. Someone who can actually move fast enough to be a challenge. He may actually be dialed to about 7 right now.