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Thank you for the support! You guys are awesome!

ay! Back to Sydney and crew!

A few quick explanations. Sydney is practicing keeping the orbs off to the side somewhere as there will probably be situations where they can get in the way while orbiting her head. Such as sparring. She loses concentration when she starts fronting on Seneca, which is why they float back to orbit her. I didn't feel like there was a good place to put that information on the page without breaking up the flow, so, in the comment it goes.

She should probably be keeping them like, ten feet to her left, and not sitting on the ground. Landing on a totally inflexible ball would suck. Imaging getting into a fight in a bar and you get flipped and land kidney first on a cue ball. That would leave a bruise.

Second, I didn't forget her glasses. She's obviously not going to wear them while sparring, even if they're super tough space tech. Getting those nose pads smashed into your nose... sides (no idea if there's an actual name for that part of the nose) would probably leave you with a considerable snore. And, you know, general pain.  

Thirdly, I'm trying out a few things with the art in an effort to speed things up just a bit without compromising too much. Most notably I'm trying to cool it just a bit on the depth of the color shading. I went back and read a bit of the comic and hit that part where they're discussing starting up the dungeon project. I did totally flat colors there because I was just sick enough that I could work, but my already abysmal speed was halved or worse. Totally flat is too flat. I don't think two-tone cell shading will satisfy me, so this page is 3-tone. Flat, shadow, highlights and some blending in between. I think I'll up it to maybe a 4-tone - basically this with some dark ambient occlusion shadows added in. Then we'll see how long I can maintain that before I start adding in more and more shading again. 

I also colored my pencils instead of inking, but I don't think I'll keep doing that. Cleaning up the pencils probably took longer than just inking them. I think the line weights are a little more varied this way, but it's probably barely noticeable to most people. 

Oh, the golf clap (hopefully that's legible) in panel 5 isn't for the throw, it's for Jabber bending over like she does. She's flexible and doesn't mind people looking at her butt, so why not?

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Comments

Kevin Wright

I love the golf clap and would totally be participating. Both views of Jabber in that panel are worthy.

Scott Brown

Also, the latest Aether's Revival is do out soon :)