First room sketches (Patreon)
Content
For the first batch of rooms, I'm going to make 4 administrative, 3 utility, 2 environs, 2 experimental, and one critical. This will fill out the first lab type just so.
The rooms will be more general than skewed towards a particular kink - they'll have a range of tickling, foot, and smelly foot options, and something else... maybe. As such, they'll be comparatively tame to what comes later. However, I wanted these first rooms to have the potential to be enjoyed by everyone.
I further subdivided the rooms into types, rather than levels:
Freebie - a room in which you can catch your breath and maybe get a small reward. Something to help you on your journey ahead.
Challenge - something to overcome. The possibility of failure exists but might come with a better reward.
Encounter - a room with random encounters. You're not sure what you'll get. These can be just rewards or substantial challenges. This is something akin to getting a random encounter on a world map in other rpgs.
Now for the rooms that I've sketched out roughly, both mentally and literally. They're all administrative rooms, and represent the mildest challenge in the game.
Halls - not really a room, but a background in which some of the games events will take place. They are spread all over the facility.
Catalog showroom/lounge - a place where you can sit down and chill. You can watch a catalog of the latest Drake Labs inventions on the big screen. This room is a definitive freebie.
Locker room - an encounter room. You'll run into girls who work in the labs or no one at all! Might be able to scrounge around for some money or items.
Administrative offices - a challenge room, but a very easy one. You have a short conversation with the office girl during which she mentions her tired feet. You can soothe them by tickling, massaging, worshiping, or smelling them. After you pass an easy persuasion check.
Garden - not sure about this one yet. Kinda a wild card. Maybe you come here to meet characters you've unlocked in other rooms and have further dialogue with them. Something like that.
Ok, that's that for now. I have rough ideas for the other rooms, but I'm not going to reveal them yet as I'm not 100% sure about them yet.