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Wondrous item, rare (requires attunement)

To attune to this comb you must spend an hour running it through your hair (or across your head), at the end of which you grow 20 feet of golden hair even if you normally do not have hair. At the end of each long rest you awaken to your hair having grown to 20 feet in length. When held together, the hair is strong enough to hold up to 500 pounds without tearing. Any hair cut or pulled from your head retains its golden hue for up to 24 hours, after which it turns brittle and black. If you break attunement to this comb, all of the hair on your head falls out after 24 hours, after which your usual hair regrows at a normal rate.

Healing Hair. You can use your action targeting a creature you can see within a range equal to your hair’s length. That creature regains 5 hit points for every 5 feet of hair you choose to sacrifice, which immediately vanishes. Alternatively, instead of healing 5 hit points, you can cure the target of one disease or neutralize one poison affecting it.

Hair Whip. Your hair counts as a melee weapon that you are proficient with and has the finesse property. It can target a creature within range of how long your hair is at the time of attack and deals 1d4 bludgeoning damage on a hit (ex. if you have 10 feet of hair remaining, you can make a melee attack with your hair against a creature within 10 feet of you).

After years and years of golden hair descending from the tower, chivalrous knight errants and curious onlookers alike grew concerned when the call was no longer answered. Throwing tradition to the wind, a few nosy souls took it upon themselves to climb to the singular window, desperate to understand what had become of the fair-haired maiden. When they arrived, they found naught but piles of brittle black hair surrounding a gleaming comb as brilliant as the hair they so fondly remembered.

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