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Weapon (rapier), legendary (requires attunement)

The weapon of an inquisitor, this elegant rapier was designed to extract the truth by any means necessary, and punish lies without remorse. You gain a +3 bonus to attack and damage rolls made with this magic weapon. While attuned to this weapon you gain proficiency in Insight. If you already have proficiency in Insight, you gain expertise in Insight instead.

White Lie. Trickery and deceit are invaluable weapons in uncovering the truth. While holding this weapon you can cast one of the following spells without expending a spell slot: Disguise Self, Pass Without Trace, Nondetection.

Once a spell has been cast in this way, you can’t cast that spell again until you finish a long rest.

Candor. When you hit a creature with this weapon, you can choose to let go of it and leave it stuck in the target. A creature other than yourself that attempts to remove the weapon must make a DC 20 Charisma check to remove it as its truth seeking magic hooks into flesh.

While a creature is stuck with this weapon, it can’t tell a deliberate lie. An affected creature can avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answer as long as it remains within the boundaries of the truth.

Brutal Honesty. If a creature has told a deliberate lie in the past hour, it takes an additional 1d8 force damage when hit with this weapon as it seeks to punish any falsities.

Truth. A tricky thing. Borderline impossible to parse from lies and fabrications when both pass as smoothly from between the lips of one with a silver tongue. Mere insight and intuition prove insufficient in the face of such talented storytellers.

Thus, a question was put forth. A simple, singular question, with no other goal or motive than to uncover pure, undiluted, truth. And as was quickly learned, consequences most dire would fall upon any foolish enough to betray the trust implicit in that question.

Swordtember Theme: Inquisitor

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