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Weapon (any melee), varies (requires attunement)

A weapon hilt styled as a metal vase. When tipped, starry vapor flows from its opening before dissipating. This weapon begins as Rare and through time, accomplishment, and growth, can increase in rarity to Very Rare, then Legendary (according to your GM).

Rare. You gain a +1 bonus to attack and damage rolls made with this magic weapon and it returns to your hand immediately after it is used to make a ranged attack.

Formless. As a bonus action you can cause the vapor within this hilt to solidify into the form of any type of melee weapon. When you do so you are considered proficient with the type of weapon it forms while it remains in that state.

Very Rare. The bonus to attack and damage rolls is increased to +2. This weapon deals an additional 1d6 force damage on a hit.

Shapeless. Pushing the limits of this weapon's versatility has promising results. As an action while holding this weapon you can swing it to cause it to burst with power in an area of effect based on the type of damage normally dealt by the type of weapon this weapon is transformed into: bludgeoning (20-foot radius centered on you; piercing (60-feet long and 5-feet wide originating from you); slashing (30-foot cone originating from you).

Each other creature in the area must make a Charisma saving throw. The DC is equal to 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). On a failed save a creature takes 8d8 force damage, or half as much damage on a successful save.

You can use this property twice before finishing a long rest.

Legendary. The true potential of this weapon has finally been revealed. The bonus to attack and damage rolls is increased to +3. This weapon deals an additional 2d6 force damage on a hit.

Boundless. When this weapon’s form has one or more of the following properties it is amplified in the corresponding way:

Finesse. The number required to roll on an attack to score a critical hit with this weapon is reduced by 1.
Heavy. If you roll a 1 on a damage roll made with this weapon, you can reroll the die. You must use the new roll.
Light. If you use a bonus action to make an attack with this weapon as part of Two-Weapon Fighting, you add your ability modifier to the damage.
Reach. This weapon adds an additional 5 feet to your reach (ex. a total of 10 feet on a whip).
Thrown. This weapon suffers no disadvantage due to attacking at long range.
Two-Handed. You can wield this weapon with one hand.
Versatile. This weapon deals damage as though used with two hands even if you use one hand to attack with it.

Aquarius. The curious. The visualizer. While most see life as nothing but endless struggle, the  Water-Bearer sees inspiration. Puzzles with solutions found from perspectives only they can view, unbound by convention and expectation. With the whole world at your fingertips, there is no limit to the possibilities.

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