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Staff, varies (requires attunement)

A metal staff topped with a magically suspended scale. The star-filled plates become unbalanced when fate deals you a bad hand, yearning to become balanced once more. This staff can be used as an arcane focus. This item begins as Rare and through time, accomplishment, and growth, can increase in rarity to Very Rare, then Legendary (according to your GM).

Rare. When you are hit by an attack or fail an ability check or saving throw, you gain a Karma point. This item can hold a number of Karma points equal to twice your proficiency modifier. When you roll for initiative and have no Karma points, you gain 1 Karma point.

Fluke. When you make an attack, ability check, or saving throw you can spend any number of Karma points to gain a +1 bonus to your roll for each Karma point spent.

Very Rare. When you or an ally within 30 feet of you that you can see is hit by an attack or fails an ability check or saving throw, you gain a Karma point. When you roll for initiative and have no Karma points, you gain 2 Karma points.

Lucky Break. When an ally within 30 feet of you makes an attack, ability check, or saving throw you can use your reaction to spend any number of Karma points to add a +1 bonus to the roll for each Karma point spent.

Adjudicate. When a spell or ability affects a roll you or an ally within 20 feet makes, you can use your reaction and spend 2 karma points to negate the effect (ex. Bane, Silvery Barbs, Sentinel at Death’s Door).

Legendary. When you roll for initiative and have no Karma points, you gain 3 Karma points. The range of the Lucky Break property is increased to 60 feet. The Adjudicate property can also be used to negate effects that affect the rolls of hostile creatures (ex. Bless, Enhance Ability, Reckless Attack).

Tough Break. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw you can use your reaction to spend any number of Karma points to force the target to make a Charisma saving throw. The DC is equal to 8 + your proficiency modifier + your Charisma modifier. On a failed save , the creature takes a -1 penalty to the roll for each Karma point spent.

Libra. The just. The equalizer. The Scale understands that life is not fair. Injustices and wrongdoings plague the world, leaving scars across the bodies and minds of the populace. The Libra, in turn, tips the scales back in their favor and brings harmony to those around them. Bring balance to the world, equilibrium must be reached.

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