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Armor (hide or leather), rare (requires attunement)

While you wear this armor suffer no ill effects from cold weather. If you have a Strength score of 18 or higher and have the Unarmored Defense feature, you can choose to use the AC granted by that feature instead of this armor’s AC. While wearing this armor you gain a +1 bonus to your AC.

Blustering Blizzard. As an action you can summon swirling winter winds about you. Each other creature within a 15-foot radius of you must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much on a successful one. The blistering winds turn the area of effect into difficult terrain for 1 minute.

When you use this property, the coarse fur of this armor becomes rimed in frost. You gain 5 temporary hit points plus another 5 temporary hit points for each creature that failed its saving throw. While you have these temporary hit points, you can move across difficult terrain created by ice or snow without spending extra movement.

Once you use this property it can't be used again until you finish a long rest.

Frosty winds screeched through the air, stealing warmth from any unfortunate enough to be caught out in the cold. And still the mammoth lumbered on, the icy snow shaking and cracking beneath its feet. Thick, wiry fur coated the titan from tip to tail, shielding it from the harsh elements as it marched ever forward. It had survived a hundred winters, and it would yet survive a hundred more.

Curated Curio [07/23]: Something Primal harnessed from a Prehistoric Time - Control / Utility

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