Zephyr Steppers (Patreon)
Content
Wondrous item, very rare (requires attunement)
With steps as light as a feather, you shall run like the wind. While wearing these boots your walking speed is increased by 10 feet and you cannot be moved against your will by wind or wind based spells.
Sylph Stride. Once per long rest while wearing these boots you can use a bonus action to wrap yourself in a cloak of wind. You gain the following benefits for 10 minutes:
You gain a flying speed equal to your walking speed. At the end of your turn, you fall if still aloft unless you can stop the fall.
Any creature that makes an opportunity attack against you has disadvantage on the attack roll.
You can move through a hostile creature's space even if the creature is not two sizes larger or smaller than you, and another creature's space is not considered difficult terrain for you.
Gale Force. When you take the dash action, you can make a single unarmed strike against each creature you move within 5 feet of on that turn, even if the number of attacks you make exceeds your normal limit.
A creature can be attacked this way only once per turn. You can use this property twice before finishing a long rest.
"Leave your goods and maybe you'll live t'see another day mister!" the bandit captain demanded, his band of miscreants cackling around him. Their quarry, a lone traveler upon the empty roads, remained silent as the brigands continued to rain every manner of vulgarity upon him. Impatience got the better of the leader, and he reached out to grab hold of the traveler's hood. Yet his grasp found only air, followed by a terrible wind that howled to life. The twister vanished just as quick as it had appeared, leaving in its wake the bruised and battered bodies of the band. The traveler, unscathed, continued down the path, his boots now gleaming with emerald winds.