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Wondrous item, artifact (requires attunement)

This iron helm wreathed with a crown of gold is a symbol of The Wealthy One, god of the Underworld. While wearing this helmet you gain a +1 bonus to your AC and you cannot be targeted by divination magic and cannot be perceived through magical scrying sensors created by divination spells.

Wealthy Earth. This helmet has 6 charges and regains all charges at the end of a long rest. You can cast one of the following spells (spell save DC 17) by expending the necessary number of charges: Distort Value (1 charge), Meld into Stone (2 charges), Creation (4 charges), Sequester (6 charges).

Dead Man Walking. Once per long rest while wearing this helmet you can cast the Greater Invisibility spell targeting yourself. The first time each turn you hit a creature with a melee attack while invisible due to this property, the target must make a DC 17 Charisma saving throw. Undead creatures have disadvantage on this saving throw. On a failed save the target becomes forsaken. A forsaken creature cannot regain hit points, attacks made against them gain a +1 bonus to attack rolls, and on a hit the creature takes an additional 1d6 necrotic damage. A forsaken creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Ferryman. The ferryman rises to collect his due. While wearing this helmet you can summon Charon the Ferryman who occupies the same space as you and moves with you for 10 minutes or until you are knocked unconscious. For the duration of this property the 15 foot radius around you reeks of death and you gain the following benefits:

Other creatures in the area of effect cannot regain hit points and temporary hit points are ignored for targets within the area of effect.

When a creature enters or leaves the area of effect, you can use your reaction to have Charon make a ranged spell attack against the target with his oar. This attack is made with a +7 bonus. On a hit, the target takes 4d8 necrotic damage and it has disadvantage on all ability checks until the start of your next turn.

The first time each turn you are reduced to 0 hit points but not killed outright, if there is a creature that has died in the past minute within 30 feet of you Charon siphons the creature's soul into your being. You immediately regain 1d12 hit points. A dead creature’s soul can only be siphoned this way once, and afterward that creature can be restored to life only by a Wish spell.

Once you use this property it can't be used again for 1d6 +1 days.

The God of the Underworld holds a peculiar place amongst the pantheon. A deific presence, but one who hides from the rest of the world. Wealthy beyond measure, but separated from all who would bask in such wealth. A being of great worship, but often due to fear rather than devotion. A god hidden but known by all, he awaits us all in his realm of riches and souls. It is no surprise that even a fraction of such a presence would make one a source of abject terror.

Curated Curio [03/23]: Hades - Control / Offensive

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