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Armor (half plate or plate), very rare (requires attunement)

Part gown, part armor, this elegant plate is constructed from massive carnivorous flora. While wearing this armor you gain a +2 bonus to your AC and naturally produce a pleasant odor.

Irresistible Lure. As an action you can exude an attractive scent that drives the mind mad. Up to ten creatures of your choice within 60 feet of you must make a DC 16 Intelligence saving throw or become charmed by you for 1 minute. Beasts have disadvantage on this save. For the duration, the target spends its turns getting as close to you and attempting to make a melee attack against you on their turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once you use this property it can't be used again until you finish a short or long rest.

Jasmonic Snare. When a creature within 5 feet of you that is not more than one size class bigger than you hits you with a melee attack you can use your reaction to force it to make a DC 18 Strength saving throw. On a failure, you grapple the creature within the maws of this armor. While grappling a creature in this manner you have use of both your hands and the target takes 1d6 acid damage at the start of its turns. You can grapple a number of creatures with this armor equal to your Strength bonus.

Unassuming and deadly, the gorgeous design of this armor belies its sinister nature. With enticing seductiveness that draws in unsuspecting prey, it snaps shut upon any who forget that flora can be just as deadly as fauna. For those that commit an error of such gravity, you shall embrace them with sweetness and death.

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