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Armor (shield), uncommon

A shield made from fallen wood of the World Tree, bound and reinforced with its amber and humming with the tree’s adamant magic. While holding this shield, you gain an additional +1 bonus to AC.

Unyielding Charge. If you take the dash action while holding this shield you can move through the space of another creature, and it doesn’t count as difficult terrain. The first creature whose space you move through this way takes an amount of bludgeoning damage equal to 1d6 + your Strength bonus and must succeed on a DC 13 Strength saving throw or be knocked prone. A creature more than one size larger than you succeeds automatically. If you end your turn in another creature’s space, you are shunted to the last unoccupied space you occupied.

The War of the Gods reshaped the land forever. As their mighty blows met, the force sent splinters and vitrified sap of the great World Tree crashing to the earth below. Resourceful craftsmen took advantage of this adamant material, enhancing their warrior’s already impressive arsenal. The shields borne from this marriage of iron and wood and sap made their wielders feel nigh invincible, sending them barreling forth into battle to crush their enemies underfoot.

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